Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation/AI
  Med Mod II loading save game problem? still?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Med Mod II loading save game problem? still? Format for Better Printing
Ganja
Chieftain

Jun 2000
posted January 19, 2001 18:31   Click Here to See the Profile for GanjaClick Here to Email Ganja  send a private message to Ganja
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Is the loading a saved game problem still around in the Med Mod ?
I have just tried loading my saved game, the first sttempt worked and I happily played, the time came to save the game and exit CTP2 but on thinking I could come back and resume my game I loaded up and got the error "GC097.spr not found in asset tree".
I'm sorry if I missed a thread somewhere telling us how to correct this, but could someone please enlighten me ?

thank you

Ganja
Chieftain

Jun 2000
posted January 19, 2001 18:40   Click Here to See the Profile for GanjaClick Here to Email Ganja  send a private message to Ganja
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sorry for the thread, i just found A thread dealing with this in the Creation forum. I guess its time to stop playing the Med Mod 2 until a fix is found.
WesW
apolyton.net/wes
Huntsville, Al., USA
b.02-15-99
posted January 20, 2001 07:34   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I am going to ask around and see if any fix for this is available. If not, we may end up putting some stuff in the default folders, which should not be a problem with the graphics portions of the mod. I will try my best to get this resolved one way or another by the time the beta is released.
Ganja
Chieftain

Jun 2000
posted January 20, 2001 11:07   Click Here to See the Profile for GanjaClick Here to Email Ganja  send a private message to Ganja
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks Wes.

BlueO
Chieftain

Dec 2000
posted January 20, 2001 14:54   Click Here to See the Profile for BlueO   send a private message to BlueO
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes, I think there's a solution to this. I haven't tried the Med Mod II, but my own mod runs into the same problem.

The fix I use, and I mentioned this before in the gu spr thread (and someone else mentioned it in another thread), is to make sure you launch a new game with the mod first, before loading any saved files. Then after you started the new game with the mod, load up the saved file. Doing this, will ensure your save file continues to work, after you exit the program. However, if you forget to do this even once, and overwrites your save files, that save file will not work, next time you load it. It is a hassle, but it works... for me at least, haven't heard anyone else having success loading up saved files. shrug..

The other fix is to overwrite all the files in your ctp2data directory with the mod files. This was the method I used, before I discovered how to put mod files in the scenario directory. This method had worked for my mod without any fancy tricks. The one big drawback with this method is, you can't load any other scenarios. You'll run into a bunch of errors, if you try to load other scenarios.

Hope this helps.

BlueO
Chieftain

Dec 2000
posted January 20, 2001 14:57   Click Here to See the Profile for BlueO   send a private message to BlueO
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
EDIT: Oh, I think in the other gu*.spr thread, someone seemed to think a bad file can be loaded with fix. It cannot. Once a save file is bad, it stays bad. Put it out of the misery, and delete it.
[This message has been edited by BlueO (edited January 20, 2001).]
Ganja
Chieftain

Jun 2000
posted January 20, 2001 16:13   Click Here to See the Profile for GanjaClick Here to Email Ganja  send a private message to Ganja
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks BlueO, I'll give it a try doing it this way.

Apolyton Civilization Site Forums
> > > CtP2-Creation/AI Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site