Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation/AI/Mods/Scenarios
  I need some sound advice...

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   I need some sound advice... Format for Better Printing
XMon
Chieftain
Tampa, Florida
Sep 2000
posted April 24, 2001 22:13   Click Here to See the Profile for XMonClick Here to Email XMon  send a private message to XMon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Anyone having trouble putting CTP sounds in CTP2?? I've added some CTP units into my personal mod but I'm having problems getting the accompanying sounds to play. The units/sprites work fine but I get no sound (like null.wav) when they should be using a CTP wav file. I followed the directions in Hexagonian's manual and other info on these forums. I used unzfs.exe to pull all the wav files out of the CTP zfs files and put the appropriate ones in ctp2.../default/sound/. I then made an entry in units.txt like "Unload SOUND_ID_PARATRANSPORT_UNLOAD" and then put a line in sounds.txt (SOUND_ID_PARATRANSPORT_UNLOAD "GUWX02.WAV"). GUWX02.wav is in default/sound/ but no sound occurs. None of the CTP wav files play when they should.

I even duped the files in /English/sound/ for good measure. No go. Any ideas?? I CANNOT have the Warrior unit w/o him deadpanning "Blood Shall Run." It just ain't right!

Fuzzball
Settler
in your bellybutton
Apr 2001
posted April 25, 2001 06:01   Click Here to See the Profile for FuzzballClick Here to Email Fuzzball  send a private message to Fuzzball
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've recently been batting my head against the wall trying to set up sounds for about 25 units in ctp. I think the problems may be related. What I'm finding is that I have to edit the sample rates of the .wav files I'm trying to employ, and convert them to a somewhat lesser sample rate quality, sometimes it works well, somtimes not.... Check the sample rates of the .wav files you're trying to replace, and the properties of the .wav's you're trying to replace them with. I'm not editing ctp2 sounds at the moment, still too busy making more work for myself in ctp.But I hope this helps a little.
XMon
Chieftain
Tampa, Florida
Sep 2000
posted April 25, 2001 21:23   Click Here to See the Profile for XMonClick Here to Email XMon  send a private message to XMon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Figured it out... Apparently I missed the fact that you CANNOT put the WAV files in your scenario subdirectory. They must be put in the sound subdirectories of the main game. All seems to work fine now.
Apolyton Civilization Site Forums
> > > CtP2-Creation/AI/Mods/Scenarios Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site