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  Help with EnableAdvance for units

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Topic:   Help with EnableAdvance for units Format for Better Printing
Steph
Chieftain
Mazamet, France
Dec 2000
posted February 24, 2001 13:41   Click Here to See the Profile for StephClick Here to Email Steph  send a private message to Steph
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I have added all the units to my mod (I have about 150 units), and made a new tech tree.
At first, I thought I will use two advances to enable some units. This way, Atomic bomb would require only fission, nuke fission and rocketry, ballistic subs fission and submarine warfare, etc.
I am currently implemting my tehc tree in the game. And it doesn't work! If if use several EnableAdvance lines in my units.txt file, the game loads fine, but only one of the avdance is taken into account.
Any idea?
Immortal Wombat
Prince
and pauper
Dec 2000
posted February 24, 2001 17:38   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal WombatSend a Message to UIN: 114083698
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I can only assume that it can't be done, and only one enabling advance is allowed. Sorry
Steph
Chieftain
Mazamet, France
Dec 2000
posted March 04, 2001 04:14   Click Here to See the Profile for StephClick Here to Email Steph  send a private message to Steph
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I know using 2 advances as prerequesite for a unit can't be done with the unit.txt file only. Can it be done with SLIC?
Like unit is buildable only if player has a given tech?
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