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Topic:   Lock some Advances Format for Better Printing
mfecteau
Settler
Montreal Canada
Mar 2001
posted April 06, 2001 11:20   Click Here to See the Profile for mfecteauClick Here to Email mfecteau  send a private message to mfecteauSend a Message to UIN: 332021
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Hi
i want to know if it possible to lock some of the advances, and how ?
In that way i'll be able to built a scenario that will stop in the middle age time, or a WWII scenario.

Thanx

Answer me at
mfecteau@ubisoft.qc.ca

hexagonian
Prince
the artist formerly known as...
Jun 99
posted April 06, 2001 12:09   Click Here to See the Profile for hexagonian   send a private message to hexagonian
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You can increase the cost of the advances that you want to lock out tenfold or more - depending on what age you want to stop at (increasing Ancient Age advances will take a greater bump in cost as opposed to Modern Age advances). This will prevent a player from getting to those advances - or at least make it take a very long time to do so. Do this in the Advances.txt file.

The nice thing about this is that you only have to do it to a few key advances - as long as you get all the ones that will prevent you from getting to the next level.

Hope this helps - now back to work! (It's nice having online access at work)

Immortal Wombat
Prince
and pauper
Dec 2000
posted April 09, 2001 05:28   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal WombatSend a Message to UIN: 114083698
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You can delete advances from advances.txt, making them unusable. However if you are doing this on a large scale hex's idea is better because deleting them means from:
advances.txt
uniticon.txt
AdvancesList.txt (AI)
units.txt
buildings.txt
wonders.txt
feats.txt
feats.slc
probably some more

NOTE: the gl_str.txt and Great_library.txt don' matter, you can leave extra stuff in there.

It is however, the only way to ensure that you completey remove all possibility of researching stuff you don't want in the scenario.

alley_cat
Chieftain
Jerusalem, Israel
Mar 2001
posted April 09, 2001 07:45   Click Here to See the Profile for alley_catClick Here to Email alley_cat  send a private message to alley_catSend a Message to UIN: 48043933
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quote:

NOTE: the gl_str.txt and Great_library.txt don' matter, you can leave extra stuff in there.

I don't agree with this part, cause if you cut some of the technologies for a scenario in advances.txt, but leave these records in the GL it could be very confusing for anyone playing the game.
Since I worked on these EXACT parts in the Med mod, I can also help you in that scenario of yours if you want...

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Immortal Wombat
Prince
and pauper
Dec 2000
posted April 09, 2001 10:39   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal WombatSend a Message to UIN: 114083698
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If you leave extra stuff in Great_library.txt, but don't reference it in uniticon.txt, then it doesn't appear, and does not interfere with the game-play at all.
alley_cat
Chieftain
Jerusalem, Israel
Mar 2001
posted April 09, 2001 12:50   Click Here to See the Profile for alley_catClick Here to Email alley_cat  send a private message to alley_catSend a Message to UIN: 48043933
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Oh, sorry. Didn't know that.
but still, I think that making the GL as clean and as clear as possible is very important.

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Let people hear what they want to hear

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