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Topic:   Modern Scenario Format for Better Printing
kormer
Chieftain

Jan 2001
posted January 17, 2001 18:57   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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Jonny, I do agree that libyia would probably fit in better with the "bad boy" muslim civ better. The only thing is there isn't anything in lybia, its just miles and miles of desert. For geographic reasons it made more sense to put them in the "good guy" muslim civ rather than have one "island" city in the middle of the enemy. Also the same could be said of pakistan and khazakstan going to the bad boy muslim civ so it all balances out.

JKadabomb, let me clarify. Countries that currently possess nuclear weapons will have nuclear weapons in the scenario. Certain of those countries may not have the technology to build more nukes though. For example, the only reason pakistan has nukes is because china gave them nukes. They are estimated to have no more than 30-40 nuclear devices compared to the US's 10 thousand. Their technology in producing nuclear weapons is not very sophistcated, and only takes place with the aid of chinese "supervisors" While more slightly more advanced, similar arguements can be said of india as well. You will start with enough nukes for a war, but not enough to wipe out the world.

Also the reason for not including nuke technology from the beginning for certain nations is because its in a bad spot on the tech tree, if someone wants to fix the tech tree then that would be different. I'll have to check, but I think india will only be 1 advance away from nuke technology so don't fret about it too much

jkadabomb
Warlord

Nov 2000
posted January 17, 2001 19:18   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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Oh, thank you for clarifying. Actually I thought you totally excluded nukes from the tech tree. I didnt know that they could still be researched even though you dont start out with em at the beginning. Well thanx for the clarification. BTW how do you install the scenario and have you fixed the pollution problem?
kormer
Chieftain

Jan 2001
posted January 17, 2001 19:47   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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Just go into the main ctp2 directory and unzip it. It should be something like c:\program files\activision\ctp2, mines in a different place though so I'm not sure.

Status update: Pollution has been added to the game, I'm nearly done placing city improvements and tile improvements for everyone. After that I'll place units and release a beta version to be playtested, possibly tonight, tomorrow for sure.

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 17, 2001 20:46   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
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update then?
GAMEOVER
Settler
Washington dc, usa
Nov 2000
posted January 21, 2001 01:58   Click Here to See the Profile for GAMEOVERClick Here to Email GAMEOVER  send a private message to GAMEOVER
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You all sound extremly racist in discussing this new mod. The entire African continent as barbarians, am I the only one theat sees this as dripping with racism. The entire world is embroiled in conflict(middle east, idonesia, india, balkans, etc.) ANd many nations though not in out right civil war face internal social and politcal strife (US included)! So I think we should avoid steryotyping the African continent as barabric, and coem to realize that though not as powerful militarily as their western counterparts they have a rich and storied culture and history.

WE should also avoid "good" and "bad" guys when discussin countries.

just my 2 cents

Action
Settler

Dec 2000
posted January 21, 2001 02:31   Click Here to See the Profile for Action   send a private message to Action
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It's not racist here is why. There are 3 choices on how to represent Africa. One, put no cities or units there. Two, Make it part of a larger faction, or combine Africa into one faction. Three give it to the barbs. Keep in mind the number of factions allowed is VERY limited, so only important really world powers can be represented.

Each of these choices sucks. Leaving empty would just be totally dumb. Making Africa it's own faction would be idiotic, it is not unified at all and most of it would not belong to any larger power. So, I am guessing they will give some parts of it to other important powers and make some hot spot cities barbarian, since there really is no other choice.

kormer
Chieftain

Jan 2001
posted January 21, 2001 14:34   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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Action and gameover, I'm sorry to say but you are both wrong.

Gameover, Go d/l the latest version from omnigod and you will see its not racist at all. First of all there are 2 african "legitimate" nations, the south african alliance, and the west african alliance. In the congo area I placed 2 barbarian cities to represent the civil wars constantly taking place in that region. Thats not racist, thats just the way things are there right now. Not all of africa is barbarian. Also if you look around the globe, I DID put in other barbarian cities. There is one in columbia, belgrade, chechnya, Sri Lanka, and East Timor in addition to the african barbarian cities. In my game I merely put barbarian nations in areas where there were strong seperatist movements which is hardly being racist.
As for "good guy" "bad guy" countries, I agree with you. However to make for interesting gameplay, you need to have a protaganist, and an antaganist. Having a muslim nation civ with terrorists around the world can be quite interesting. For example, if you play them, do you piss of the world and bio-infect cities everywhere, or do you try to improve relations and bring prosperity to your country.

Action, there are ways around the 8 civ game limit. In my scenario there will be 16 separate nations, which means in addition to the world powers, I can have more minor nations, such as 2 african nations.

