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Topic:   Modern Mod beta-edition Format for Better Printing
WesW
King
Huntsville, Al., USA
b.02-15-99
posted January 15, 2000 00:03   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Here is the list of topics and features to be included in the Modern mod. Below that is the Unit chart, and a list of the new advances.

2)Eliminate alternate names- many things have one name shown in the game, and another used in the files. This has caused me much confusion in the course of my mod-making. I am changing most all of the alternate names so that the game game and file name match. Most of the time, I kept the game name, and changed all the files. Sometimes, I went back to the file name, which simply meant changing the entry in the gl_str. Therefore, when you see "Hoplite" where "Phalanx" used to be, don't worry, it's the same thing.

3)Change AIP build queue names- I am re-working the build queues to better handle the larger numbers of units available in the game now.

4)city start size- slic trigger- I want sea and space cities to start at size three, to see if this helps them grow and develop in a smoother way.

5)garrison units- slic trigger- Each city will start with one defensive unit of the current age. This unit cannot move. This should finally solve the empty city syndrome.

5b)auto upgrade for garrison units- slic trigger- Garrisons will be automaically upgraded when better units become available.

6)changes to unit abilities, icons, can build, size- various things I am doing.

7)Change Fyrdman- I misspelled it in the Med mod 2. (I had never heard of the things before.)

8)reduce movement of modern units?- a proposal. Units from the modern age on usually move exclusively over roads and other improved surfaces. If you put them in the field, they would have a tough time matching the speed of non-Mech. units, esp. when re-fueling and re-supplying is considered. This would also help stop units from going half-way around the globe on maglevs.
I am looking for opinions on this, and all other proposals mentioned throughout the files, so I encourage you to post opinions here.

9)review role of Ren. cavalry- a proposal. I have them set up currently as Ren. assault units, ala tanks. Historically, mounted units lost much of their usefulness in this era, so I am looking for opinions about changing their settings.

10)guerilla units- slic trigger- ala civ2.

11)Fascist special unit?- a proposal. I have re-named the current Fascist unit the Eco-zealot, available only to Ectopian govs. Should the new mech. inf unit take the current Fascist's role, or should everyone have access to them. See units list for abilities.

12)B-17 sprite needed- I am replacing the current Bomber sprite with one of a B-17. Unfortunately, the B-52 falls into a crack between the B-17 and the B-2 stealth. Sorry.

*change special attack settings back?- a propasal. Should the special units have their attack settings set back to the defaults? Please open up the default.aip, and review them. The changes and original values are clearly noted.

*check timeline

Units- 13 added
Wonders- 16 added
Advances- 23 added
Improvements- 2 added
Goods- 7 added

Unit/Age-----------Cost--H--A--R--D-HP-FP-Mov-Tran--Available-----Obsolete
MODERN AGE
Riflemen------------675-18--7--0--7-15--3--2--0--Explosives
Leathernecks--------825-26--9--0--7-15--3--2-amphb-Amphibious Warfare
Airborne------------825-26--7--0--7-15--3--2-rng12-Autobahn
Mech. Inf-----------825-26--9--0--7-15--3--5--0---Internal Combustion
Armor--------------1125-38-12--8--8-20--3--5--0---Mobile Warfare
Artillery-----------750 21--4-14--4-10--3--1--0---Steel
Self-Prop Gun-------975 30--4-14--4-10--3--5--0---Refrigeration
Heavy AA Gun--------750-21--2-10--2-20--3--1-AAArt-Rocketry

Fighter-------------750-19--4--6--4-20--3--7--0---Flight
Dive Bomber---------675-22--1--9--2-20--3--6--0---Mass Production
Bomber-------------1125-38--3-14--3-20--3-10--0---Aerodynamics

Troop Ship----------675-22--0--6--4-15--3--6--6---Railroad
Armored Cruis.------825-24--8-10--8-15--3--6--1---Telegraph
Dreadnought--------1200-36-14-14-12-20--3--6--0---Oil Refining
Carrier------------1135-34--3--9--6-15--3--6-4air-Aerodynamics
Destroyer-----------900-27-10-10--8-15--3--7---1--Electrification
U-Boat--------------900-27-15-15--5-10--3--5---1--Telephone
Battleship---------2100-60-20-20-18-20--4--6---0--Radio
Liberty Ship-------1050-34--0--8--6-15--3--6---9--Mass Media

Unit/Age-----------Cost--H--A--R--D HP FP Mov Tran Available Obsolete
GENETIC AGE
Machine Gunner-----1050 26 11--0 11 20--3--2-----0 Global Defense
Marine-------------1275 42 14--0 11 20--3--2----0 Genetic Tailoring
Paratrooper--------1275 42 11--0 11 20--3--2----0 Cryonics
Eco-Zealot---------1500 50 16--0 11 20--3--5----0 Ectopia
(old Fascist) (Ectopian unit)
War Walker---------1350 40--7 22--7 20--4 5 0 Micro-Robotics
Mobile SAM----------675 20--3 16--3 25--3 5 0 Conservation
Tank---------------1575 52 20 16 13 20--4 6 0 Adv. Mobile Warfare

Interceptor--------1350 34--8 12--8 20--3 10 0 Space Flight
Helicopter---------1125 38--5 16--3 20--3 7/35 0 Combined Arms
Stl Bomber---------2050 68--4 22--4 20--4 15--2mi Adv. Composites
Cruise Missile------375 12--0 22--0--5--4-4/30 0 Micro-Computers

Submarine----------1500 43 20 20--8 10--4--6 2 Micro-Computers
Adv. Carrier-------2050 59--6 16 12 20--3--6--6jet Space Flight
Missile Cru.-------1875 54 16 22 14 20--4--6---3mi Robotics
Plasma Des.--------3375 96 30 22 25 25--5--8-- 0 Unified Physics

