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Topic: Can The Awesome AAIP's Build The Alien Life Project? Can The Med Mod Build It? |  |
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coldsteel Chieftain
Jan 2000
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posted February 01, 2001 18:17
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Just wondering. It probably doesn't matter. But using the nordicus trade goods and an extra-big map, on regular and apolyton pack games I can get a random map where the computer players get all the oil which really helps speed them up. So I'm wondering if they're also able to locate the wormhole and build the ALP with the awesome aaip's for regular and apolyton, and on med mod. Maybe I could lose the race. Doubt it. And if they can't build ALP on med mod, well I'm not going to lose on bloodlust. Although an all-land map with all aggressive civs can result in a lot of harassment! Have to resort to nukes sometimes to fend off all those fusion tanks.Anyway thanks if you can let me know what you've seen with the awesome aaip's and the med mod trying to build the ALP! cold |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted February 01, 2001 19:29
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As far as I know, the AI is incapable of finding the Wormhole or building the ALP. |
thug_style Settler
Jan 2001
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posted February 08, 2001 07:33
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is that also true for a standard 1.2 game??i can't remember because i mostly always played Bloodlust games |
Gregurabi Warlord Lorain, OH, USA Jun 99
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posted February 08, 2001 15:09
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The AI has completed the alien life project for me in a regular Civ:CTP game (Linux version). Or at least, I'm pretty sure they did.
I never play with bloodlust on, by the way -- that would make the game far too easy, since the AI has no hope of conquering me. But I voluntarily choose not to build the Bug myself. I call this "one-sided bloodlust". |