I think when you see the completed version both of you will be very pleased with the way its turned out.

jkadabomb
Warlord

Nov 2000
posted January 22, 2001 22:28   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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How far along is this scenario coming?
kormer
Chieftain

Jan 2001
posted January 23, 2001 00:05   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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JKadabomb, As far as in-game modding goes its done. There are a few things like certain areas could use a little tweaking for where cities are placed, but its pretty much done. The alliance system is in place. All units, city improvements are also in place. I could post the game right now and call it finished and it would be just as good as the Civ2 21st century scenario. Thats not good enough for me though. I see a lot of cool things that I can do with slic and I'm trying my hardest to learn it. This past weekend I pretty much got frustrated over my problems with slic and shelved it for a few days. I have opening messages for every nation written up. I managed to get a message to popup if you played the americans, but it wouldn't work for any other nation no matter what I tried so I go fed up and thats where its at right now. Later this week I'm going to post a semi-final version and if anyone wants to take a look at my coding thus far and maybe fix it if they can. This game also needs some serious playtesting as I have yet to play the game for more than 4-5 years into it.
jkadabomb
Warlord

Nov 2000
posted January 23, 2001 22:54   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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Release a second alpha and I can start doing some playtesting for you.
kormer
Chieftain

Jan 2001
posted January 24, 2001 11:57   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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A beta version will be released tomorrow. I have some cleaning up to do with a few things and I would like to add a special event or 2 just for testing purposes.
jlshaw1
Settler
Bexhill,Eastsussex,United Kingdom
Jan 2001
posted January 28, 2001 07:13   Click Here to See the Profile for jlshaw1Click Here to Email jlshaw1  send a private message to jlshaw1 Visit jlshaw1's Homepage!
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You must Include Britain as a seperate country as its the 4th world power and it would also be good if you got someone like the argentinians to invade the falkland islands again

The Black Knight

kormer
Chieftain

Jan 2001
posted January 28, 2001 22:18   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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The map I am playing on is too small for england. If it were an independant nation it would not be that big of a super-power, in fact, it would have been smaller than any nation in the world.
jkadabomb
Warlord

Nov 2000
posted January 28, 2001 22:49   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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YOUR BETA ISNT POSTED ANYWHERE!!!!!! I HAVENT FOUND IT!!!!! (sorry for yelling)
jkadabomb
Warlord

Nov 2000
posted January 28, 2001 23:30   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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I STILL CANT FIND YOUR BETA!!!!!!! Also make sure to implement the DiploAI 3.1. However another suggestion, dont know if this is a problem yet because I have not tested the beta, but out of curiousity is it possible to use slic code in scenarios which keeps Alliances permament, never can be broken except by Human player????? This will keep the AI with their alliances from the start and would be more realistic. Also it should be able to be broken when the human asks the ai to declare war on a civ and the AI agrees. Just a thought.
kormer
Chieftain

Jan 2001
posted January 29, 2001 12:42   Click Here to See the Profile for kormerClick Here to Email kormer  send a private message to kormer
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Sorry folks, I emailed it to omnigod last week for him to post on his website. I was away all weekend and couldn't check. I'll send out an email tonight with diplomod 3.1 included. Also, jkadabomb, I like your idea of permanent alliances, I am thinking about doing the same thing with governments as well, or at least make them last 5-10 years depending on which country you play.
OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 29, 2001 13:08   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
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I've been having email problems, but I believe they should be all worked out by now... I didn't receive it the other day, but will post it ASAP.

Thanks
Rich

jkadabomb
Warlord

Nov 2000
posted January 29, 2001 17:45   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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How bout making programmed changes to governments once in a while, changes that happen automaticilly in a set amount of tiem, for example making a country change to communism after 10 years. Basically this would be like a special event. This would make the game more interesting, really this might be needed because of the retarted AI. Or better yet for example if the US captures China's capitol, The rest of China changes to democracy and creates a peace treaty with the US. So basically have special triggers for military. How bout a trigger where when the US capitol is captured, it disintegrates to tons of polluted tiles, and a third world country. That brings me to another thought, making pollution accurate around the world. Create polluted tiles in the locations of HEAVILY POLLUTED AREAS like Cherynobl or that lake in Russia where if you go near you die within 3or4 hours.
jkadabomb
Warlord

Nov 2000
posted January 29, 2001 17:48   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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Try to implement the withdraw mod and Famous People of History mod(well do stuff with research very similar to this). Sorry if I am talking to much, I just believe their is huge amounts of potential in this scenario.
habitualuser
Settler
NYC, New York, USA
Feb 2001
posted February 16, 2001 00:15   Click Here to See the Profile for habitualuser   send a private message to habitualuser
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Hi, I was wondering where I could find this... Doesn't seem to be on King Aruther's Court or in the File DB. I was able to find your other scenario on KAC tho.

This sounds like a really good scenario, and I look forward to playing it.

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted February 16, 2001 01:05   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
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I just realized that I don't have a copy of this scenario yet... what gives? Want some testing?
jkadabomb
Warlord

Nov 2000
posted February 16, 2001 18:35   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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Hey, Kormer is missing. What gives?
Matthew Hayden
Chieftain
Great Britain
Aug 2000
posted March 30, 2001 07:48   Click Here to See the Profile for Matthew HaydenClick Here to Email Matthew Hayden  send a private message to Matthew Hayden
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Kormer,

correct me if I'm wrong, but there are several cities of historical significance in Lybia, ie Tobruk(north-east), Benghasi, Tripoli.

Starfighter08
Chieftain
Luzern,Switzerland (GMT +1)
Nov 2000
posted March 30, 2001 08:53   Click Here to See the Profile for Starfighter08Click Here to Email Starfighter08  send a private message to Starfighter08
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Where can I download this scenario?????
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