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Topic:   Activision announces follow-up game to best-selling civilization: call to power Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 12:29   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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ACTIVISION ANNOUNCES FOLLOW-UP GAME TO
BEST-SELLING CIVILIZATION: CALL TO POWER

Call to Power II Prepares to Conquer the PC Landscape

Santa Monica, CA February 15, 2000 This fall armies clash, empires crumble and the balance of power shifts -- all with the click of a mouse in Activision, Inc.s (Nasdaq: ATVI) empire building game, Call to Power II. From the makers of the best-selling Civilization: Call to Power, Call to Power II puts players in total control of a civilization spanning more than six millennia.

Call to Power II gives players control over an empire from primitive beginnings into the sci-fi future of 2300AD. Gamers will command powerful armies and employ 6300 years worth of weaponry, politics, exploration and cultural evolution to defend their empire and defeat enemies as they strive for supremacy.

Expanding upon the well-established gameplay of Civilization: Call to Power and other games in the genre, Call to Power II offers players several new governing tools, diplomatic options and trade features. The players diplomatic strategy will play a large role in the development of their civilization, as enemy states will survey the diplomatic landscape before attacking or forming their own alliances. A robust diplomacy interface will assist players in choosing their political stance, and allow counter proposals when dealing with other civilizations. Players who are inexperienced in managing an entire civilization may consult their ministers and advisors who will offer advice and make recommendations.

Visually, Call to Power II makes use of the same eye-popping engine as its predecessor, but with a number of innovative features and enhancements. Cities influence over the surrounding landscape increases as their populations grow. Borders between neighboring states are clearly defined to help prevent inadvertent skirmishes or international incidents. A historical timeline gives players a holistic perspective on their civilizations achievements over the centuries, and many units are presented with new graphics and animations.

Combat in Call to Power II has been refined and rebalanced for more realistic outcomes. Distinct AI personalities take the challenge to new levels and give computer opponents more realism when negotiating treaties or on the field of battle. Elite modern units like marines will have a clear tactical superiority over more primitive units like warriors and hoplites. Unconventional warfare rules have also been revised to give players more options for strategic decisions. Players who prefer a more passive approach to empire building can focus their civilizations resources on higher goals such as developing the principles of law, technology or science and can attain glory by constructing wonders.

The interfaces and menus in Call to Power II have also been improved to simplify gameplay. The enhanced city management screen features automated mayors that help administrate the day-to-day operations of individual cities, and the games improved build queue menus allow players to amass armies or build their cities infrastructure with ease.


Call to Power II features more ways to win to appeal to different styles of play. Players who choose to develop an aggressive civilization can achieve victory through military conquest. Conversely, gamers who prefer a more subtle approach can achieve dominance through scientific means.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $436 million for the fiscal year ended March 31, 1999.

Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, The Netherlands and Belgium. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 1999, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

# # #

---
thanks to Ata who notified us about the official press release(we were waiting for it from Activision, but it was posted first on the official german site )
[This message has been edited by MarkG (edited February 15, 2000).]

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 12:40   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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for the lazy ones, the most important stuff

  • improved diplomacy
  • same graphics engine with improvements
  • borders
  • "historical timeline" feature
  • improved(more realistic) combat
  • city "mayors"(ala civ2/smac advisors I guess)

ghen
King
of the glorious PROT's philosophy division
Aug 1999
posted February 15, 2000 12:43   Click Here to See the Profile for ghenClick Here to Email ghen  send a private message to ghenSend a Message to UIN: 35217775 Visit ghen's Homepage!
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I dunno.. Its going to take a monumental diplomacy change to get me back in the CTP series..

Yeah, they say dip. changes.. but look at what they're starting with! All you get from crap most of the time is better crap :p
[This message has been edited by ghen (edited February 15, 2000).]

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 12:49   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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well, the bigest criticism about ctp were for diplomacy model and the combat results.
of the 5 paragraphs which talk about the changes, the 2 are about these 2 things, while diplomacy is the first thing to talk about. seems like they got the message

anyway, what I'm mostly glad about it, is that we once again have an option. once more, we dont have "just" firaxis working on a civ game. a second option is always good, wont you agree?

lago
King
High Flush
Nov 1999
posted February 15, 2000 12:54   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
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I've always thought that diplomacy could be enhanced enormously just by importing the Egyptian emissary from Civ II.
connorkimbro
Emperor
Ft. Leonard-Wood, Missouri
b.02-15-99
posted February 15, 2000 13:14   Click Here to See the Profile for connorkimbroClick Here to Email connorkimbro  send a private message to connorkimbroSend a Message to UIN: 5285103
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Yes, i agree. . i think ALL the emissary's should be female with see through skirts hehehe

Anyhow, hmm, that's interesting. Knowing activision, they will rush ctp:II in order to get it out before civIII . . we'll have to wait and see if it's really worth it. I'll be keeping an eye on it, definately. .