Unit/Age-----------Cost--H---A--R--D HP FP Mov Tran Available Obsolete
DIAMOND AGE
Plasmatica---------1875--48 18--0 18 20 4 3 0 Smart Materials
Space Marine-------2250--75 24--0 18 20 4 3 0 Mind Control
Swarm--------------2400--80 18--0 18 20 4 3 0 Asteroid Mining
Leviathan----------3750 107 18 34 18 25 5 3 2mi Technocracy
Hovertank----------3750 125 28 22 20 25 5 8 0 Digital Encryption

Space Fighter------2675--82 10 16 10 25 4---8 0 Smart Materials
Space Bomber-------3950 132--6 34--6 25 5-- 2 0 Zero-G Industries

Stealth Sub.-------3000--86 30 30 12 15 5-- 6 4mi Molecular Computers
Space Frigate------3000--86 24 22 18 20 5-- 5 0 Neural Interface
Star Cruiser-------5250 150 40 34 30 30 5-- 5 0 Nano-Assembly

Notes:
1)The values of units generally increase about 40 to 50 percent from one age to the next. Does this seem about right?
2)Sprite for Harlan's German 88 replaces current Artillery (the original is lame).
2b)Heavy AA guns also have the abilities of conventional Artillery.
2C)Dreadnoughts cannot bombard air.
3)War Walker loses attack & defense strength, to focus on Artillery duties. Walkers can defend air, but do not have active air defense.
4)Leviathan loses size, attack & defense strength, and focuses on SAM & Artillery duties.
5)Space Plane movement reduced to 8, since it was made for space travel, not air travel.
6)Question: Why does the Space Bomber only have a movement of 2, and no missle carrying ability?
7)A proposal- I suggest changing the Phantom to the Space Frigate. It loses its stealth ability, and becomes a space version of the destroyer, or missile frigate.

Advances changes:
Tank Warfare renamed Mobile Warfare.
Jet Propulsion re-inserted into original spot. Combined Arms moved to the Tank Warfare advance line.

Boundary advances:
Modern-to-Genetic: Rocketry, Global Defense, Robotics
Genetic-to-Diamond: Smart Materials, Microcomputers, Neural Interface

*10)Ancient Gutenberg Bible- Temple of Solomon. Costs 2,000.
Available with Religion.
Obsolete with Printing Press.

*Ramayana available with Writing.

*11)Ancient London Exchange- Colossus. Costs 2,000. Decreases maintenance by 3.
Available with Trade.
Obsolete with Economics.

*16)Ancient Internet- Great Library. Costs 3,000.
Available with Trade.
Obsolete with Telegraph.

*14)Ancient Genome Project- Cohort. Costs 2,200. Gives 2 hp.
Available with Iron Working.
Obsolete with Railroad.

*9)Renaissance Contraception- The Royal Shakespeare Co. Costs 4,500.
Available with Age of Reason.
Obsolete with Pharmaceuticals.

*7)Medieval The Agency- The Great Game. Costs 3,000.
Available with Nationalism.
Obsolete with Global Defense.

*1)Renaissance Sphinx- Kremlin. Unit costs reduced by 40%. Costs 3,000.
Available with Steam Engine.
Obsolete with Microcomputers.

*4)Renaissance Stonehenge- Homestead Act. Costs 5,500.
Available with Sanitation.
Obsolete with Genetic Tailoring.

*5)Philosopher's Stone obsolete with Steam Engine, when a Modern version, Extraterritoriality, becomes available. Costs 3,500.
Obsolete with Superconductor.

*Chichen Itza obsolete with Public Education, when the modern version,
*3)the Napoleonic Code, becomes available. Costs 5,000.
Obsolete with AI Surveillance.

*6)Modern Confucius Academy- Trans-Atlantic Cable. Costs 5,500.
Available with Telegraph.
Obsolete with Globenet.

*8)Modern Nanopedia- Patent Office. Costs 7,200.
Available with Mass Production.
Obsolete with Nanoassembly.

*16)TVA (Tennessee Valley Authority)- 10% production improvement. Cost 3 or 4,000.

*Rename Genome Project the Master Race, available with Fascism. No longer helps production, and hurts relationships with other civs. Lower cost.
Obsolete with Molecular Computers.

*13)Modern ESP Centre- United Nations. Costs 7,200.
Available with International Diplomacy.
Obsolete with Subneural Ad.

*2)Genetic Sphinx- Pentagon. Unit costs reduced by 25%. Costs 4,500.
Available with Microcomputers.

*12)Genetic London Exchange- E-commerce. Costs 9,000. Decrease maintenance by 10.
Available with Globenet.

*15)Diamond Genome Project- The Borg. Costs 16,000. Gives 4 hp.
Available with Molecular Computers.

Below is the mod_str, which lists all the new things, with their file and game names (shown in parentheses). I hadn't realized it, but apparently this is the only place where I have the new advances listed.
Within each group, the things that have new game names are listed first, then those with new file names, then the new things added for the mod.

ADVANCE_ELECTRIFICATION "Electrification"
ADVANCE_QUANTUM_MECHANICS "Quantum Mechanics"
ADVANCE_JET_PROPULSION "Jet Propulsion"

ADVANCE_DIGITAL_ENCRYPTION "Digital Encryption"
ADVANCE_SMART_MATERIALS "Smart Materials"
ADVANCE_REPUBLIC "Republic"
ADVANCE_MASS_MEDIA "Mass Media"
ADVANCE_CONSERVATION "Conservation"
ADVANCE_CORPORATE_REPUBLIC "Corporate Republic"
ADVANCE_ZERO-G_MANUFACTURING "Zero-G Manufacturing"
ADVANCE_ULTRA-PRESSURE_MACHINERY "Ultra-Pressure Machinery"
ADVANCE_UNIFIED_PHYSICS "Unified Physics"
ADVANCE_NANO-ASSEMBLY "Nano-Assembly"
ADVANCE_NEURAL_INTERFACE "Neural Interface"

