Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP-General/Help/Strategy
  Possible new interesting feature??

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Possible new interesting feature?? Format for Better Printing
CAB
Chieftain

b.02-15-99
posted December 28, 1999 22:16   Click Here to See the Profile for CABClick Here to Email CAB  send a private message to CAB
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Something that has bin bothering me with CTP for some time are the difficulties of distributing food between cities, like in the real world.

Are there any chance someone could alter that in CTP?
My suggestion, if possible, is to have a percentage of the total food production of the whole civ to be distributed evenly among all cities. All depending on the government.

What do you think?

Kn'thrak
Settler
Chicago US
Dec 1999
posted December 31, 1999 14:07   Click Here to See the Profile for Kn'thrakClick Here to Email Kn'thrak  send a private message to Kn'thrakSend a Message to UIN: 26213994
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It's currently been discussed i think everyone is in favor of it
Nordicus
King
for a day; Fool for a lifetime
Oct 1999
posted January 06, 2000 12:25   Click Here to See the Profile for NordicusClick Here to Email Nordicus  send a private message to NordicusSend a Message to UIN: 78140881 Visit Nordicus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think it can be done thru Slic, but I'm not sure it's a really big priority right now among our wonderful Slic folk. Great idea, though.
skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted January 06, 2000 13:42   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
To all,

I am currently working on this and will add it to our SLIC mod.

Don

Dreamer
Chieftain
Singapore
Dec 1999
posted January 07, 2000 05:07   Click Here to See the Profile for DreamerClick Here to Email Dreamer  send a private message to Dreamer Visit Dreamer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This is interesting...but I have looked thru the all SLIC functions and variables again and again, still can't think of a possible way to add food.

Anyone can brighten me up?

skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted January 07, 2000 05:50   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Dreamer,

Yeah, that is one reason why I thought about changing the Mod to 'Utility Mod', instead of 'eSLICs'. The answer doesn't have anything to do with SLIC. There will be a few more which don't have anything to do with SLIC, too. And, we will be adding new units and maybe a wonder or improvement or two. It all depends on how it ends up working the best.

Back to your question. I'll be emailing you guys tomorrow. Er, today. Er, later. How about, after I get some sleep.

Don

Dreamer
Chieftain
Singapore
Dec 1999
posted January 09, 2000 01:16   Click Here to See the Profile for DreamerClick Here to Email Dreamer  send a private message to Dreamer Visit Dreamer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Looks like its possible to do it thru SLIC. Here's how it goes.

We can use the build-in Cattle unit to transfer food. Once a cattle unit is builted, we'll deduct a certain amount of food from city.food. Then once the cattle moved into other city and disband there, will add the same amount of food back into city.food].

Anyone want to comment on this?

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 09, 2000 09:43   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I got one question for you: how do you add or substract something from builtin variables? As far as I know that isn't possible. I hope I'm wrong though... Probable one of the major disadvantages of SLIC if you ask me.
Dreamer
Chieftain
Singapore
Dec 1999
posted January 09, 2000 11:40   Click Here to See the Profile for DreamerClick Here to Email Dreamer  send a private message to Dreamer Visit Dreamer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'll do a trial on this and let you know later.
Robm
Prince
Seattle, WA, USA
Mar 99
posted January 09, 2000 15:45   Click Here to See the Profile for Robm   send a private message to Robm
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think this would be a great feature. Especially if it could be set up like a trade route so that a needy mountain city can be "fed" by food rich coastal cities each turn. Especially if the player can set the amount of food to send each turn.
Cougar
Settler

Jan 2000
posted January 17, 2000 00:21   Click Here to See the Profile for CougarClick Here to Email Cougar  send a private message to Cougar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Why do you need SLIC to use Cattle. Just set Cattle to cossume 5 food and give a bonus of 5 food. That way, food is transfered from building city to location of cattle.
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 17, 2000 10:08   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Don, are you reading this? What are your thoughts on this? It's so simple, it might even work... Or not?
[This message has been edited by Locutus (edited January 17, 2000).]
BlivetMaker
Chieftain

Sep 1999
posted January 17, 2000 11:34   Click Here to See the Profile for BlivetMaker   send a private message to BlivetMaker
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:
Originally posted by Locutus on 01-17-2000 10:08 AM
Don, are you reading this? What are your thoughts on this? It's so simple, it might even work... Or not?
[This message has been edited by Locutus (edited January 17, 2000).]

I'd guess not - it will transfer from the civilisation as a whole to the specific city.

(Shield and food hunger is evaluated against the whole civ, I seem to remember.)

------------------
Blivets rule!

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 17, 2000 15:18   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
That's an interesting remark, BlivetMaker. We (= the SLIC group) were just discussion by email if food was evaluated for the whole civ or for one city. Skorpion59 suspected food was handled per city, but WesW thought it was a global thing. I thought it was per city as well, but I do seem to recall that the resources for units are handled globally. That's a interesting contradiction, I'll do some testing on this.

Locutus

skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted January 17, 2000 16:53   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah, I'm following this. First, let me say Yes, we can put the cow back in, as is, to give cities food. However, the idea was to have a Food Caravan. Take from one city and give to another. The cow doesn't do this. **The cow doesn't take food from anywhere** It is actually a terrain improvement and thus, as such, only works when it is sitting on a city radius tile. It will not work when it is in a city and it doesn't require food support even if you tell it to in unit.txt.

Second, I did more testing after the last email I sent the group. While a lot of resources are global to CTP, I still say food is not. The global resources on the Civ screen do not correspond to what a city is actually producing. It is a formula of some kind but I don't know where it gets its info from. Food is based on a per city idea. When a city runs out of food, it is out of food and doesn't get any from anywhere else. If it can't get food in some manner, it will dwindle to size 1. Once it reaches size 1, the default food arrangement will start giving it a surplus of 2 food per turn. As long as you don't build a pop remover unit (and any other unit which requires food), the city will start to increase again. (Activision actually thought this one out). The minimum food a city can create is 10, the minimum food a city eats is 8. So a city will always produce enough food to sustain 1 population (even in a total tundra).

I will do more testing to determine where CTP gets the global resources from and then decide on the cow vs food caravan. I'm still thinking about turning it into a crawler(a la SMAC), only it gives the city food if it is in the radius. Pop removal seems to be the only way to make the cow have a negative affect.

------------------
Don, Apolyton Junkie

Apolyton Civilization Site Forums
> > > CtP-General/Help/Strategy Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War