Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP-General/Help/Strategy
  Losing population when building settlers

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Losing population when building settlers Format for Better Printing
VivalaCTP2
Settler
Melbourne, Victoria, Australia
Sep 2000
posted September 21, 2000 20:40   Click Here to See the Profile for VivalaCTP2Click Here to Email VivalaCTP2  send a private message to VivalaCTP2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Can someone please tell me why when u build a settler the population of the city goes down by one. Its very annoying .....
phoenixcager
Prince
Singapore
Sep 2000
posted September 22, 2000 00:13   Click Here to See the Profile for phoenixcager   send a private message to phoenixcager
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It's just the way it is in CTP. I couldn't get use to it when I first switched to CTP from Civ2 also.
Flyercraft
Settler
St-Luc , Qc , Canada
Apr 2000
posted September 22, 2000 00:58   Click Here to See the Profile for FlyercraftClick Here to Email Flyercraft  send a private message to FlyercraftSend a Message to UIN: 38515944 Visit Flyercraft's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ok, maybe I didn't played Civ2 a lot (1 full game at easy ) but didn't your population go down by1 when you built a settler???
KhanMan
Prince
Fort Worth, Texas, USA
b.02-15-99
posted September 22, 2000 05:28   Click Here to See the Profile for KhanManClick Here to Email KhanMan  send a private message to KhanManSend a Message to UIN: 67129783 Visit KhanMan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It's that way in Civ 1, Civ 2, CtP, and SMAC, as well as all the other in-between games of the civ genre. The basic reason is that, if you're sending out settlers to start a new city, it stands to reason you will lose some people at home. Also, if you could build settlers without pop. decrease, it would turn the whole game into a settler-building race.

(EX. Don't both with granaries, just build hundreds of settlers, then use the build command on each to raise the pop. of your city)

I'm curious, though, how long you've played these types of games, if you're only now asking this...

"That is..."
-Euclid

"...just..."
-Dante

"...the way..."
-Tao Te Ching

"...it is."
-Aristotle

-KhanMan

phoenixcager
Prince
Singapore
Sep 2000
posted September 22, 2000 05:48   Click Here to See the Profile for phoenixcager   send a private message to phoenixcager
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I don't know if you're correct khanman. I seem to have a vague re-collection that in civ2 under some governments, there was no penalty in terms of city pop.

Wait.....maybe I'm confusing it with the amount of food they consumed.

VivalaCTP2
Settler
Melbourne, Victoria, Australia
Sep 2000
posted September 23, 2000 03:25   Click Here to See the Profile for VivalaCTP2Click Here to Email VivalaCTP2  send a private message to VivalaCTP2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have played it heaps, Knanman, but I've only just got onto a free ISP and I only signed up with this site two days ago .....

Thanx for the info anyway.

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted September 23, 2000 09:54   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If it really bothers you, VivalaCTP2 (that's a daring username BTW, what are you gonna do if CtPII turns out to be a mayor disappointment? ), you *can* change that. Go into Units.txt and look for the entries on settler-like units (UNIT_SETTLER, UNIT_SEA_ENGINEER, UNIT_SPACE_ENGINEER) and remove the line BUILDING_REMOVES_A_POP.

Of course, KhanMan is right, it *will* turn the game into a settler-building race (don't know how the AI will respond to this though...).

KhanMan
Prince
Fort Worth, Texas, USA
b.02-15-99
posted September 24, 2000 06:41   Click Here to See the Profile for KhanManClick Here to Email KhanMan  send a private message to KhanManSend a Message to UIN: 67129783 Visit KhanMan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
You know, if you did that, and halfed the building costs of slavers, then you'd have a pretty wild game there...

Hmmm...patch, anyone?
*eg*

-KhanMan

KhanMan
Prince
Fort Worth, Texas, USA
b.02-15-99
posted September 24, 2000 06:44   Click Here to See the Profile for KhanManClick Here to Email KhanMan  send a private message to KhanManSend a Message to UIN: 67129783 Visit KhanMan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Oh, and phoenix? If the penalty was new in ctp, how come it was possible in civ2 to disband a city by rushing a settler? Or the little warning about disbanding cities?

"In nominae ephemera, et spiritus abscondita, veni!"
-KhanMan

phoenixcager
Prince
Singapore
Sep 2000
posted September 25, 2000 00:25   Click Here to See the Profile for phoenixcager   send a private message to phoenixcager
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
you're probably right KM. My memory must be failing me. However I do remember reacting to it when I started playing CTP. I don't know why.
Apolyton Civilization Site Forums
> > > CtP-General/Help/Strategy Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War