ADVANCE_THEORY_OF_GRAVITY "Theory of Gravity"
ADVANCE_FLIGHT "Flight"
ADVANCE_PUBLIC_EDUCATION "Public Education"
ADVANCE_BIOLOGY "Biology"
ADVANCE_TELEGRAPH "Telegraph"
ADVANCE_SANITATION "Sanitation"
ADVANCE_STEAM_ENGINE "Steam Engine"
ADVANCE_CITY_PLANNING "City Planning"
ADVANCE_INTERNAL_COMBUSTION "Internal Combustion"
ADVANCE_PSYCHOLOGY "Psychology"
ADVANCE_RADIO "Radio"
ADVANCE_TELEPHONE "Telephone"
ADVANCE_PUBLIC_WORKS "Public Works"
ADVANCE_AMPHIBIOUS_WARFARE "Amphibious Warfare"
ADVANCE_AUTOBAHN "Autobahn"
ADVANCE_COMBINED_ARMS "Combined Arms"
ADVANCE_REFRIGERATION "Refrigeration"
ADVANCE_INTERNATIONAL_DIPLOMACY "International Diplomacy"
ADVANCE_MICRO-COMPUTERS_HELP "Micro-computers"
ADVANCE_PLASTICS_HELP "Plastics"
ADVANCE_ADV_MOBILE_WARFARE_HELP "Adv. Mobile Warfare"
ADVANCE_MICRO-ROBOTICS_HELP "Micro-robotics"
ADVANCE_MOLECULAR_COMPUTERS_HELP "Molecular Computers"

WONDER_LONDON_STOCK_EXCHANGE "London Stock Exchange"
WONDER_EMANCIPATION_PROCLAMATION "Emancipation Proclamation"
WONDER_THE_PILL(old contraception)"The Pill"
WONDER_EGALITARIAN_PROCLAMATION "Egalitarian Proclamation"
WONDER_WORMHOLE_DETECTOR "Wormhole Detector"

WONDER_LABRYINTH "Labryinth"
WONDER_CHICHEN_ITZA "Chichen Itza"
WONDER_CONFUCIUS_ACADEMY "Confucius Academy"
WONDER_THE_AGENCY "The Agency"
WONDER_GLOBAL_E-BANK "Global E-Bank"
WONDER_NANOPEDIA "Nanopedia"
WONDER_NATIONAL_SHIELD "National Shield"
WONDER_MASTER_RACE "Master Race"

WONDER_TEMPLE_OF_SOLOMAN "Temple of Soloman"
WONDER_COLOSSUS "Colossus"
WONDER_GREAT_LIBRARY "Great Library"
WONDER_COHORT "The Cohort"
WONDER_ROYAL_SHAKESPEARE_CO "Royal Shakespeare Co."
WONDER_GREAT_GAME "The Great Game"
WONDER_KREMLIN "Kremlin"
WONDER_THANKSGIVING "Thanksgiving"
WONDER_EXTRATERRITORIALITY "Extraterratoriality"
WONDER_NAPOLEONIC_CODE "Napoleonic Code"
WONDER_TRANS-ATLANTIC_CABLE "Trans-Atlantic Cable"
WONDER_PATENT_OFFICE "Patent Office"
WONDER_UNITED_NATIONS "United Nations"
WONDER_PENTAGON "Pentagon"
WONDER_E-COMMERCE "E-Commerce"
WONDER_BORG "The Borg"

UNIT_ARMORED_CRUISER "Armored Cruiser"
UNIT_DREADNOUGHT "Dreadnought"
UNIT_AIRCRAFT_CARRIER "Adv. Carrier"
UNIT_FASCIST "Eco-Zealot"

UNIT_RIFLEMEN "Riflemen"
UNIT_AIRBORNE "Airborne"
UNIT_LEATHERNECKS "Leathernecks"
UNIT_MECH_INF "Mech. Inf."
UNIT_ARMOR "Armor"
UNIT_SELF-PROP_GUN "Self-Prop. Gun"
UNIT_HEAVY_AA_GUN "Heavy AA Gun"
UNIT_DIVE_BOMBER "Dive Bomber"
UNIT_CARRIER "Carrier"
UNIT_U-BOAT "U-Boat"
UNIT_LIBERTY_SHIP "Liberty Ship"
UNIT_DESTROYER "Destroyer"
UNIT_BATTLESHIP "Battleship"

IMPROVE_BAZAAR (old marketplace)"Bazaar"
IMPROVE_LIBRARY (old pub. house)"Library"
IMPROVE_DRUG_STORE(old pharmacy)"Drug Store"
IMPROVE_OIL_REFINERY(old refinery)"Oil Refinery"
IMPROVE_MIND_CONTROL_EMITTER "Mind Control Emitter"

IMPROVE_THEATRE "Theatre"
IMPROVE_CINEPLEX "Cineplex"
IMPROVE_RESEARCH_CENTER "Research Center"
IMPROVE_CRYOCHAMBER "Cryochamber"
IMPROVE_COLISEUM "Coliseum"
IMPROVE_SECURITY_MONITOR "Security Monitor"
IMPROVE_AQUA-FILTER "Aqua-Filter"
IMPROVE_INCUBATION_CENTER "Incubation Center"
IMPROVE_BIO-MEMORY_CHIP "Bio-Memory Chip"
IMPROVE_BIO-WARFARE_FILTERS "Bio-Warfare Filters"

IMPROVE_SUPERMARKET "Supermarket"
IMPROVE_MASS_TRANSIT "Mass Transit"
IMPROVE_SOLAR_PLANT "Solar Plant"

The Supermarket increases food like the Aqueduct.
Mass Transit is the old Eco-transit, which will help pollution by 100%, and overcrowding by 2.
The Solar Plant increases production by 25%.
The Drug Store no longer increases happiness- see Mass Transit.
The Factory, Refinery and Robotic Plant have had their costs, benefits and pollution all halved.
Here are the new goods that will be added.

