Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP-General/Help/Strategy
  Restarting dead civs...?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Restarting dead civs...? Format for Better Printing
Walrus
Settler
Buckingham UK
Nov 2000
posted November 24, 2000 09:36   Click Here to See the Profile for WalrusClick Here to Email Walrus  send a private message to Walrus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This option has to got be in herer somewhere, but being a daft bugger I can't find it !

Anyone able to point me in the right direction ?

Thx.

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 27, 2000 11:52   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i dont think there is such a thing in ctp....
Gregurabi
Warlord
Lorain, OH, USA
Jun 99
posted November 28, 2000 08:58   Click Here to See the Profile for GregurabiClick Here to Email Gregurabi  send a private message to Gregurabi Visit Gregurabi's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm pretty sure Mark's correct.

You can increase the maximum number of allowable civilizations by editing the userprofile.txt file. If that number's higher than the number of starting civilizations, then new civs can be created. This will happen when Spies incite revolution, or when cities revolt on their own due to unhappiness, or when slaves rise up and overthrow their masters. But the result is always a new civilization (unless you have the Egalitarian Act wonder, in which case the city joins your civilization instead).

Apolyton Civilization Site Forums
> > > CtP-General/Help/Strategy Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War