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Topic:   Rims and zfs and things Format for Better Printing
PaulWilliams
Settler
France
Mar 2001
posted April 05, 2001 12:05   Click Here to See the Profile for PaulWilliams   send a private message to PaulWilliams Visit PaulWilliams's Homepage!
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Two questions about the Pic555.zfs and Pic565.zfs.

They are full of RIM files. As someone has already explained these are images in an unknown format. Is there really no RIM viewer? Has anyone a friend at Activision who could help???

And why the two files. At first sight they seem identical? I put thhe two CTP1 files in English/graphics and was able to access CTP1 graphic files. Then I got to asking myself what is in which one. So I unzfs-ed them to find they are, or appear to be identical? So why? Are they both needed? Or is Activision just trying to fill up our hard drives so we can't have other games?

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 05, 2001 15:39   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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I compared the two files with an hexeditor they aren't identical but they should contain the same picture files. Not identical ones but which with the same name.

I did not have a rim viever or a rim to tga converter. I only have the game itself to view the images. I unzfs-ed the one of the two files and I know which name I can use in the uniticon.txt to make appear it in the Great Library or I modify other files to put it somewhere else in the game, because the Great Library is not suitable for every image it will strech the images. You can use one of the *.ldl files for this purpose.

-Martin

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 14, 2001 07:20   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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Paul I also tried to put the CTP1 PicXXX.zfs files into the graphics folder. But I got error message that CTP2 can't find the correct graphics do you modified every file to get it to work? I replaced only one of the files to access on CTP1 And CTP2 graphics but only the pic565.zfs is read. Try this rename pic555.zfs to something else and load the game. The effect is the game is loaded without any problems. Rename pic565.zfs instead of pic565.zfs to something else and load the game. You will get two targa load errors:

Unable to find file 'uptg20e.tga'
Unable to find file 'uptg03a.tga'

Now rename pic565.zfs to something else and rename pic555.zfs to pic565.zfs. Now you will get two different targa load errors:

Invalid RIM file format 'uptg20e.rim'
Invalid RIM file format 'uptg03a.rim'

You should compare a *.rim file from the pic555.zfs to an equevalent one of the pic565.zfs may be a combination of the two *.rim files would be a working *.tga file. But I have no proof and I don't know if it is a combination what a combination: Addition/Subtraction?

-Martin

PaulWilliams
Settler
France
Mar 2001
posted April 16, 2001 09:32   Click Here to See the Profile for PaulWilliams   send a private message to PaulWilliams Visit PaulWilliams's Homepage!
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Heh heh. I like working with you Martin!

I put the CTP1 picxxx.zfs files in the English/graphics/pictures folder (German for you???) and renamed the two existing files there which seemed small - and as the game works - inconsequential.

We really do need a friend at Activision to help us unlock this one. Is there not a friendly Activision voice out there somewhere?

Immortal Wombat
Prince
and pauper
Dec 2000
posted April 16, 2001 14:15   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal WombatSend a Message to UIN: 114083698
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Will this work with the *.til files as well, ie. get the CTP1 tile pictures into CTP2, preferably both together ?
Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 17, 2001 09:34   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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The CTP1 tile pictures can also be found in the *.til files.

Take a look into:
../../Forum48/HTML/000159.html?16

-Martin

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