CONCEPT_SILK "Silk"
CONCEPT_GOLD "Gold"
CONCEPT_LOBSTER "Lobster"
CONCEPT_SALMON "Salmon"
CONCEPT_FISH "Fish"
CONCEPT_BUFFALO "Buffalo"
CONCEPT_SPICE "Spice"
[This message has been edited by WesW (edited February 07, 2000).]

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 15, 2000 09:29   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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You're right, this is the longest non-OT post ever

I already responded to most of this in an earlier email, but I'd want to add to that by saying I like the reduced movement for modern units and elimination of alternate names.

Locutus

John LeMaitre
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 15, 2000 13:31   Click Here to See the Profile for John LeMaitreClick Here to Email John LeMaitre  send a private message to Locutus Visit John LeMaitre's Homepage!
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Sounds wonderful! Man! Oh, Man!

Two things:
Change The Assembly Line to The Smithsonian Institution

Thanksgiving Day to The Steel Plow

As to the new Fascists...I didn't know vegetarians could be so tough.... LOL!

Nordicus
King
for a day; Fool for a lifetime
Oct 1999
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Hey, Wes...

Well, it's shaping up nicely.

I agree with John about his choice for Thanksgiving.


I find it depressing to see so many Europe-America specific wonders--kind of like what John was saying about letting his class students go thru CTP's Great Library (it's a fun way to learn history, as well as about other cultures); and not just for kids--I mean, lots of grown adults as well. It just would be nice to see more of them from various cultures, IMHO.

(John, lol! Well, pumpkin seeds contains more protein than meat, pound for pound, so, them boys must eat a few buckets of seeds a day. Or maybe they eat Pumpkin O's for breakfast, with a side order of (Mussolini's Choice brand) fried tofu! No, wait, it's all blended in with other nutrients, so they just go to the local FascistWay Foods, and buy a few bags of Fascist Chow! )

quote:

6)Question: Why does the Space Bomber only have a movement of 2, and no missle carrying ability?

I dunno. That thing should sail like hell with no air-resistance--I'd change it to at least 8 (okay, 6, for you small map users ).
And I'd give it the ability to carry 10 missles (perhaps the makers wanted it to have it be a Peaceful 'bomber'...showering its enemies with flowers and big red heart-shaped pamphlets which say: "We luv U!").

The Pill. Oiy. *shaking head* Every time I see that I feel a rant coming, churning within like vehement cyclone of caustic profundity......?
But anyway

quote:

ADVANCE_ADV_MOBILE_WARFARE_HELP "Adv. Mobile Warfare"
ADVANCE_MICRO-ROBOTICS_HELP "Micro-robotics"
ADVANCE_MOLECULAR_COMPUTERS_HELP "Molecular Computers"


Now, is the Mobile Warfare one a typo? Just that it's different than the other two...

TVA? Never heard of it. What is it?

quote:

1)The values of units generally increase about 40 to 50 percent from one age to the next. Does this seem about right?

Yeah, sounds about right. O, that reminds me: have you considered at all the hp/fp increases? Do you know what the general increase is per age? I'd love to see it all raised per age, solve all this imbalance I've heard about (and seen a few times in CTP, although Civ2 had much worse military realism, IMO) ...but me no so with numbers. :P


That's all I can pick apart for now

Talk to you later--have some icons for later tonight as well.

------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.

"The more passion for the argument, the less evidence for it"--Russel.


"I *may* have solved some of the problem with specialists tonight. Then again, I may have screwed things up- I don't know. If that happens, I won't know whether to laugh, cry, or both. God, I'm starting to sound like Nordicus (the horror!). "--Wes Whitaker, during AAIPs testing.
[This message has been edited by Nordicus (edited January 22, 2000).]

WesW
King
Huntsville, Al., USA
b.02-15-99
posted January 15, 2000 22:59   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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I got the ole (1983) encyclopedia out, and read up on agriculture. It's quite interesting, really. According to World Book, the Ag. Rev. didn't start until the 1700's. The horse harness was developed about the time of CTP's Ag. Rev., which did greatly improve things.
In the 18th and 19th century, though, there were a whole bunch of things that happened. The mechanical planting drill, new crop rotations, new breeds of plants and livestock, the stell plow, the mechanical reaper and thresher.
The Homestead Act, which, together with the steel plow, led to settlement of the Great Plains. The Morrill Act led to the establishment of the land-grant colleges in the US, which have been responsible for many ag. advances in the last 150 yrs.

I really didn't see anything which seemed much greater than the others. I'm leaning towards the Homestead Act, since it seems to "sound" more like a Wonder.

I looked up the Smithsonian Ins., but really it just administers the museums. These are definitely a national treasure, but I don't think that they fit the Wonder's effect of increasing the effectiveness of specialists.
I am open to other suggestions, though.

Actually, I came up with the names for all the new Wonders out of my head one night, so if anyone has any suggestions, don't hesitate to throw them out. (I am proud of some of them, though. Extraterritoriality and the Trans-Atlantic Cable, for example, are rather obscure topics that fit the Wonders perfectly.) Getting a name that fits the Wonder appropriately is the trick.

Nordicus, you will have to look up TVA. It is part of Roosevelt's depression-era development and recovery programs. I live in the Tennessee River valley, and TVA, along with FDR's other programs, literally brought this region forward a 100 yrs. It got the region back to where it stood before the Civil War, wrt to rest of the country. (Which was still about 30yrs. behind the times, but anyway...)

Regearding the Pill, it did allow people to have a lot more sex. Whether this has led to an increase in peoples happiness is definitely open for debate. Remembering your post about contraception's long history, it helped me decide to go back to the original name. This is another place where I would be open to suggestions for a new name.

John LeMaitre
King
Huntsville, Al., USA
b.02-15-99
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WesW --

You're right; I like "The Homestead Act" better than "The Steel Plow"... It sounds more like a Wonder.