WesW
King
Huntsville, Al., USA
b.02-15-99
posted February 15, 2000 13:44   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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This is going to be out in the fall, right?
Just about the time Dinos is due, and before civ III, which is slated for sometime in 2001.
I'm just glad that Activision hasn't given up on the series, and that they apparently plan to add enough to make it a sequel.
Any word on the price range?
Are any of the developers planning on filling us in on the specifics any time soon?

I wonder if the new diplomacy functions will mess up Nordicus' work?

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 14:00   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by WesW on 02-15-2000 01:44 PM
This is going to be out in the fall, right?

my GUESS is chistmas...
quote:

Any word on the price range?
probably the typical $40
it's a new game after all...
quote:

Are any of the developers planning on filling us in on the specifics any time soon?
hopefully we will see some familiar faces posting again here
quote:

I wonder if the new diplomacy functions will mess up Nordicus' work?
no clue, but probably yes....
Gibster
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 14:05   Click Here to See the Profile for GibsterClick Here to Email Gibster  send a private message to MarkG Visit Gibster's Homepage!
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Now, I don't mean to make an OFF-TOPIC post, but can Activision really claim CtP is the best selling civilization? Perhaps the most returned civilization, but that's another matter...
pchang65
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 14:18   Click Here to See the Profile for pchang65Click Here to Email pchang65  send a private message to MarkG Visit pchang65's Homepage!
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I wonder if it is too late to ask for the following technical changes:

1) Initialize all memory structures at run time, not compile time (no hard coded array limits).
2) Build all indices which link array structures at run time, not compile time. For example, references to phalanxes should not be hard coded to array[2] (or some other hard coded number).
3) Use algorithms which scale by order N whenever possible (i.e. use binary trees or hash tables and not linked lists or bubble sorts).

Currently, there appear to be hard coded limits to the number of units, advance requirements, etc. you can have (item number 1). Terrain types also appear to be fixed (item number 2). And lastly, when you increase the size of the game by a factor of 2, it seems to take 4 times as long to run (item number 3).

Slingshot
Prince
Alberta, Canada
Jun 99
posted February 15, 2000 14:36   Click Here to See the Profile for Slingshot   send a private message to Slingshot
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Burned by CTP, but ever optimistic about the future, I am happy to hear about CTP II!

I mean, you can't help but feel for Activision. Reading the press release made me think about the HUGE fire under their butts (heh heh, hoo hoo!). Nothing screams performance like stiff competition and a hurt ego.

The return of the advisors is appealing as well. In fact, I think that all interaction should be via "talking characters."

pchang65: What do you mean by those suggestions? Do you want more flexibility for scenarios?
[This message has been edited by Slingshot (edited February 15, 2000).]

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted February 15, 2000 14:52   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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Well, it sounds very promising, it appears they listened to the fans well. But will it be CtP II or just an expensive patch 1.3? It sounds very promising, but - being the sober-minded Dutchman that I am - I want to see it before I believe it. I hope they put in a better scenario setup, flat-map support and a more complete SLIC-language this time... (or even better: bring out a patch 1.3 as well with these features)

BTW, if anyone of Activision is reading this: update your website! It's kind of ridiculous reading on the front-page that

quote:

The second patch for Civ:CTP is in production at the moment.

Locutus

PS if I'm whining too much, just shoot me
[This message has been edited by Locutus (edited February 15, 2000).]

Narck
ACS Forum Helper
Houston, TX, USA
Apr 99
posted February 15, 2000 14:53   Click Here to See the Profile for NarckClick Here to Email Narck  send a private message to NarckSend a Message to UIN: 73172388 Visit Narck's Homepage!
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quote:

Originally posted by MarkG on 02-15-2000 02:00 PM
probably the typical $40
it's a new game after all...
Wouldn't that be $50 then?

Btw, like ghen I also have my doubts about this.. I REALLY did not like the first CTP, I really wonder if they can make this game any better without some monumental improvements...

So, are we going to be be seeing a CTP 2 forum soon?
[This message has been edited by Narck (edited February 15, 2000).]

Narck
ACS Forum Helper
Houston, TX, USA
Apr 99
posted February 15, 2000 14:56   Click Here to See the Profile for NarckClick Here to Email Narck  send a private message to NarckSend a Message to UIN: 73172388 Visit Narck's Homepage!
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BTW, I strongly agree with this (and you never know, maybe BR will start up his own software company and announce a 3rd competitor :

quote:

Originally posted by MarkG on 02-15-2000 12:49 PM
anyway, what I'm mostly glad about it, is that we once again have an option. once more, we dont have "just" firaxis working on a civ game. a second option is always good, wont you agree?

