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Author
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Topic: EcoMod |  |
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Immortal Wombat Prince and pauper Dec 2000
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posted January 26, 2001 17:09
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I'm working on a futuristic mod to expand the genetic/ecological side of the tech tree and make biowarfare more effective, but I need to do some SLIC programming that is beyond my abilities, if anyone has some spare time to help then I would be very grateful. 1) A biowarhead that acts similar to a nuke : Kills all military units in attacked city, decreses the population by 1/3 and spreads a plague (like the infector) 2) A ViralInfantry (or a better name): Lowers the hitpoints of a defending army if it attacks (possibly by raising the attackers hitpoints) I think that this should be fairly easy, but my use of SLIC is almost completely non-existant, so I would be grateful for some help. Ben |
heardie GGS Co-Webmaster
Aug 1999
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posted January 26, 2001 22:14
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Don't know about number 2, but i beliebve that for no. 1 you could do it all in units.txt, just mix the abiliites of the units, that already have the abilites. | |