I think that you're also right about my suggestion of the Smithsonian... How about "Henry Ford's Factory"? (Again, because of the sound of it!)

Also, one little peeve of mine, which is really Activision's fault. "Chichen Itza" is a bad name, because a) it's a name of a city for the Maya civ and b) it's actually more of a Renaissance-aged thing. I suggest "The Pyramid of the Sun", which was built in Teotihuacan about 300 C.E.

Looks great!

WesW
King
Huntsville, Al., USA
b.02-15-99
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Well, I was thinking primarily of Ford when I came up with the Assembly Line, but the SLIC group is going to use that name for the modern version of Leonardo's Workshop that they are working on, so I will have to let them have that one.

I'm not sure that the Chichen Itza is enough of a problem to warrant changing the name. I'm afraid that few people will appreciate the improved historical accuracy (I doubt that few people now about Chichen Itza *or* the Temple of the Sun- I didn't.) And I'm changing *so much* already.
If someone comes up with a more famous name that fits the Wonder, I would consider changing it then, but right now you're giving people one more thing to learn for a relatively obscure reason.

TheBirdMan
Prince
Denmark
Sep 1999
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Hej Wes.

I-m currently playing your with your mods.

I think w're missing some changes in the advance.txt file.

As it is now, w're are using values 0-1-2-3-4 in the advance_age_index. But we have 6 ages! It should not be possible to investigate advances for the diamond age when the number of turns tells, that we should be i modern age (diffdb.txt) only advances for the genetic age (anyway, that's what I think)).

I'm not sure whether the game is using these values - so I made a try.

I have added a new age (Era of Great Migration) giving 7 ages. I have changed the values in the advance_age_index now using 0 to 6 (I have also changed the pre_req. for changing to next age to reflect this).

I can start the game now (tried this morning) will actual play a couple of test games later today (and the next days).

I'm not sure I have made myself clear to you - but I'm sure you'll know what I'm thinking of, if/when you're looking at it yourself.

Pintello
Warlord
Deland, Florida
b.02-15-99
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Hi Wes,

Nice post. I especially like Solomon's Temple. I will probably go for that one most of the time. I think Homestead Act is a very good name for the "Thanksgiving Day" Wonder. It sounds more wondery. Is that a word?

How about Patent Office for the Wonder that is suppose to increase productivity? IMHO that was a very major invention that led to the ability to protect intellectual rights. I would not be suprise to find out that the protection of intellectual rights was one of the major motivators behind the development that took place during the Industrail Age and even modern times. Seems to me if a person is not afraid someone is going to steal their idea before they can get it going, a person is more willing to work with others and let others know about the idea so that it can better reach actualization.

Finally, I think everyone should have access to Mechanized Infantry, not just the Fascist. My Great Uncle fought in WW2 in a mechanized infantry division and he was not Fascist. He was American.

Regards,

Timothy Pintello

WesW
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posted January 17, 2000 22:38   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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That's a great idea, Tim!
I had forgotten about the patent office. I remember a story I heard about the- telegraph or telephone, I believe- where one inventor beat another inventor to the patent office by three hours.

Birdman, you'll need to send me the files you have altered so I can see what you have done.
Harlan added an age in his cities and leaders mod, where he put in new city sprites. I don't have any sprites to add, so the ages are mostly based upon the units available at the time.
The game announces the beginning of an age based upon the advances you have. Actually, I don't know how to set this, so if anyone does, please let me know.

The Medieval Age brings in the Samurai and Knights, the Ren. Age the gunpowder units, the Modern age the machine gunner.
The Modern mod will have the WWII units be the modern age units, and group the subsequent units more clearly into the Genetic and Diamond ages.

WesW
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posted January 18, 2000 02:09   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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I have fixed up the unit stats in the first post, so now you can tell what's going on there.

Nordicus, I have re-named Tank Warfare to Mobile Warfare (it makes more sense when you see the advances chart.)
Then I added the new advance Advanced Mobile Warfare, where the original Tank now becomes available.

Morgoth, the "H" in the stats line means Hunger, which is how support was defined in the units.txt, and maybe in the original units chart, which came with the game.
You know, you don't even need that anymore once you print out all my stuff. Not that it does you much good anymore, with the way I have changed everything.

WesW
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posted January 21, 2000 15:18   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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U.S. Sinister wrote in the Med mod Update thread- "I beleive spy satellite should accompany the advanced composites technology. I think it would be appropriate if the spy satellite came with the stealth bomber and the space plane. Space flight seems a little late as well. As you all know we have had spy satellites in service for a while now, but SDI is still a far off dream. Let me know what you guy's think."

Myself, I haven't looked at the Spy Sat very closely. I figured CD put it where it fit with the capabilities he gave it.
I *have* moved SDI back to the Superconductor, for just the reasons you mentioned.
In another post, you mentioned that the Missile Cruiser came too late. I have it coming in with Robotics, which is a present-day advance. The first priority with me when placing units is to have them separated in the timeline sufficiently so that each has an era of supremecy long enough to warrant building them. I mean, why build something that will become obsolete in a few turns?
Then you give it settings so that it fits in with the other units of that time. The "Missile Cruiser" in the game doesn't have to be the first one built; it can be a second or third generation type- whatever fits in with the era it occupies.

When putting together a mod, I make every effort at historical accuracy, but sometimes you can't have everything.
[This message has been edited by WesW (edited January 22, 2000).]

WesW
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I have been talking with Myron Davis about different aspects of the mod. Some excerpts are below.

Myron's first letter:
Change the name of the Adv Carrier to a Nuclear Carrier.

If I remember right in world war two they had these real small carrier's, I don't remember the name of them but it went something like ironside or something like that, I saw one of the Civ2 ww2 scenarios had them in it, if you can think of it you might want to name them that (in civ2 they are a VERY early carrier and carried two units).

