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  Wonder video and other mysteries.

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Topic:   Wonder video and other mysteries. Format for Better Printing
PaulWilliams
Settler
France
Mar 2001
posted April 05, 2001 11:58   Click Here to See the Profile for PaulWilliams   send a private message to PaulWilliams Visit PaulWilliams's Homepage!
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Can the gurus help out on a small mystery?

I have been trying to add CTP1 wonders to CTP2 in an exercise to see how everything works:

I successfully added Stonehenge, complete with video.

The video worked. Since then I have done other things and now the video does not work - there is just a brief flash of the (blank) video screen and that's it. Stonehenge is built though.

I am b*****ed if I can work out what I did that upset it! All the CTP2 videos work, but not the CTP1.

Btw: Can the Labryinth do the same thing in CTP2? The programming statements for wonders are different and so far I have been unable to find out how to get those free trade routes...

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 05, 2001 15:39   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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I tried also to implement a CTP1 wonder the AI_ENTITY the video worked for me. The videos goes into the ..\ctp2_data\default\videos\ folder. Than you have to rename them. The name of the videos must be put in the uniticon.txt correctly. Otherwise CTP2 won't find them and the effect is an brief black screen.

Now back to my AI_ENTITY wonder: I was only able to implement it half, because the AllCitiziensContent flag works but not the BreakDownChance flag. There I took a look into the ctp2.exe. The first flag can be found there but not the second one.

You should solve the task to implement a wonder that allows free trade routes by the flag: FreeTradeRoutes

-Martin

PS: Here is a list of all program statement taken from the ctp2.exe that can be used in the wonder.txt. There are also unused ones. I don't know the effect of every statement, may be someone can explain what these statements effects:

ProductionCost
DefaultIcon
Movie
Description
EnableAdvance
ObsoleteAdvance
ReduceReadinessCost
ReduceReadinessCostValue
EmbassiesEverywhere
DecCrimePercent
DecCrimePercentValue
IncKnowledgePercent
IncKnowledgePercentValue
DecEmpireSize
DecEmpireSizeValue
IncHappinessEmpire
IncHappinessEmpireValue
CloseEmbassies
ReformCities
FreeSlaves
IncConvertedCitiesFeePercent
IncConvertedCitiesFeePercentValue
GoldPerWaterTradeRoute
GoldPerWaterTradeRouteValue
GoldPerTelevision
GoldPerTelevisionValue
GlobalRadar
SpiesEverywhere
GoldPerInternationalTradeRoute
GoldPerInternationalTradeRouteValue
ProtectFromBiologicalWarfare
PollutersToParks
PollutersToParksValue
EnableParkRangers
ReduceWorldPollution
ReduceWorldPollutionValue
AllCitizensContent
EliminateNukes
AllBoatsDeepWater
IncreaseBoatMovement
IncreaseBoatMovementValue
FreeTradeRoutes
DecreaseMaintenance
DecreaseMaintenanceValue
RandomAdvanceChance
RandomAdvanceChanceValue
IncreaseHp
IncreaseHpValue
MultiplyTradeRoutes
MultiplyTradeRoutesValue
ForcefieldEverywhere
IncreaseScientists
IncreaseScientistsValue
OtherCivRandomAdvanceChance
OtherCivRandomAdvanceChanceValue
IncreaseProduction
IncreaseProductionValue
BonusGold
BonusGoldValue
IncreaseFoodAllCities
IncreaseFoodAllCitiesValue
TemporaryFullHappiness
TemporaryFullHappinessValue
RevoltingCitiesJoinPlayer
NoPollutionUnhappiness
EmbassiesEverywhereEvenAtWar
IncreaseSpecialists
IncreaseSpecialistsValue
IncreaseCathedrals
IncreaseCathedralsValue
IncreaseBrokerages
IncreaseBrokeragesValue
IncreaseRegard
IncreaseRegardValue
PreventConversion
ProtectFromBarbarians
StartGaiaController
GLHidden
BuildingEverywhere
BuildingEverywhereValue
PollutionPercent
PollutionPercentValue
PollutionAmount
PollutionAmountValue

hexagonian
Prince
the artist formerly known as...
Jun 99
posted April 06, 2001 10:00   Click Here to See the Profile for hexagonian   send a private message to hexagonian
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Do you have all the flags from the units.txt files and are there any extras that have not been used in the game, but are present in the .exe file?

I'm looking for a flag that I can use in the unit.txt file that is not already in use. I can make do with an existing one, but would rather not.

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 06, 2001 15:54   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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I posted in the CTP2-Help forum some documentation help requests about the feat.txt, the advance.txt and for you hexagonian the unit.txt. I used edit++ to take a look into the ctp2.exe and I found the stattements there.
And there are some unused flags for example the flags which deals with land, sea and space mines.

Here is the forum list:
../../Forum43/HTML/000540.html ../../Forum43/HTML/000538.html ../../Forum43/HTML/000536.html

-Martin


WesW
apolyton.net/wes
Huntsville, Al., USA
b.02-15-99
posted April 07, 2001 23:59   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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THANK YOU, MARTIN.

Now if we only knew which worked and which didn't.

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 10, 2001 15:28   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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I got hexagonian's consent to post the on his http://www.mydocsonline.com account.

login is hexagonia
password is hextapul

A special thanks to Hexagonian
-Martin

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