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Author Topic:   The ideal Spaceship            Current Date/Time: April 11, 2000 03:25:06
CivAddict #1
Warlord
From: Zwolle, Netherlands
Registered: Sep 1999
posted January 25, 2000 08:26   Click Here to See the Profile for CivAddict #1Click Here to Email CivAddict #1 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


On one of this forums I read a discussion about OCC, I liked the challenge of it and decided to try it out. On the beginners levels it's easy to play, but at King level every decision and every turn is very important. Now I wonder what the perfect spaceship is, since I don't want to waste every turn. I usually build:
-3 modules of course
-3 components of each type (6 total)
-16 or somewhat structurals

Maybe with more components you can go faster and the building of them is worth the few extra turns producing.
I'm sure there are enough veterans out here who know the parts of the ultimate SS. Plese post them here.

Havelock Vetinari
Chieftain
From: Oztraya
Registered: Nov 1999
posted January 25, 2000 09:46   Click Here to See the Profile for Havelock Vetinari  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


you mean the fastest possible one, or the most points? I assume the first one, because most points is an easy answer.
It depends slightly on how much production you can churn out, whether building extra engines is a saving or not. The one must have is the -25% to running time Technology (too much SMAC showing here. was it Fusion Power?? Haven't played in ages).

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May you live in Interesting Times...


CivAddict #1
Warlord
From: Zwolle, Netherlands
Registered: Sep 1999
posted January 25, 2000 10:41   Click Here to See the Profile for CivAddict #1Click Here to Email CivAddict #1 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I mean the fastest possible, because I don't give a damn about points when I play OCC, whit rush buying I'll be able to get SS components in 1 turn. Is it worth building perhaps 5 fuel and 5 other (trust? can't recall the name I'm afraid) parts..
Ming
ACS CivII & Off-Topic Forum Moderator
From: Chicago CST
Registered: b.02-15-99
posted January 25, 2000 11:27   Click Here to See the Profile for MingClick Here to Email Ming Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Check this thread out
../../Forum3/HTML/000228.html

It should answer your question. In OCC, speed of ship has to be balanced with the time it takes to build it, since you can only build one part per turn. Good Luck!

Scouse Gits
Prince
From: Liverpool, United Kingdom
Registered: Nov 1999
posted January 26, 2000 04:57   Click Here to See the Profile for Scouse Gits  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Hey thanks for that thread, Ming. The origins of OCC in all its splendour! It's good to see that you all started as hamfisted as us recent converts.

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

CivAddict #1
Warlord
From: Zwolle, Netherlands
Registered: Sep 1999
posted January 26, 2000 08:23   Click Here to See the Profile for CivAddict #1Click Here to Email CivAddict #1 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


THNX for the thread. Guess I'll stick to 15-3-3-1-1-1 Space Ships. Still lots of trouble at King level but I'll get over it.
poppawoppa
Chieftain
From: Chico, CA USA
Registered: b.02-15-99
posted January 26, 2000 23:44   Click Here to See the Profile for poppawoppaClick Here to Email poppawoppa Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The absolute fastest ship I have ever encountered or read about is the 33-8-8-1-1-1 ship. This takes only 5.7 years from launch to arrival. However, in comparison to the 15-3-3-1-1-1 "minimal ship" with a 15.7 year travel time, the minimal would win if all civs start building as soon as Apollo WOW is done. The fastest would take 52 turns to build, compared to 24 for minimal. So you would be 28 years late in launching, and the other ship (minimal) would already be there for 13 years building a New And Even Greater Civilization!!
CivAddict #1
Warlord
From: Zwolle, Netherlands
Registered: Sep 1999
posted January 27, 2000 06:24   Click Here to See the Profile for CivAddict #1Click Here to Email CivAddict #1 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


But the 33-8-8-1-1-1 would probably be the best space ship, whenyour civilazation covers half the globe I guess. THNX for the numbers.
KenThur
Prince
From: Savannah, Georgia, US of A
Registered: May 99
posted February 02, 2000 05:54   Click Here to See the Profile for KenThurClick Here to Email KenThur Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Go for the max & disband some of your non-essential units for shields in the cities that are building pieces. +sell your non-essential improvements (graneries, acqaucts,courthouses,barraks,seaports,etc) & zero research while max'g taxes; thereby getting ALOT of gold to rush build those pieces that are "behind schedule".

That's the secret, because once U launch... ther's nothing U can do to improve the chances of winning or improving your Civ score via the space race, U can always end the intervening flight years rebuilding cities & units.

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"Hm-m-m, doubt me you will?"

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