Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation/AI
  FYI - Range settings

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   FYI - Range settings Format for Better Printing
hexagonian
Prince
the artist formerly known as...
Jun 99
posted February 02, 2001 23:51   Click Here to See the Profile for hexagonian   send a private message to hexagonian
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If you are modding a unit, it appears that the minimum number for a ranged unit needs to be 15. I had set some units with a range of 5, and they were on the front lines instead of on the back lines raining death from above. 10 didn't work either.

Just so you know before doing all the work.

WesW
apolyton.net/wes
Huntsville, Al., USA
b.02-15-99
posted February 03, 2001 10:32   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks, David.
Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted February 03, 2001 14:50   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks. I've always wondered why I cant get my earliest ranged units to act as such. Perhaps you have solved this problem:

musketeers should be behind pikemen but in front of cannons. i have pikemen as defense, and cannon and musketeer as ranged with cannon having the higher range. In large stacks, I frquently end up with my musketeers in front and the pikemen in back with the cannons. I suspect that veteran status also determines positioning, as I've noticed the strongest unit regardless of range (or remaining HP) tends (but not 100%) to be in the center front.

------------------
History is written by the victor.

Apolyton Civilization Site Forums
> > > CtP2-Creation/AI Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site