I think that the fascist should have a special unit, if only for historic sake (In Civ2 there was the fundmantalist and with the
fascist past the fundmentalists were turned into fascists) and I like if you have that government to have a special unit.

If you are interested here is a link which lists different types of ships:
http://baegis.ag.uidaho.edu/~myron/shipstamps/WP/Vol_40_44/Vol_44Types.html

Changing the Phantom to a Space Frigate is a great idea I think, however I would like to have something replace the Phantom like a
Space Sub, I don't know if you have ever read Robert Heinleins, series about the tyrant, but they were a very crucial part in a war, they could fold light around them, they were VERY wear, but packed a huge punch being that they could come from nowhere and do terrible damage, ...anyway just a thought.

The spacebomber only has a movement of 2 because in space all movement is 1/10, which would mean that a spacebomber has a movement of 20. Not too bad...

Your idea's on wonders a great!

I love them!

Below is Myron's second letter, with some of my reply to his first letter:
> Naming the Adv. Carrier the Nuclear Carrier is a great idea. I don't know
> why it hadn't occurred to me earlier.

Also I remember what those small carriers were called flattops, the first carriers were called flattops, so if you are going to have two carriers maybe the real early ones would be called that. Flattops were mainly used with bi-planes and in that era. I believe there is a bi-plane in WW2 Mod.
>
> I am kind of split on the special fascist unit right now. I'll wait to see if I get any more opinions.

My friend Steve plays the fascist a LOT, and he LOVES being the fascist and building a LOT of fascist units, so my vote is to keep a special fascist unit
>
> I wish I had another space ship, so I could have both the frigate and the sub-type that you mentioned, but right now it looks like it's an either-or situation.
>
> I have given the space bomber a movement of ten, to fit in with the space fighter, and because it seems about right for both atmospheric and space flight. The way the space shuttle orbits the earth every few hours, I am sure these units will do the same.

I can see where you would increase the movement of the spacebomber, but the space bomber (I don't think) should have atmospheric flight, excpecially on HUGE maps it would make sense for the space bomber to move farther, but now the space bomber has a movement of 100. with a movement of 10.

My reply to the second letter:
Taking atmospheric flight away from the space units is interesting. I may put it up for opinions in the thread.

The Cruiser is another unit I will try to keep in mind. I will see how play-testing goes with all the units I have on slate now.

WesW
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posted January 23, 2000 12:17   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Here are my proposed unit build queues for the Modern mod aips.

GROUND UNITS
// Defense_Troops_Primary (DEFENSIVE)
"UNIT_WARRIOR", 0.5;
"UNIT_HOPLITE", 1.2;
"UNIT_FYRDMAN", 1.5;
"UNIT_MUSKETEERS", 1.5;
"UNIT_RIFLEMEN", 1.5;
"UNIT_MACHINE_GUNNER", 1.5;
"UNIT_PLASMATICA", 1.5;

// Ranged_Troops_Primary (ARTILLERY)
"UNIT_ARCHER", 0.5;
"UNIT_SIEGE_ENGINE", 0.6;
"UNIT_CANNON", 0.6;
"UNIT_ARTILLERY", 0.6;
"UNIT_WAR_WALKER", 0.6;
"UNIT_LEVIATHAN", 0.7;

// Assault_Troops_Primary (ASSAULT INFANTRY)
"UNIT_LEGION", 0.3;
"UNIT_SAMURAI", 0.3;
"UNIT_PIKEMEN", 0.3;
"UNIT_MECH_INF", 0.3;
"UNIT_ECO-ZEALOT", 0.3;
"UNIT_SPACE_MARINES", 0.3;

// Mounted_Assault_Troops_Core (MOUNTED ASSAULT)
"UNIT_JAVELIN_CAVALRY", 0.3;
"UNIT_KNIGHT", 0.3;
"UNIT_CAVALRY", 0.3;
"UNIT_ARMOR", 0.3;
"UNIT_TANK", 0.3;
"UNIT_HOVERTANK", 0.3;

// Mounted_Ranged_Troops_Core (MOUNTED RANGED)
"UNIT_MOUNTED_ARCHER", 0.3;
"UNIT_HORSE_ARCHER", 0.3;
"UNIT_CANNON", 0.3;
"UNIT_SELF-PROP_GUN", 0.3;
"UNIT_WAR_WALKER", 0.3;
"UNIT_LEVIATHAN", 0.3;

// Airborne_Troops_Core (AIRBORNE ASSAULT)
"UNIT_AIRBORNE", 0.2;
"UNIT_PARATROOPER", 0.2;
"UNIT_SWARM", 0.2;

// Amphibious_Troops_Core (AMPHIBIOUS ASSAULT)
"UNIT_LEATHERNECKS", 0.2;
"UNIT_MARINES", 0.2;
"UNIT_SPACE_MARINES", 0.2;

// Air_Defender_Troops_Core (ANTI-AIRCRAFT)
"UNIT_HEAVY_AA_GUN", 0.2;
"UNIT_MOBILE_SAM", 0.2;


NAVAL UNITS
// Naval_Defense_Troops_Core
"UNIT_TRIREME", 0.2;
"UNIT_LONGSHIP", 0.2;
"UNIT_ARMORED_CRUISER", 0.25;
"UNIT_DESTROYER", 0.3;
"UNIT_MISSILE_CRUISER", 0.3;

// Naval_Attack_Troops_Core
"UNIT_FIRE_GALLEY", 0.2;
"UNIT_SHIP_OF_THE_LINE", 0.25;
"UNIT_DREADNOUGHT", 0.25;
"UNIT_BATTLESHIP", 0.25;
"UNIT_PLASMA_DESTROYER", 0.25;

// Naval_Transport_Troops_Core
"UNIT_TRIREME", 0.2;
"UNIT_GALLEON", 0.2;
"UNIT_TROOP_SHIP", 0.2;
"UNIT_LIBERTY_SHIP", 0.2;
"UNIT_CRAWLER", 0.2;

