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Topic: Technology ideas for Med mod II |  |
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted December 31, 2000 19:23
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As those of you who have kept up with the Alpha thread know, I am working on the new techs that will be in the Med mod II. I am starting this thread as a forum for you to give any proposals you have for new techs, or the re-naming of existing techs. I plan to add about 3 dozen new techs to the game, and will probably re-name a good many of the existing techs. Let me know what you would like to see. |
jkadabomb Warlord
Nov 2000
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posted December 31, 2000 23:48
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Well if your going to add that many techs are you going to make the game any longer so they can be used longer? Well Really I cant think of any new techs to add but I can recommend some tech rearrangements on the current tree. First of all somehow move fascism to the modern age.also add computers, guided weapon systems, and nuclear power alot earlier not in genetice age. Maybe instead of moving guided weapon systems earlier add another prerquisite like rocketry and include a new unit the V2 rocket under it. Also add more range to nukes because nowadays nukes can reach anywhere on the planet from any location and it would be nice if that could be true in CTP2. Well these are only suggestions and they maybe vague but good luck. |
Avalon_Grey Settler Austin, Texas USA Dec 2000
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posted January 01, 2001 00:43
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Just keeping with the debate the above poster posted movement range with nukes I highly disagree, if we want ICMB's that would be a different unit from an actual bomb or a SLBM, possibly some new tech involved during the space age style advances. |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted January 01, 2001 12:29
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I've been fiddling with Advances and tech changes since Civ II and especially ever since I saw the Tech Tree poster (before the game was out) for CtPII. Here are my observations on the problems with the current Tree: 1. Advances out of sequence. Most often people mention the Democracy, Fascisim, Communism governments, but there are some other cheesoz in the tree as well: Guided Wepaons before Nuclear Power Vertical Flight Aircraft before Paratroopers/Marines Corporate Republic before Computer OR Mass Transit and so on and on. 2. A real dearth of advances in the Medieval to renaissance period, so that you zoom from ancient units to machinegunners in a (relative) few turns. By the time you get pikemen built you get musketeers/infantrymen, and by the time you get some of them built you're almost to machinegunners. 3. Not enough Advances for the new units proposed. There are especially not enough advances for the mass of new ancient to renaissance/early modern units proposed, unless you wind up getting 2-3 units per advance, which usually means some units will never be built by any human player and so are wasted in the game. There are two basic schools of thought on tech: those that want advances or application for every possible technical, social, political, and economic change in human history, and those who want only enough to implement the neat new units, wonder, and improvements. I confess, I started out in the first camp (once put together a proposed CivIII tech tree with 220 advances or applications, and I weren't finished with it when I gave up!) but have changed my mind. You can justify virtually every technical advance one way or the other, but part of design is making decisions on what to leave out because the tech tree is obscuring the game forest. I can show where the development of the Warp-weight Loom (3000 BC), Vertical Loom (1500 BC), Spinning Wheel (1250 AD), Draw Looms (1567 AD), Spinning Jenny (1764 AD), and Jacquard Loom (1801 AD) all affected cloth production and trade and economics of international trade dramatically, and should therefore be included in the economic branch, but the game becomes a monster when you do that for every single possible advance or set of advances. Therefore, my suggestion: If you have new advances to propose, please indicate what unit, improvement, or wonder they will implement or what advances they should be the prerequisite for, with particular emphasis on the proposed new units we don't have advances for at the moment. And another suggestion: let's see some more advances based on non-technical inventions. Stuff like the changes in mathematics, handling of paper money and bills of exchange, thinking about military doctrine and tactics, that made bigger changes than the 'mere' technical invention. For instance, the samurai was a warrior equipped with iron armor and a steel sword and instilled with an extremely offensive tactical doctrine. What makes him different from a Jomsviking of the same historical time frame who is dressed in iron mail, has a steel sword, and occasionally goes berserk in battle? |
jkadabomb Warlord
Nov 2000
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posted January 01, 2001 16:37
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Well mainly what I would like to see is everything currently on the tech tree put in the correct order. And you dont have to be a historian to see that the tech tree is badly out of order involving the prerequisites. |
jkadabomb Warlord
Nov 2000
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posted January 01, 2001 16:45
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Oh ya how bout designing an new missile weapon towards the end of the genetic and diamond age since cruise missiles arent that useful and nukes dont exist anymore. Nowadays we are seeing ranged warefare that requires a minimal amount of human loss on the war field. How bout some new missile units like chemical weapons or biological missiles that wipe out a percentage of the cities population. Of course these would be considered atrocities too. Maybe design new technologies (new military tactics maybe) that lead to more ranged warfare and more air units. How bout laser or ion cannon weapons with an advance of there own?? Oh ya I would love to see some attack helicopters too. Probably the helicopters would go under vertical flight aircraft. Really I would like to see more technologies and units involving aerial combat and missle combat. |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 01, 2001 22:37
