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Topic:   Strange happines numbers... Format for Better Printing
Martin the Dane
Chieftain
Aarhus, Denmark
Feb 2000
posted February 18, 2000 12:56   Click Here to See the Profile for Martin the DaneClick Here to Email Martin the Dane  send a private message to Martin the Dane Visit Martin the Dane's Homepage!
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I'm playing CTP 1.2 with CD-mod 4.2 and TP’s PowerSLICs 2.00 for Civilization: Call To Power 1.2. plus a few minor changes in the terain file.
I have a fine little Theocratic empire with 24 cities, (gives a -2 happiness) at emeror level.
Everything seems to work fine but when I set Workload, Wages and Rations to a postive happines value combined, I get a +2 happiness from wages regardless of citysize. It doesn't matter wether the wages are actually over or under the government value.
I have tried all different combinations even setting all of the values one better then the gov. default, but it's all the same.

Has anyone had any experiance with this and if so: does anyone know a 'cure'.
I would like to expand my empire and pay for it in either gold or grain, atleast untill I can change to fundamentalis'm or some other nice form of governement.

WesW
King
Huntsville, Al., USA
b.02-15-99
posted February 20, 2000 22:43   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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If you have the Hagia Sophia, this could explain the happiness.
Martin the Dane
Chieftain
Aarhus, Denmark
Feb 2000
posted February 23, 2000 15:59   Click Here to See the Profile for Martin the DaneClick Here to Email Martin the Dane  send a private message to Martin the Dane Visit Martin the Dane's Homepage!
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Well I do have Hagia Sophia, but I just tried starting a couple of new games. The settings were the same except that I tried the different levels, all had the same +2 happiness if the total workday-wages-rations were positive, though if they were more than one over they did not show up on the happiness screen. I allso tried different governments.
So I tried installing the game on a different computer, and the apply the patches, while starting a game with each version with the same result, so I guess it's not a bug but a "feature". LOL
WesW
King
Huntsville, Al., USA
b.02-15-99
posted February 24, 2000 00:55   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Well, yes, if you give your people extra food, gold and lower work hours, they will be "quite" happy. I didn't realize what you said initially.
You need to give your people the minimum necessary, in order to make the most of your resources.
wheathin
Prince
columbus, oh, usa
Apr 99
posted February 24, 2000 12:01   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
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True Wes. But that 'extra' happiness from wages/rations/workday is +1 per city size - and Martin indicates that it is a uniform +2.

Odd... Martin, is this in addition to any other bonuses? I.e. in a siz 5 city, if yo have rations two clicks above the gov't level and wages one click below, what does your happiness show? Your post makes it soundlike you'd see: +10 Rations, -5 Wages, +2 Wages (and then whatever city size, wonder, etc...)

Is this correct?

DanMc
Chieftain
Bournemouth, UK
Oct 1999
posted February 24, 2000 14:09   Click Here to See the Profile for DanMcClick Here to Email DanMc  send a private message to DanMcSend a Message to UIN: 71870897
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I seem to recall (thinks back to last time the empire was happy. Come to think of it, was it EVER happy?? ) that no matter how big your population, you only get a small (+2 in this case) increase in happiness. Whereas a drop ion wages causes -1 happiness PER POPULATION, an increase only gives a small benefit.

People will always find something to grumble about......

Dan

------------------
Just a thought......

Martin the Dane
Chieftain
Aarhus, Denmark
Feb 2000
posted February 28, 2000 12:01   Click Here to See the Profile for Martin the DaneClick Here to Email Martin the Dane  send a private message to Martin the Dane Visit Martin the Dane's Homepage!
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To wheathin's question: The total hapiness modifier gained by having a positive sum of workday/wages/rations is +2 regardles of city size. So your exaple would show 'Rations +2'.
If wages and Rations had been one above, while workday was one below (to the right) it would have been 'Wages +2'.

And Dan: I wasn't grumbling just wondering, as I seemd to recal using positive workday/wages/rations in an earlier game to boost population.

pchang65
Chieftain
Aarhus, Denmark
Feb 2000
posted February 28, 2000 12:21   Click Here to See the Profile for pchang65Click Here to Email pchang65  send a private message to Martin the Dane Visit pchang65's Homepage!
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At the easiest level, the population in a city goes up by 1 for every turn that it is celebrating (as long as the food supply is positive). At every other level, celebrations halve the time required for the city to grow.
ETB
Chieftain
Aiken, SC, USA
Dec 1999
posted February 29, 2000 18:37   Click Here to See the Profile for ETBClick Here to Email ETB  send a private message to ETB Visit ETB's Homepage!
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Hi Martin. I have also been confused by the happiness results of sliding the bars more than one notch to the right or left. I had wondered about that - whether it was intentional by Activision or just another "feature." I think that I need to play with it a little more and print out this thread because I'm starting to feel a little lost!

BTW - I thought that Dan was referring to the "CTP people" grumbling (not you grumbling) as it gets harder to keep the people happy at the higher levels of difficulty. Although I admit that I have seen plenty of posters grumble in these forums. I think that the moderators here allow you plenty of space to voice (write) your opinion whether it's grumbling or not!

Anyway, happy playing! (Pun intended)

[This message has been edited by ETB (edited February 29, 2000).]

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