Daniel Frappier
Prince
Montreal, Quebec, Canada
b.02-15-99
posted February 15, 2000 15:16   Click Here to See the Profile for Daniel FrappierClick Here to Email Daniel Frappier  send a private message to Daniel Frappier
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I am pretty optimistic, of course personnaly I loved CTP even if it was flawed in many ways. They apparently completely re-write the Diplomacy like they said they would and looks like they invested a lot of effort into the game.
pris
Chieftain

Oct 1999
posted February 15, 2000 15:21   Click Here to See the Profile for pris   send a private message to pris
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Any news of a Linux version? If it was on Linux I'd buy it but if it's crippled so that it only works for Windows they can go & jump.
Evan von Christoph
Chieftain

Oct 1999
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Is this one going to have scenario support?

And any possibility of backwards compatiablity with CTP1... or have I still no use for it...

Sigh ACTivision and their incompetance (not to mention phalse advertising) brought me here... they can so easily drive me away!
[This message has been edited by Evan von Christoph (edited February 15, 2000).]

pchang65
Chieftain

Oct 1999
posted February 15, 2000 15:38   Click Here to See the Profile for pchang65   send a private message to pris Visit pchang65's Homepage!
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To Slingshot:

The things I requested are technical C++ programming changes. However, if implemented, they will have the following beneficial results:

1) The game will crash less, because there will be less chance for memory conflicts.
2) The game will be able handle more types of modifications. This should allow for more types of scenarios and mods and more complex scenarios and mods.
3) The run time performance of the game will improve a bit.

Pythagoras
Prince
Virginia Tech
b.02-15-99
posted February 15, 2000 15:43   Click Here to See the Profile for PythagorasClick Here to Email Pythagoras  send a private message to PythagorasSend a Message to UIN: 46957343 Visit Pythagoras's Homepage!
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Well wouldnt it be funny if Brian started working for Activision... only then would I give CTP II consideration.
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted February 15, 2000 16:03   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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Did anyone check out the CtP II section yet? Man, that is fast! My compliments to Markos/Dan But I'm not sure about the color scheme though, I guess it takes some getting used to, after the dark scheme of CtP I.
JimMac
Warlord
Belfast, N.Ireland
Mar 99
posted February 15, 2000 16:14   Click Here to See the Profile for JimMacClick Here to Email JimMac  send a private message to JimMac
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Its great to see some of the critics back on the forum.

I can understand that so many were disappointed with the release version of CTP,- it sat on my shelf gathering dust for the first few months after release. But, once you have the patch and mods that are available from this site AND spend some time getting used to the interface, it turns into a damn fine game. In fact, for some time now it has been my favourite multiplayer turn-based strategy game.

The new/improved features indicated for CTP II, suggests that there might be great improvements to the single player game, where good diplomacy (and personalities?) are much more important in adding atmosphere to what, at times, can seem a rather "cold" game.

Markos,-2 other things I would suggest adding to your list of "important stuff"-

1. Improved interfaces and menus (could help more people appreciate the game without having to get used to the mechanics)
2. More ways to win. ( I may be in a minority here, but I prefer to run a peaceful civ. I think strategy in the game could be improved enormously if I had more options to consider that the Alien stuff)

So I am really looking forward to CTP II.

Jim

stodlum
Warlord
Belfast, N.Ireland
Mar 99
posted February 15, 2000 16:31   Click Here to See the Profile for stodlumClick Here to Email stodlum  send a private message to JimMac Visit stodlum's Homepage!
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So this will be competing with CivIII? That would be interesting....

------------------
stodlum
Secretary-General of The Republic of Ceres

skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted February 15, 2000 16:33   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
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I like the color scheme but then again I am not much of a fan of 'dark' sites.

CTP2 sounds like a great start on everything we have been wanting. If they get it right, it should help push CTP back up to the top, where it should be.

It will, of course, wipe out all the work that everybody has been doing. Diplomacy, CD, Med & Mod mod, Borders, probably all gone. Maps, in general and flat-map in particular, don't know yet. But, being the game fixers we are, we will all start over on what needs to be fixed with CTP2. Or modify the existing work to reflect the new needs of CTP2. Why was this work done in the first place? Because it needed addressing and Activision addressed it. How bad can that really be.

Also, seeing the code from CTP1, you have to make sure you see and understand the CTP2 part of the info/release that states:
"While we have all this new, cool stuff planned, what we actually release may be all together different and not have any of this new, cool stuff working." Just got to love those disclaimers.

Regardless of that, I look forward to CTP2. It should make the CTP'ing much more enjoyable. It has already brought a little life back to CTP.

JimMac
Warlord
Belfast, N.Ireland
Mar 99
posted February 15, 2000 16:48   Click Here to See the Profile for JimMacClick Here to Email JimMac  send a private message to JimMac
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I have just seen the color scheme of the CTPII section. My eyes hurt looking at it. (I should use the smiley with sunglasses if I could find it). I guess I could used to it, but at the moment it reminds me of the bowls of custard I used to get at school dinners. (which does not produce happy memories)

Jim

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted February 15, 2000 16:53   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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moved to the new ctp2-general forum
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