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Topic: Leviathans |  |
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Solver Prince CTP PBEM Ladder Administrator Sep 2000
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posted November 20, 2000 08:18
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As for all of my CTP player career, this one of the unclear things about the game. What is the use of this slow, lumbering thing, excpet for putting it in your best city for defence? No space movement, no water movement, and never more than one tile per a turn. It's perhaps good if I can get it to enemy within some 5 turns, but does that ever happen?------------------ Solver - http://www.aok.20m.com |
Gregurabi Warlord Lorain, OH, USA Jun 99
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posted November 20, 2000 09:58
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The Leviathan is useless for attacking, because you can't get it in place fast enough. It's strictly defensive.(This in turn means that it's pointless to build one in a single-player game. By the time you can build them, you should have the AI on the ropes; it's never going to be able to attack your core empire. And the Leviathan's cost is prohibitive.) |
phoenixcager King Singapore Sep 2000
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posted November 22, 2000 03:51
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I find Leviathans to be very useful against enemy space units, because of the active defence. I tend to build one in each of my big cities. |
TheBirdMan King Denmark Sep 1999
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posted November 26, 2000 06:38
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In Wes medmod4, you actually can use the leviathans. They move 3 (as far as I remember) on maglevs (my idea ).So make maglevs to the front, leviathans up then, and hoovertanks and spacefighters gets into trouble. But else - only use are for defending cities. |
Grrr Chieftain New Zealand Dec 2000
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posted December 16, 2000 20:00
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I don't know how, but I have somehow made it possible to put them into a cargo pod, and now they are incredibly useful. quote:
 Originally posted by Solver on 11-20-2000 08:18 AM As for all of my CTP player career, this one of the unclear things about the game. What is the use of this slow, lumbering thing, excpet for putting it in your best city for defence? No space movement, no water movement, and never more than one tile per a turn. It's perhaps good if I can get it to enemy within some 5 turns, but does that ever happen?

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Grrr Chieftain New Zealand Dec 2000
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posted December 17, 2000 14:24
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in Units.txt, change the SIZE_LARGE string under Leviathan to SIZE_SMALL, it can then be transported on boats and cargo pods. |
Odin Settler Ulen, Minnesota, U.S.A Sep 2000
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posted December 24, 2000 19:14
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I use Leviathans to protect important cities and block ithmuses.  |
claytonres Settler
Dec 2000
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posted December 28, 2000 00:24
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In CTP1, I used two Leviathans in forts on an isthmus. Naturally, the stupid AI Russians kept trying to attack them with tanks."Stupid bug! You go SMOOSH now!!!!" - Homer Simpson |
Alpha Wolf Warlord Chicago Illinois Nov 2000
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posted December 30, 2000 12:33
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I was once fighting a Civ that had a bottleneck city into its heartland. imagine my surprise when i found it defended by 3 Leviathons. My poor little warwalkers got blasted. I finally surrounded the city and bombarded it into dust.------------------ History is written by the victor. |
phoenixcager King Singapore Sep 2000
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posted January 08, 2001 02:39
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I played a game where I used a stack of warwalkers to attack cities with 2 Leviathans protecting them. That seemed to work. I don't know about 3, though.------------------ phoenixcager ------------------ of the the Civilization Gaming Network. Visit the CGN Forums |
Gregurabi Warlord Lorain, OH, USA Jun 99
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posted January 08, 2001 09:50
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quote:
 I finally surrounded the city and bombarded it into dust.
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That's my point -- Leviathans are useless.  (Actually, it's the concept of late-game defense that's useless. In the post-Robotics game, you simply cannot sit in your cities and defend against an attacker; you have to attack them first. This is a reversal of the early (pre-Gunpowder) game, in which defenders are much stronger than attackers.)
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TheBirdMan King Denmark Sep 1999
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posted January 08, 2001 14:20
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Depends of the casualties!Else you could say, any defending unit was useless. But the levithians are - with its default movepoints - just an active citydefense at a very high cost. |
Gregurabi Warlord Lorain, OH, USA Jun 99
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posted January 09, 2001 10:16
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The attacker should not be suffering casualties. If you're suffering casualties, you're doing it wrong.Make a stack of 8-9 War Walkers. Start from up to 4 squares away from the city. Move the WWs up to the city and bombard it (on the same turn, no less -- how good is that!). On the next round, bombard again. Repeat the process until you're reasonably sure that there are no defenders left in the city. (Or, if you're trying to destroy the city, repeat until the city is size 4 or less.) Then just walk in. |