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Topic: Help with EnableAdvance for units |  |
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Steph Chieftain Mazamet, France Dec 2000
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posted February 24, 2001 13:41
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I have added all the units to my mod (I have about 150 units), and made a new tech tree. At first, I thought I will use two advances to enable some units. This way, Atomic bomb would require only fission, nuke fission and rocketry, ballistic subs fission and submarine warfare, etc. I am currently implemting my tehc tree in the game. And it doesn't work! If if use several EnableAdvance lines in my units.txt file, the game loads fine, but only one of the avdance is taken into account. Any idea? |
Immortal Wombat Prince and pauper Dec 2000
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posted February 24, 2001 17:38
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I can only assume that it can't be done, and only one enabling advance is allowed. Sorry |
Steph Chieftain Mazamet, France Dec 2000
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posted March 04, 2001 04:14
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I know using 2 advances as prerequesite for a unit can't be done with the unit.txt file only. Can it be done with SLIC? Like unit is buildable only if player has a given tech? | |