// Carrier_Naval_Transport_Troops_Core
"UNIT_CARRIER", 0.1;
"UNIT_NUCLEAR_CARRIER", 0.1;

// Naval_Stealth_Troops_Core
"UNIT_U-BOAT", 0.2;
"UNIT_SUBMARINE", 0.2;
"UNIT_STEALTH_SUB", 0.2;

AIR UNITS
// Air_Defender_Troops_Primary
"UNIT_FIGHTER", .35;
"UNIT_INTERCEPTORS", .35;

// Air_Attack_Troops_Core
"UNIT_DIVE_BOMBER", 0.2;
"UNIT_HELICOPTER", 0.2;

// Air_Bomber_Troops_Core
"UNIT_BOMBER", 0.2;
"UNIT_STEALTH_BOMBER", 0.2;

SPACE UNITS
// Space_Defense_Troops_Primary
"UNIT_PHANTOM", 0.3;

// Space_Assault_Troops_Primary
"UNIT_STAR_CRUISER", 0.25;

// Space_Defender_Troops_Primary
"UNIT_SPACE_FIGHTER", 0.35;

// Space_Bomber_Troops_Core
"UNIT_SPACE_BOMBER", 0.2;

John LeMaitre
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How's about the Stealth Fighter? Just asking....
WesW
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You don't get Interceptors until Space Flight. Space Fighters come in with Smart Materials. There really isn't enough room to put in a fourth fighter- people would simply decide to skip one or more of them. Good question, though.

------------------
Vote for your choice for the Modern mod's slogan!

1)(Paraphrasing Small Soldiers) The Modern Mod: Everything else, is just a scenario.
2)(Imagine Mr. Voice from Rick Dees saying this) The Modern Mod: Dominating CtP like a Leviathan on steroids.
3)The Mod mod: Too cool for its own good. ;)

Submit votes in any Modern mod thread.

Sniper
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Winnipeg, MB, Canada
Jul 1999
posted January 25, 2000 23:32   Click Here to See the Profile for Sniper   send a private message to Sniper Visit Sniper's Homepage!
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Number 1 sounds cool

------------------
----------------------------------------------
"Are those... live rounds?..."
"7.62 millimeter... Full metal jacket..."
(From the "Bathroom Scene", Full Metal Jacket)

WesW
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posted January 26, 2000 01:59   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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OK, that's one for one.
Where is everyone else? Don't you know that every *good* mod has a slogan?
(Wes soon finds out that none of the other mod-makers will help him now, and his mod is never finished. )

Btw, I finished the unit portion of the Aips today, so I'm one step closer to getting the beta out. Hooray!

DanMc
Chieftain
Bournemouth, UK
Oct 1999
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quote:

Originally posted by WesW on 01-25-2000 05:12 PM
2)(Imagine Mr. Voice from Rick Dees saying this) The Modern Mod: Dominating CtP like a Leviathan on steroids.

Any chance of a translation for the non-US amongst us

You could always try to think up some sort of Mod's/Rockers pun....?

Dan

------------------
Just a thought......

skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
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Wes,

Point taken, although sometimes there is extenuating circumstances. Of the 3 you have, I say number 1. My problem is none of them really reach out and grab you. I'm waiting on somebody to come up with something that just slaps you in the face. Until then, one.

------------------
Don, Apolyton Junkie

WesW
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posted January 27, 2000 00:03   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Maybe I need to put them in bold text or something. They *do* look a little flat.

When I first thought up the second one, I laughed for 15 min. thinking about it. I get this picture in my head of a "muscular", juiced-up Leviathan, which is a floating city to start with. You need to hear the slogan being said in a deep, radio disk-jockey voice. That's why I mentioned Mr. Voice. Would Shadoe Stephens work better?

I was making fun of myself a little with the third one.

WesW
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posted January 29, 2000 01:32   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Well, I just finished the Aips! (I hope.)

All I need to do now is work the new improvement and wonder tgas into the mod, check everything over, and then try to start it up.
(Anyone want to take bets on how many times this thing crashes before I tie up all the odds-n-ends?) I mean, after all the hundreds of changes I made to the game for this mod...

Btw, I thought up a possible new slogan.

The Modern Mod: the Porsche of mod design- Accept no substitute.
[This message has been edited by WesW (edited January 29, 2000).]

WesW
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I hope to have the beta edition ready within the next week or two. (Is this ok, Sniper?)
I want to get together with some people regarding distribution of the files, and there are probably some other things I haven't realized yet. (The devil is in the details, as I learned before.)

While I'm here, I will list the mottos of my previous mods, and encourage people to submit their ideas for the Modern mod's motto.

Medieval Mod 1: Let's get Medieval! (I guess this saying goes back to the movie Pulp Fiction.)

True Terrain 2: No Swamps!

Medieval Mod 2: Ship's Ahoy! (In reference to an early aip success.)

Medieval Update: Stack-n-attack! (This motto is unofficial, and refers to the reduced unit costs. Inspired by a comment from Timothy Pintello.)

Nordicus
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quote:

(This motto is unofficial, and refers to the reduced unit costs. Inspired by a comment from Timothy Pintello.)

Actually, Timothy's comment about reduced unit costs was after reading about Gedrin's (chris Whitaker's) mod ideas--it was coincidentally what I was considering of reducing them at the same time for naval and airforce units, to see if the AI would stack more--mine was just theory. But Gedrin had done so a long time before, as well as the testing that proved it worked.

I really hope, Wes, you will give a bit of credit to Chris, since it was his idea first, no one elses, being a fair player and all....

T.

WesW
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When I first asked for slogans for the Modern mod among our AIP group, Tim suggested something like "Who told the AI they could use stacks of nine?"
This was what I was referring to, since the reduced unit costs were implemented in the Med Update.
I had forgotten who it was who first posted about his experiments with reduced unit costs. It was indeed those comments that got me to thinking about a radical change in unit costs, though my changes were only partially like what Gedrin did.

