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  MedMod - Is science too slow?

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Topic:   MedMod - Is science too slow? Format for Better Printing
Bluevoss
Warlord
Orlando, Florida
Dec 2000
posted February 25, 2001 01:48   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
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I'm on my third game on the MedMod (the first two croaked at 0ad - now I know the trick to load the slik and keep playing).

Anyway, I want to see what everyone else thinks - I use 0ad as a good date to see how well I am doing. I can compair myself to the romans and see if my science is as good as theirs. Anyway, in every attempt, I've always come up short. I never have all the big ones - iron working, masonry, horseback riding. I've never been able to hit all these on a medium game.

I'm thinking of nudging science back up (by adding to the basic_wage). It was 4.0, but Wes raised it to 5.0 (meaning you pay more money to wages). I figure that it took a further hit in his reajustments of square production (and the smaller cities).

I might move wages to 4.0. What does everyone else think about this? Are you having the same problems, or is it just me?

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Bluevoss-

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