Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP-General/Help/Strategy
  Question : City Building Distance

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Question : City Building Distance Format for Better Printing
lungfish
Settler

Apr 99
posted April 17, 2000 01:20   Click Here to See the Profile for lungfish   send a private message to lungfish
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Now, we all know that each City has a production radius of 2 squares. Is there a way to force the Computer AI to enforce that rule for themselves ? ie. we always find that the Computer AI is building Cities nearer than the optimal 4 squares apart. I'd like the Computer AI to build Cities at 4 squares apart. Is there any .txt file I can alter to enforce that ?
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted April 17, 2000 05:46   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The exact same question was asked in the Creation Forum a few weeks back. Look here: ../../Forum11/HTML/000668.html?date=09:16

[This message has been edited by Locutus (edited April 17, 2000).]
WesW
King
Huntsville, Al., USA
b.02-15-99
posted April 17, 2000 12:52   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Check out the Med mod 3 thread as well. I have been fooling with this some more. I will have more to say on it later.
Gregurabi
Warlord
Lorain, OH, USA
Jun 99
posted April 26, 2000 12:16   Click Here to See the Profile for GregurabiClick Here to Email Gregurabi  send a private message to Gregurabi Visit Gregurabi's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
4 squares apart may not be optimal. If you build about 3 squares apart, you can expand faster, and your cities will be 1 unit-movement-point apart when you connect them with roads, so you can reinforce faster. (E.g., a Pikeman can be sent to a neighboring city in 1 turn if that city should suddenly find itself the target of unwanted attention. If the cities are 4 apart, then the Pikeman will take 2 turns to arrive.)

Personally, I tend to build 3 apart, except for the areas where I don't build anything at all (swamp/desert/ice), or where terrain dictates an irregular layout.

As usual, playing style and strategy differ for everyone, so do what works for you. If the AI plays like I do, then I can't really blame it.

Apolyton Civilization Site Forums
> > > CtP-General/Help/Strategy Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War