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Topic:   Discussion on gold/science/terrain Format for Better Printing
LogiK
Settler
UK
Jul 1999
posted March 16, 2000 13:20   Click Here to See the Profile for LogiKClick Here to Email LogiK  send a private message to LogiKSend a Message to UIN: 2229016
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I play with the Medieval Mod and thanks to the invaluable work of WesW, Celestial Dawn (and many others) I find the computer actually beating me (not that I'm complaining .
I am always WAY behind in science and was wondering if you guys start your cities with max food then, when size 2, max prod? I usually do this as max prod usually brings in moderate gold for much needed science. When I get to size 4 I usually manually assign all subsequent workers to 'food' squares such as grasslands or swamps.
Never use science impovements since reading CD's spreadsheet on them verus gold improvements.
What are your opinions on early growth, use of terrain, scientists and early improvements. Basically anything to do with getting decent growth and science. =o)
All replies much appreciated
Cheers
LogiK
pchang65
Settler
UK
Jul 1999
posted March 17, 2000 12:27   Click Here to See the Profile for pchang65Click Here to Email pchang65  send a private message to LogiK Visit pchang65's Homepage!
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At the beginning, I max production to get a warrior out. Then, I try to balance maximizing food with maximizing gold. You are so far behind that gold for science is very important.
ghen
King
of the glorious PROT's philosophy division
Aug 1999
posted March 18, 2000 08:27   Click Here to See the Profile for ghenClick Here to Email ghen  send a private message to ghenSend a Message to UIN: 35217775 Visit ghen's Homepage!
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I go city by city, the ones near mountains get production, the ones near the ocean get food. etc. usually my first and second cities are on a jungle/forest river so they get to make wonders. If there's a choice, always plant your city on a forest or jungle, its free production. Science for me usually waits until spies. I start out as a slaver, then move to clerics and keep the slavers on defense, then abolitionists, then spies
[This message has been edited by ghen (edited March 18, 2000).]
pchang65
King
of the glorious PROT's philosophy division
Aug 1999
posted March 20, 2000 13:00   Click Here to See the Profile for pchang65Click Here to Email pchang65  send a private message to ghen Visit pchang65's Homepage!
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Ghen: You can't have slaves/slavers and abolitionists. What are you saying?
Tilemacho
Prince
Heraklion, Crete , Greece
Nov 1999
posted March 22, 2000 08:55   Click Here to See the Profile for TilemachoClick Here to Email Tilemacho  send a private message to Tilemacho Visit Tilemacho's Homepage!
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LogiK: in CD's mod you need to build science buildings if you want more science...
What I am doing is: if I have a city near ocean I max food to make it big and build science buildings to get much science. if I have a city near mountain first I max food and then at pop 3 I build mines, I also build gold buildings. The difference is that science buildings become more effective the bigger the city is whereas gold buildings depend only from the gold you initialy get which of course is more from mountains...(espesially with Diamonds!!!)
Don't forget that much production and much gold go together most of the times...
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