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Topic:   Sounds funny Format for Better Printing
Mr.Green
Settler
Paarl,Western Cape,South Africa
Jun 2000
posted June 26, 2000 07:14   Click Here to See the Profile for Mr.Green   send a private message to Mr.Green
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Hasn't it struck anyone as funny that the sound a unit makes stays the same as it crosses different types of tyles? I would like to see/hear my units *slosh* through the swamps and *crash* through the trees.

Any mods in the making to address this?

gemini
Warlord
camrose,ab,canada
Aug 1999
posted June 26, 2000 12:37   Click Here to See the Profile for gemini   send a private message to gemini
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Hey cool idea, I don't know if anyone is going to make a mod for this feature but I'm pretty sure if someone wanted to do this they would have to use slic for it.

------------------
Gemini

TheLimey
Prince

May 2000
posted June 27, 2000 13:21   Click Here to See the Profile for TheLimeyClick Here to Email TheLimey  send a private message to TheLimey
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I dont think SLIC is going to help. I don't mind it the way it is, anyway.

Also, can you imagine doing a dozen or so different sounds per unit, for movement?

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted June 27, 2000 13:51   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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Why wouldn't it work?
There's a function called PlaySound() and there's a variable called unit.moved, so as far as I can see there's no reason why it shouldn't work. It would take up quite some system recources though, activating a trigger and playing a sound every time a unit moves.

Locutus

TheLimey
Prince

May 2000
posted June 27, 2000 18:29   Click Here to See the Profile for TheLimeyClick Here to Email TheLimey  send a private message to TheLimey
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It wouldn't work, at least on a space by space basis, because the playsound slic is asyncronous. There is no way to syncronize it either.

At the very best case you could play a sound at the beginning of the move, but then it would be played at the same time as the default one drowning it out.

Theoretically you could make the default sound a silent one, but this seems to be getting awefully messy for not much gain.
[This message has been edited by TheLimey (edited June 27, 2000).]

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted June 29, 2000 05:39   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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There's already a default sound? I should play with the sound on moreoften
(normally I don't since my game is slow enough as it is on a P200)

Yes, you're right. If the default sound can probably be made either a silent sound or IDLE or NULL, which means there is no default sound. But as you said, making something like this work would be awfully messy and resource-demanding for such a minor improvement (as far as it's an improvement at all).

DanMc
Chieftain
Bournemouth, UK
Oct 1999
posted July 01, 2000 08:42   Click Here to See the Profile for DanMcClick Here to Email DanMc  send a private message to DanMcSend a Message to UIN: 71870897
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P200 - luxury! I'm struggling on with a P166, 64MB!

Keep meaning to get around to buying a new machine, but my money seems to end up going on alcohol, for some reason......

Dan

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