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Topic: ctp 1.0 -> ctp1.21+ |  |
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bchorney Settler Blue Bell, PA, USA Sep 2000
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posted September 25, 2000 14:09
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so i finally took the time to download all these great patches and mods (through a modem! ugh!):ctp 1.2 1.21 apol's pack med 4.0 pack don't get me wrong, i started a new game, and there was some great stuff from civ2 that i missed so very much  but it seems to me that a ton of common technology routes have changed drastically, and in some cases, are gone! for me anyway, theocracy was one of the first (if not the first) tech i went for. now, there's a few more techs in the way, and it takes considerably longer to get it...like i said, that's just an example - i downloaded all this stuff last night and was reading up on all the new features that i didn't get past attempting theocracy coastal cities seem less important with the tremendous improvement of initial food/production/gold for most land terrain types. TONS of new units and wonders. so much has changed! i'm just frustrated from spending so much recent time on ctp 1.0, that i now have to start over with all this new stuff...so i'm bitter, sue me just wanted to vent at least...as always, tips/tricks/strategies/comments/etc.... are welcome...thanks in advance. |
KhanMan Prince Fort Worth, Texas, USA b.02-15-99
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posted September 26, 2000 07:32
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Well, you can always take off the Med Modpack, and just use Apolyton and the 1.21 patch...that's what I do, since I'm new to CtP, and I don't want too many changes.-KhanMan |
bchorney Settler Blue Bell, PA, USA Sep 2000
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posted September 26, 2000 10:43
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well, i'd like to do that and all, but it seems like everyone uses it. i'd rather learn it now than later... | |