Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP-General/Help/Strategy
  Problems with Med Mod 4: Pollution Zeros Out, lose Production

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Problems with Med Mod 4: Pollution Zeros Out, lose Production Format for Better Printing
wyldsider
Settler
Waterloo, Ontario, Canada
Oct 2000
posted October 09, 2000 11:56   Click Here to See the Profile for wyldsiderClick Here to Email wyldsider  send a private message to wyldsider
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I am having fun problems with the Mod4 pack.

The first thing is that after a certain point in
a huge map game (somewhere over 140 cities) the
pollution dropped to zero. I wanted to get a good
feel for the balance, so I was playing at the second
level, but still.

The second thing is that at various points, all of
my queues hiccup and I lose all production.

Lastly, I have also seen the bug where SDI can be
built before it is discovered.

Any ideas anyone? Anyone else having these problems?

coldsteel
Chieftain

Jan 2000
posted October 11, 2000 16:55   Click Here to See the Profile for coldsteelClick Here to Email coldsteel  send a private message to coldsteel
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hmm I don't use queues. I wonder if when you have units in your queue and you discover a new military advance, if that wrecks your queue.

Yes pollution does not seem to be any factor in med mod 4. My guess is it's due in some way to at least one of the ai's becoming very advanced very early, every time. It's kinda nice since the ai never revolts due to over-pollution.

I don't use nukes and the computer doesn't use nukes, so I never build sdi.

cold

MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
posted October 13, 2000 10:24   Click Here to See the Profile for MadWoodsterClick Here to Email MadWoodster  send a private message to MadWoodster Visit MadWoodster's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Pollution may be reduced to zero by someone building the GAIA theory wonder (not sure on its name)
Not sure on the SDI bug as I've never noticed it.
If you are trying to build a unit that is obsolete then it is removed from the queue.
Apolyton Civilization Site Forums
> > > CtP-General/Help/Strategy Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War