Anyway, my website is now up and running, and a few things are already posted, so drop by sometime. http://community.myway.com/pd/wesw

WesW
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Everyone, I need volunteers to make the gameplay and historical files for the Modern mod.
I will probably make the preq and vari gls myself, which will have to wait until the values are decided on by playtesting.
The gameplay and historical gls, though, can be made now, since the names for the new things, and their general role in the game have already been picked out.

Those of you interested in military history, for example, could do the units, while those interested in general history could do some of the advances and wonders.

To me, I really enjoy reading these files for the more interesting things in the game, and I have put a lot of effort into many of these gls for the new things added in my mods.
I enjoyed looking up and deciding upon which things to add for the Modern mod, and later received many great suggestions from others in the forums. I
think that those of you who volunteer to help write these files will get a similar enjoyment from your efforts.

A list of most all of the new things is located in the initial post in the
Modern mod beta-edition thread. You could look that over, and make a post listing those things that you would like to do. I promise not to pressure anyone to do anything more than what they volunteer for.

John LeMaitre
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Wes

I agree with you about the GL files, especially since I'm a history teacher and use the game as a diversion in my classroom. Pick out five or so Wonders, and I'll write something up (and if I finish soon enough, I'll write some more!). Or, if you want I'll pick them out, but I want to avoid wasteful repetition of Mod Mod chores.

What are your outlines for these files? I mean, some of them might only take a line or two (but I doubt it), while some may be difficult to limit myself to a page!

WesW
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I want people to pick their own items out, and post their choices here. This will allow people to do the ones they are interested in, and posting here will avoid duplication of effort.

As far as an outline, I quess it would be a paragraph or two. Here is the history gl I wrote for the Stockade. The gls probably shouldn't be much longer than this, though I don't think there is a hard limit on file size.

Stockades have served small settlements as a primitive defense against attacks. In the Battle of Horseshoe Bend in Alabama, Andrew Jackson's army assaulted Creek Indians who had fortified themselves within a timber stockade. His cannonballs bounced off the green timber, forcing him to storm the fort with infantry.
Earlier, Creeks had attacked Fort Mims. Attacking by surprize, they seized control of the gun ports in the walls, and turned the fort into a barrel shoot. Several hundred settlers died, making it the largest massacre of Whites in North America.

John LeMaitre
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May I make a suggestion? I notice that in most cases, civs aquire the Mounted Archer before the Archer. With the Mounted Archer's movement figure, there seems to be little point in building the otherwise identical Archer.

I propose that the Archer be changed to the Longbowman, and left where he is, but with a greater defensive value. Longbowman historically were very valuable units, as in the Battle of Tours. A new sprite may be desired, but is not needed really.

IMO!

MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
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Wouldn't it better if the longbow man had a higher range attack as they were historically stronger than the archer. This way it would be worth building him and would simulate the fact that a mounted archer wouldn't be as strong as a longbow man.
WesW
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I had experimented with giving Archers a ranged value of 2, but decided to leave it at 1. I may go back, and see about giving them a value of 1.5. They cost less than mounted archers. I think I will make Stone Working a preq. for Domestication as well.

The Archer is the Ancient age artillery unit.
Longbowmen weren't developed until the Medieval Age, along with the Crossbowman. Siege Engines hold the Arty role in the Medieval era, with Horse Archers bridging the gap from Ancient to Medieval.

Looking at the Units chart, the Ancient age units seem underpriced in relation to the Medieval units. I may go in and raise their prices while I am at this.
I have a couple of things in the works regarding other aspects of the Med mod, so maybe I will put all this together for a second Update in the future.
(You can't give each new version a different name for the packlist and scenario files. If you do, you can't use any saved games from the previous version.)

MadWoodster
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A few comments:
1) Fair enough on the longbow, although it would be nice to make the main archer a bit stronger possibly with the bombard ability even as with a strength of 1 this would only do a little damage I presume.
2) Is there any way to make the stockade only say 50% effective against slave attacks as I don't think they were that effective against slaving.
3) Any chance of an ancient mod! By this I mean one where you include more improvements such as the stockade for the first few millenium such as water turbines, saw mills and the like. Obviously you would need to decrease the number of years per turn, and some more advances would be nice. I realise this would mean the game being more complicated and taking longer but I think it would improve the game.
WesW
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I checked the improvements text, and apparently the prevents slavery ability is an on/off option, which can't be set to a percentage.

As far as lengthening and developing the ancient age, I am going to see how the Modern mod comes out right now. I have greatly lengthened the 19th and 20th centuries, hopefully, so we need to playtest and see how that works.
You have to watch, and not make the game *so* long that players get a commanding lead before they get through it, and thus don't get to enjoy the future ages.
Actually, trying to solve this problem was the main goal of the AAips and some of the other changes I made for the Med mod.

I just remembered that Morgoth still is working, I believe, on developing a mod that takes the Med or Modern mod, and lengthens out the ancient age just like you were asking about. All these ancient units he makes are going to be put in it.

WesW
King
Huntsville, Al., USA
b.02-15-99
posted February 12, 2000 21:20   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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I received a letter from Morgoth today where he said he was ready to begin file work on his mod, so maybe we will have a new mod in the future which covers approximately the same time-span as the original Civilization, with the ancient ages lengthened to fill the turns currently occupied by the post-Modern ages.
MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
posted February 14, 2000 07:37   Click Here to See the Profile for MadWoodsterClick Here to Email MadWoodster  send a private message to MadWoodster Visit MadWoodster's Homepage!
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Thanks for the news update, I realise the game would be lengthened by this and may allow one side to take a commanding lead bit then it may have the opposite effect if one side is isolated and concentrates on science whilst another is fighting wars, that the one with more science would have better armies than the one too busy fighting wars to upgrade his forces to his already limited science levels.
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