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Author Topic:   Demographics            Current Date/Time: April 11, 2000 03:36:19
Derfner
Settler
From: Lincoln, NE, US
Registered: Mar 2000
posted March 29, 2000 01:25   Click Here to See the Profile for DerfnerClick Here to Email Derfner Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


In Civ2 and ToT the Demographics are kind of screwy and I wondered if anyone knew how to interpret them. GNP I believe is 1 million for each coin, and land area is 1000 sq mls for each square you have been in last or have got resources out of last. But for GNP per capita GNP/pop doesn't equal out right plus the other ones I don't have any clue how they calculate. Does anyone have any idea?
Cam
Scenario League
From: Australia
Registered: b.02-15-99
posted March 29, 2000 02:40   Click Here to See the Profile for CamClick Here to Email Cam Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


ltswww.epfl.ch/~winkler/civ2.html#Demographics
Black Bart
Warlord
From: Western, U.S.
Registered: Feb 2000
posted March 29, 2000 18:24   Click Here to See the Profile for Black BartClick Here to Email Black Bart Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Oh wow, cool. I actually do learn something new about civ2 every day. I never knew what procuctivity and gnp really were. But I always tried to get #1 anyway. Build city improvements etc.

Thanks!

My Wife Hates CIV
Emperor
From: Juaa nt vyrr!
Registered: b.02-15-99
posted March 29, 2000 20:01   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIVVisit My Wife Hates CIV's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I'm not sure what they are talking about when it comes to productivity.
Shields (minus support) per square in use (?) ???

Productivity to me is how much work each person is doing in a given sqaure. There are three things that a sqaure can give you - trade, food and shields.

Depending on the type of sqaure (terrain, specials...) you'll get a combination of these three items, or maybe just one if it's crappy terrain.

Government type also has a play in what a sqaure produces (extra shields, trade...). Same with some improvments (mines, farmland). Factories, manufacturing plants, banks and such are not a factor in productivity. Some improvements do increase productivity. Harbors, offshore rigs/platform and supermarket (with farmland) increase food and shields a ocean sqaure produce. Another increase would be from rails on certain terrain. The Colossos will up your productivity. Basicly anything that adds a graphic icon (trade arrow, shield or food) to the land in the city window.

A great sqaure would be a whale in a city with a harbor, offshore rig with a good government type. This sqaure will produce many food, shields and trade. So this one sqaure is high productivity. A nasty sqaure is an mountain sqaure with no specials and no improvments. You get only 1 shield. this is very low productivity. The procuctivity in demographics is an average of all your sqaures currently being worked.

So, when looking at demographics - productivity, you can get an idea of the following. What kind of terrain you have compared to others. If someone has real high procuctivity they probably have good terrain. If your not watching what your people are doing your productivity might start to fall. It's basicly how productive your people are being.

As far as specials that produce a load of one kind of resource, like gold (you get a ton of trade and not much else). I'm not sure if this is considered average, low or high productivity (but it's still a nice sqaure to work!).


At least this is the way I look at productivity.


[This message has been edited by My Wife Hates CIV (edited March 29, 2000).]
[This message has been edited by My Wife Hates CIV (edited March 29, 2000).]

Black Bart
Warlord
From: Western, U.S.
Registered: Feb 2000
posted March 30, 2000 03:55   Click Here to See the Profile for Black BartClick Here to Email Black Bart Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


yeah I don't consider productivity that important anymore. I used to think it improved when I had manf. plants and factories whent the ai didn't. But a lot of the time I'm still second in productivty. It looks like manufactured good is the biggie for me. I love production.
My Wife Hates CIV
Emperor
From: Juaa nt vyrr!
Registered: b.02-15-99
posted March 30, 2000 04:20   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIVVisit My Wife Hates CIV's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


It's just another way of comparing your civ with another. Actually, with this demographics screen, if your a powerful civ this is a powerful tool. If your number 1 or 2 you can take workers out of the fields and check demographics again. You'll see as you slide down the ranks (because your not producing as many shields or trade arrows anymore) where everyone else fits in. You really can tell how close everyone is the first night of a MP game when you take one worker off a gold special in one city and go from 1st to 4th in GNP!

Even if your not the #1 civ you can do the same. Just place all your workers on sqaures to produce food until your #1 in average family size (or whatever that slot is called). Or produce nothing but sheilds or trade arrows until your #1 in demographics (if you can) to see how everyone else is doing. You may not be able to really tell how each civ is doing but you can kinda tell how your civ is doing compared to everyone elses as a whole.


