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  See the thread about bringing barbboats back to CTP2 in the creation forum

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Topic:   See the thread about bringing barbboats back to CTP2 in the creation forum Format for Better Printing
Huysmans_666
Chieftain
Hoeven,Noord-Brbant,netherlands
Jan 2001
posted February 21, 2001 06:21   Click Here to See the Profile for Huysmans_666Click Here to Email Huysmans_666  send a private message to Huysmans_666
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In the creation thread I opened a forum about me wanting to bring the little red boats back from the dead !

My goal is to create something along the line of frenzyAI and diplomod, a SLC file to put along with the rest !

Any suggestions to what YOU think should be in this mod would be more than welcome !

Any code/triggers etc. I'm happy to recieve !

Please support me on this one since it is my first programmaing in SLIC.

Let me know what you think of it !

Greetinx

Bluevoss
Warlord
Orlando, Florida
Dec 2000
posted February 21, 2001 08:51   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
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This leads into something I'd like to do. The Corackles (whatever those first boats you build) should have combat values. Ships should be able to fight (you can have a fight between rowboats if you are desperate enough).

I know where I can change the value to give these boats a 10 attack strength. The question is, what do I need to do to have the computer recognize them as combat vessles? Is there a list of "combat craft" I need to add them to?

Any help is appriciated.

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Bluevoss-

Huysmans_666
Chieftain
Hoeven,Noord-Brbant,netherlands
Jan 2001
posted February 21, 2001 09:58   Click Here to See the Profile for Huysmans_666Click Here to Email Huysmans_666  send a private message to Huysmans_666
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BlueVoss : Yeah I think there is a file floating around in which you can specify what a boat can and cannot do, like BombardLand etc.
My guess is that that same file holds the key to your combatant peddlin' boats !

It is a feature which you a apply to that unit, what the name is I dont know !

Try some ! Good luck !

Bluevoss
Warlord
Orlando, Florida
Dec 2000
posted February 21, 2001 10:51   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
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Yeah, I know where that is. I think the Coracles are listed as Catamarans. When I screwed around with this about a month ago, I set boats to having ZOC and the ability to pillage. I just wasnt sure if the AI looked at its units to determine if they could attack, or some file that told it just what its combat units were.

You know?

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Bluevoss-

Immortal Wombat
Prince
and pauper
Dec 2000
posted February 21, 2001 14:18   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal WombatSend a Message to UIN: 114083698
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In the AIdata directory there is a file called UnitBuildList.txt and I would guess you would have to add the coracles into the SEA category instead of SEA_TRANSPORT, otherwise the AI won't use it as an attack ship.
Bluevoss
Warlord
Orlando, Florida
Dec 2000
posted February 23, 2001 14:11   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
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I'll put that in tonight. Question - can it exist in BOTH lists? Can the AI use those types as both transport and attack ships?

Thanks in advance.

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Bluevoss-

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