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Topic: Empire Size |  |
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Methos Chieftain Västerås, Sweden Jul 1999
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posted December 27, 1999 18:26
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Hi!I know the issue has been brought up before, but what are the empire size limits for the different governments? Could someone make a list? BTW, does the difficulty level matter? [This message has been edited by Methos (edited December 27, 1999).] |
Dreamer Chieftain Singapore Dec 1999
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posted December 28, 1999 03:17
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Hi Methos,The followings are the cities limit on different government, if you need more info drop me a mail and I shall email you the government table in Excel format.
- Anarchy 1000
- Tranny 10
- Monarchy 20
- Theoracy 40
- Republic 30
- Commiunism 70
- Fascism 70
- Ecotopia 100
- Corporate Republic 100
- Technocracy 110
- Virtual Democracy 120
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted December 28, 1999 20:13
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Hey, Methos--where you been hiding?  Yeah, Dreamer has it right, but there are other factors for determining a government's empire size values. Here, this is from my modified version of Fundamentalism: quote:
EMPIRE_DISTANCE_SCALE 0.002 MIN_EMPIRE_DISTANCE 750 MAX_EMPIRE_DISTANCE 3500
This is set up for a 198 X 396 map, however. And then you have more stuff from from Const.txt (not really regarding govs, but important still). --> quote:
MAX_EMPIRE_DIST_COST 10.0 # max distance unhappyness
and quote:
DISTANCE_FROM_CAPITOL_ADJUSTMENT 0 AI_DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
this is from DiffDB.txt...doesn't have anything to do with what you're askign, but I thought there was something in this file about that. Nope. Lots of stuff I haven't really looked into yet, though. Like this: quote:
POPULATION_FACTOR 1.0 CITY_FACTOR 3.0 PEACE_FACTOR 1.0 TURN_FACTOR 0.15 DIFFICULTY_BONUS 200.0 MAP_FACTOR 0.02 OPPONENTS_FACTOR 75.0
Wonder what "map factor" means? And these two quote:
AI_INTELLIGENCE_FACTOR 1 AI_GANG_UP_FACTOR 1
are the same for every difficulty level. Hmmm. Has anyone tried raising these two? Anyway, I digress  Later. T. |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted January 06, 2000 11:09
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Hello?[echo] hello ........hello ..................hello [/echo] |
Methos Chieftain Västerås, Sweden Jul 1999
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posted January 08, 2000 11:56
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Hello Nordicus, I hear you, I just don't have time to be around as much as I want too, therefore I don't post much...I think Republic should be higher than Theocracy, Theocracies are in most cases based on a strong Hierarchy, and corruption increases the further away you get from the elite of the Hierarchy, while in the case of Republic, they can alwasy be run as a union of minor states (U.S), therefore lowering the control of the hierarchy. I have never understood why anyone would want to run republic anyway, at least without CD:s mod. And who can bare the pain of owning 120 cities? The Micromanagement is to big even at 30-40 cities... |
JamesJKirk Warlord Dixon, CA USA b.02-15-99
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posted January 10, 2000 02:12
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Does anyone have the defaults for the apolyton pack, and I was wondering if it changes with difficulty? Also the Republic in the game is supposed to be an ancient republic, like Athens and Rome were, I know Rome got big, but what happened when it did? Coup! [This message has been edited by JamesJKirk (edited January 10, 2000).] |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted January 15, 2000 14:37
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JKirk: Good point. Not sure what you mean by 'defaults'? To check that, look in your Scenario Apolyton folder, in default(is that what you mean?)/gamedata... Nevermind--just looked: there is a DiffDB file in there, and this controls difficulty levels...but I'm not sure...it also controls other stuff. If you have a program that can compare that file with a raw CTP DiffDB.txt files, it'd be a good way to tell (if you don't, email me and I'll send you one).Methos: Oh, there you are  You have a point as well. But to answer quote:
And who can bare the pain of owning 120 cities?
this...well, I have to say me for one! Anyone who wants to conquer (and not starve the city afterward) has to deal with managing it all that. When I have over a hundred cities stretching across Russia, it's not too hard: queues. That's the ticket. Usually have about 10 or so going, some for units, whatever, depends what I need the city for. But there does need to be a modern Republic type gov--Parimentary Republic? I have a Democratic Republic planned; have a bunch of new govs. Later. ------------------ "There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche. "The more passion for the argument, the less evidence for it"--Russel. "I *may* have solved some of the problem with specialists tonight. Then again, I may have screwed things up- I don't know. If that happens, I won't know whether to laugh, cry, or both. God, I'm starting to sound like Nordicus (the horror!). "--Wes Whitaker, during AAIPs testing. [This message has been edited by Nordicus (edited January 15, 2000).]
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted January 24, 2000 17:37
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*bump* |
WesW King Huntsville, Al., USA b.02-15-99
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posted January 24, 2000 19:45
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The city limits are set in govern.txt. The line is:TOO_MANY_CITIES_THRESHOLD It would be nice if this changed with difficulty, but it *needs* to change with map size for sure. ------------------ Vote for your choice for the Modern mod's slogan! 1)(Paraphrasing Small Soldiers) The Modern Mod: Everything else, is just a scenario. 2)(Imagine Mr. Voice from Rick Dees saying this) The Modern Mod: Dominating CtP like a Leviathan on steroids. 3)The Mod mod: Too cool for its own good. ;) Submit votes in any Modern mod thread. |
pchang65 King Huntsville, Al., USA b.02-15-99
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posted January 25, 2000 17:49
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I like the way the city limit is fixed. This is what makes larger maps more challenging. |
ETB Chieftain Aiken, SC, USA Dec 1999
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posted January 25, 2000 19:17
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pchang65,I think I understand your point, but I often get to a point late in a game where I'm rolling along taking the AI's cities (which used to be easier before AAIPs - thanks guys!) and I don't like the idea of slowing down or stopping just to wait for a few cities to get to the magic 3 pop so I can disband them and move on. I picked Virtual Democracy and upped the max city count on it. I never understood why this type of advanced government should have unhappiness due to distance from capitol or too many cities. It's supposed to eliminate poverty and discrimination. It's virtual, right? I figured that empire size shouldn't matter. For me, it takes away some of the tedium that I used to encounter late in games (build queue templates a very helpful too!). I don't think it makes the game more (or less) challenging. It does, however, make the game more enjoyable, which maybe a more important consideration.
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Tilemacho Prince Heraklion, Crete , Greece Nov 1999
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posted January 26, 2000 02:05
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Does anyone know if there is a max unhappiness for city limits | |