And IMHO, the Colossos is the most powerful early wonder in MP games. If you have the right kinda land that extra trade arrow in every sqaure already producing trade... oh baby!
[This message has been edited by My Wife Hates CIV (edited March 30, 2000).]

Andz83
Warlord
From: Cottbus, Brandenburg, Germany
Registered: Mar 2000
posted March 30, 2000 09:48   Click Here to See the Profile for Andz83Click Here to Email Andz83 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I don't know if some of you have recognized it before or if it's an included bug only in the German version of Civ2 /any Versio, from the original to FW), but I discovered that in the "Annual Income" and "GNP" NEARLY ALWAYS the purple civilizations got the first rank!!! Their income is listed so huge, that you won't reach it without a great empire, although this civ (Mongol, Indian or Sioux) has a small empire for itself. Finally, in the later game, when I'm in a Democracy, I can overtake them, at least in "Annual Income" (per capita).
But it's definitely a bug what I'm talking about. I'd really like to know if it also appears in the English/French versions and if it generally appears in MGE.

------------------
"When a man lies, he murders some part of the world. These are the pale deaths, which men miscall their lives. All this I cannot bear to witness any longer. Cannot the kingdom of salvation take me home?"
Cliff Burton (1962-1986), 1988 ("To Live Is To Die")

DaveV
Prince
From: USA - EDT
Registered: b.02-15-99
posted March 30, 2000 10:28   Click Here to See the Profile for DaveVClick Here to Email DaveV Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Andz83 - yes, the purple civ infinite income bug does appear in English-language Civ II, both in versions 2.42 and MGE.
Andz83
Warlord
From: Cottbus, Brandenburg, Germany
Registered: Mar 2000
posted March 30, 2000 10:50   Click Here to See the Profile for Andz83Click Here to Email Andz83 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Do you by chance know about this bug in 2.78 (Fantastic World)? Does anybody know?
WhiteKnight
Warlord
From: Louisiana
Registered: Feb 2000
posted March 30, 2000 16:35   Click Here to See the Profile for WhiteKnightClick Here to Email WhiteKnight Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I have always wondered why the Indians/Sioux/Mongols had such high income.
Krusty
Warlord
From: Chorley, Lancashire, England
Registered: Apr 99
posted March 31, 2000 10:40   Click Here to See the Profile for KrustyClick Here to Email KrustyVisit Krusty's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I have been trying to graph these statistics in a graph using excel or something. but i can`t get it sorted out. With the high level of some of the values, the others appear as a straight line at the bottom of the graph. HELP!
Andz83
Warlord
From: Cottbus, Brandenburg, Germany
Registered: Mar 2000
posted March 31, 2000 14:02   Click Here to See the Profile for Andz83Click Here to Email Andz83 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I wonder why this bug has NEVER been patched, even not in MGE !!!

------------------
"When a man lies, he murders some part of the world. These are the pale deaths, which men miscall their lives. All this I cannot bear to witness any longer. Cannot the kingdom of salvation take me home?"
Cliff Burton (1962-1986), 1988 ("To Live Is To Die")
[This message has been edited by Andz83 (edited March 31, 2000).]

Zaib
Chieftain
From:
Registered: Nov 1999
posted April 10, 2000 17:39   Click Here to See the Profile for Zaib  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I used to have the GNP/income bug too, the purple civ always had huge numbers even when it was dismal (even a pathetic little despotic country with 3 cities had a GNP of $4800m or something like that)
But since I have MGE it's gone.
mindseye
Chieftain
From: San Francisco, CA, USA
Registered: Apr 99
posted April 10, 2000 20:54   Click Here to See the Profile for mindseyeClick Here to Email mindseye Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


No wonder the Mongols are always such a nuisance - bottomless Swiss bank accounts!

Well, since there is no patch, can you work around the bug by always playing as the purple civ? You could edit rules.txt if you don't like being Mongolian/Sioux/Indian.

Earthling7
Settler
From: Netherlands (although I am Icelandic)
Registered: Jul 1999
posted April 11, 2000 03:36   Click Here to See the Profile for Earthling7Click Here to Email Earthling7 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I dunno. My rules.txt are edited so that there are no Mongols in my game. I am Icelandic and I replaced them with my custom tribe, The Icelandic

I would think I'd always play as purple, but that's not the case. The Icelandic are white, but they start in Mongolia... I then have either the Sioux or Indians against me (I always play with 7 civs). Needless to say, the purples dominate the Demographics.

Fixed in MGE? Let's have it

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