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Topic:   Revolution Sucks (newbi) Format for Better Printing
Sninky
Settler
England
Mar 2001
posted March 15, 2001 05:21   Click Here to See the Profile for SninkyClick Here to Email Sninky  send a private message to Sninky Visit Sninky's Homepage!
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Hello
I thought i was doing quite well but i have a problem just before i enter the diamond age loads of my cities revolt, Ive checked happiness and ive pu spysin each of my cities but out the blue all gone. Is there anyother reasons anyone can think of for example pay,improvements etc that could be the cause of this and if so how do i prevent it
Cheers
snink
Gregurabi
Warlord
Lorain, OH, USA
Jun 99
posted March 15, 2001 10:32   Click Here to See the Profile for GregurabiClick Here to Email Gregurabi  send a private message to Gregurabi Visit Gregurabi's Homepage!
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If you have multiple cities revolting at once, it's most likely not due to enemy Spy actions. It's probably because of unhappiness.

The way CTP handles beginning-of-turn updates is horrible. Your cities face a chance of revolting/rioting before your completed buildings take effect. So if you buy a Mind Controller on turn X, your city could still revolt or riot (or even starve itself into oblivion) on turn X+1. You get no warning, and no grace period.

(Note on starvation: if a city riots, it doesn't collect food that turn. But the people still need to eat. If you don't have enough food stockpiled to feed them, you'll lose a population point. So the following scenario has happened to me:

  1. Build a new sea base.
  2. Rush buy a Mind Controller in it on the same turn.
  3. Hit 'n' for next turn.
  4. The city riots, starves, and self-destructs.

Did I mention that I hate the maximum-number-of-cities threshold? )

Since you mentioned that this happened at a high tech level, it's possible that someone (maybe you, maybe an AI) made a tech discovery that obsoleted one of your happiness wonders. If that happiness wonder was the only thing keeping you out of the "red zone", you could lose a bunch of cities on the next turn with no warning.)

Another possibility is that your cities had slaves in them, and some AI civilization completed the Emancipation Act. Again, if this happens, you could lose cities to revolt when all those slaves suddenly become angry citizens.

The way you prevent it is to convert workers into Entertainers (preferably with Theatres and other happiness improvements in your cities). Use the F1 screen to monitor happiness at the city level; keep happiness in each city above 72. If you think something is about to happen that could cause massive unhappiness (someone's about to obsolete your Ramayana, or complete the Emancipation), then boost the happiness levels even higher to compensate for the anticipated wave of displeasure.
[This message has been edited by Gregurabi (edited March 15, 2001).]

JPF_civplayer
Settler
Seattle, WA, USA
Jul 2000
posted March 15, 2001 10:55   Click Here to See the Profile for JPF_civplayerClick Here to Email JPF_civplayer  send a private message to JPF_civplayerSend a Message to UIN: 192967 Visit JPF_civplayer's Homepage!
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Heh, yeah I gotta agree with you there. I hate the way starvation is handled too. And I hate the max cities 'feature' of CTP
Sninky
Settler
England
Mar 2001
posted March 16, 2001 05:41   Click Here to See the Profile for SninkyClick Here to Email Sninky  send a private message to Sninky Visit Sninky's Homepage!
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quote:

Originally posted by Gregurabi on 03-15-2001 10:32 AM
If you have multiple cities revolting at once, it's most likely not due to enemy Spy actions. It's probably because of unhappiness.

The way CTP handles beginning-of-turn updates is horrible. Your cities face a chance of revolting/rioting before your completed buildings take effect. So if you buy a Mind Controller on turn X, your city could still revolt or riot (or even starve itself into oblivion) on turn X+1. You get no warning, and no grace period.

(Note on starvation: if a city riots, it doesn't collect food that turn. But the people still need to eat. If you don't have enough food stockpiled to feed them, you'll lose a population point. So the following scenario has happened to me:

  1. Build a new sea base.
  2. Rush buy a Mind Controller in it on the same turn.
  3. Hit 'n' for next turn.
  4. The city riots, starves, and self-destructs.

Did I mention that I hate the maximum-number-of-cities threshold? )

Since you mentioned that this happened at a high tech level, it's possible that someone (maybe you, maybe an AI) made a tech discovery that obsoleted one of your happiness wonders. If that happiness wonder was the only thing keeping you out of the "red zone", you could lose a bunch of cities on the next turn with no warning.)

Another possibility is that your cities had slaves in them, and some AI civilization completed the Emancipation Act. Again, if this happens, you could lose cities to revolt when all those slaves suddenly become angry citizens.

The way you prevent it is to convert workers into Entertainers (preferably with Theatres and other happiness improvements in your cities). Use the F1 screen to monitor happiness at the city level; keep happiness in each city above 72. If you think something is about to happen that could cause massive unhappiness (someone's about to obsolete your Ramayana, or complete the Emancipation), then boost the happiness levels even higher to compensate for the anticipated wave of displeasure.
[This message has been edited by Gregurabi (edited March 15, 2001).]

ZoboZeWarrior
Settler
from France
Mar 2001
posted March 16, 2001 07:38   Click Here to See the Profile for ZoboZeWarriorClick Here to Email ZoboZeWarrior  send a private message to ZoboZeWarrior
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Have build the IA wonder ?
I'm not sure but, it seem that sometine (if u r unlucky), the IA wonder decide to revolt against its creator (Grrr Dr. Franckebstein, what have you done to me!), and some cities are following it...

cousLee
Prince

Apr 99
posted March 17, 2001 00:47   Click Here to See the Profile for cousLeeClick Here to Email cousLee  send a private message to cousLee
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Alien Archaeology kills "Contraception" (+5 happy)
Robotics kills "the London Exchange" (no building maintenance) the increase in cost could make wages at a loss.

two possibilities

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