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  AI not using new units

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Topic:   AI not using new units Format for Better Printing
Sky Dog
Settler
Tucker, GA USA
Jul 2000
posted July 15, 2000 21:47   Click Here to See the Profile for Sky DogClick Here to Email Sky Dog  send a private message to Sky Dog
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I am using the Apolyton Pack, but it appears that the AI doesn't use the new units. Is there a fix for this problem? Thanks!
[This message has been edited by Sky Dog (edited July 15, 2000).]
DiscoveryOne
Chieftain
Atlanta, GA USA
Feb 2000
posted July 16, 2000 01:53   Click Here to See the Profile for DiscoveryOneClick Here to Email DiscoveryOne  send a private message to DiscoveryOne Visit DiscoveryOne's Homepage!
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Try using Wes's Med Mod 3.0. I know for a fact that the AI uses the new units...especially those pesky Siege Engines!
WesW
King
Huntsville, Al., USA
b.02-15-99
posted July 16, 2000 21:41   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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With the Apolyton Pack, you have to manually move the aidata folder from the scenario to the original section, where it will overwrite the original files.
The medpack, available at my homepage, automatically places these files in the original section. A copy of the original aidata files is included in the readmes folder in case you want them back.
Sky Dog
Settler
Tucker, GA USA
Jul 2000
posted July 17, 2000 07:08   Click Here to See the Profile for Sky DogClick Here to Email Sky Dog  send a private message to Sky Dog
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Am I correct that Med Mod 3.0 adds new wonders? Can you tell me what exactly the changes it makes are? Thanks!

Ben

WesW
King
Huntsville, Al., USA
b.02-15-99
posted July 17, 2000 18:38   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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The changes to the existing wonders and the specs on the new ones are all detailed in the Med 3 readme, which you get when you download the modpack.
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