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Here is a list of the new advances I have added to the game, and a list of current advances I have re-named. I also moved around a lot of other advances to address things like Diodorus mentioned. I have not gotten around to linking the advances yet. I will post the advances chart soon so that you can get a look at it. It is still a work in progress, but I feel pretty good with what we have so far, and I think you will too. All but about five of the new advances enable something, so there is some slack if the game seems to bog down with the current number of advances, but I think this list is pretty trim as far as having anything that doesn't deserve to be represented.1)Domestication 2)Wheel 3)Aristocracy 4)Citizenship 5)Stirrup 6)Conscription 7)Flintlock 8)Infantry Tactics 9)City State 10)Astronomy 11)Radio 12)Republic 13)Combined Arms 14)Mechanical Power 15)Steam Engine 16)Sanitation 17)Rocketry 18)Refrigeration 19)Radio 20)Paper 21)Chronometer 22)Mechanical Clock 23)Eletro-Magnetism 24)Machine Tools 25)Currency 26)Contraception 27)Conscription 28)Compass 29)Astronomy 30)Theocracy 31)Imperialism 32)Indoor Plumbing 33)Civil Engineering 34)Amphibious Warfare 35)Automatic Weapons 36)Adv. Naval Aviation 37)Vertical Warfare 38)Adv. Mobile Warfare >> Crop Rotation- old Ag. Rev. >> Electrification- old Electricity >> Engineering- old Concrete >> Steel- old Adv. Naval Tactics >> Composite Bow- old Ballistics >> Organized Religion- old Religion >> Paper Currency- old Banking >> Plough- old Agriculture >> Mobile Warfare- old Tank Warfare One new improvement I have already decided to add- a middle-game version of City Walls called the Vauban Fortress. |
ACOLKitty Warlord With my lips firmly planted on Ming's ass. Nov 2000
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posted January 01, 2001 23:48
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#6 and #27 |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 02, 2001 02:45
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all i want is an early diplomat(even as early as writing!) |
Pintello Warlord Deland, Florida b.02-15-99
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posted January 02, 2001 11:35
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Hi Wes,It has been a slow day at work so I have had the chance to look at your advance chart. Following are some questions and observations I have about it. 1) What advances gives the ability to build undersea cities? 2) Jet Propulsion should probably come before Supersonic Flight. 3) Geometry list Ballistics as a prerequisite, but I don't see Ballistics anywhere on the tech tree. Mechanical Clock and Compass along with Cannon Making should all come before Chronometer since Chronometer gives you Ships of the Line. 4) From the tech tree it looks like you can get Bombards, Flintlocks, and Cannon Making all without getting Gunpowder. 5) From the tech tree it looks like you can get Carrack and Cog without first getting Hullmaking. 6) The Governments all look good. I especially like the addition of City State and Imperialism. 7) Do you have a Sprite of the War Elephant and what is a Grenadier? 8) What is a Culverin and how does it differ from a bombard? 9) What roles will the Destroyer, PT Boat, Frigate, and Missle Cruiser play with respect to each other? 10) Need to make Nuclear Carrier have a prerequisite of Nuclear Power or you need to rename it Super Carrier or Advanced Carrier instead. 11) What happened to the Cruise Missle? I don't see it anywhere. Well that is all for now. Timothy Pintello |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 02, 2001 16:53
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Thanks, Cool Kitty. I have already ran across more of that type of snafu than I like, but I guess it can't be helped. That's what I have you guys for, anyway,  Mark, in appreciation of my gratitude for making me the the prettiest host on Apolyton, website-speaking, I am going to give you your Noble even before writing, I think. Tim, I will answer your questions later. Remember that I have not begun to link the advances yet, and their have already been several changes to the chart I posted last night.
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 02, 2001 18:36
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quote:
 Originally posted by WesW on 01-02-2001 04:53 PM Mark, in appreciation of my gratitude for making me the the prettiest host on Apolyton, website-speaking, I am going to give you your Noble even before writing, I think.
 | rofl, thanks!! |
wyrmcrusher Settler US Jan 2001
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posted January 03, 2001 15:42
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quote:
 Originally posted by WesW on 01-01-2001 10:37 PM 27)Conscription
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If I understand this correctly, this is the advance that would provide Riflemen. I think it should be renamed. The existing name implies that the transition from muskets to rifles occurred for socio-political reasons, but that is incorrect. The transition happened for three technical reasons. First, there was the development of the self-contained cartridge, with primer, propellant, and projectile all in one. Next, there was the development of a mechanism, or action, that could be used to quickly ( instantly in the case of semi-automatics ) eject the previous cartridge and simultaneously load a new cartridge. Finally, the Industrial Revolution allowed the mass production of accurate, easily maintained rifles. So I would consider naming the advance "Riflery," "The Cartridge" or maybe "Self-Loading Rifles." Just a thought.
------------------ To secure peace is to prepare for war. |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted January 04, 2001 22:45
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Actually you've lumped two transitions together: the first, the move from the smooth-bore musket to the rifled musket as a general infantry weapon, and the second, the move to a multi-shot long-range rifled firearm. The first took place almost entirely due to the discovery of an application of the "Monroe Effect", the same process that makes Shaped Charge projectiles work. Basically, if there is a pocket in the base of the bullet, the force of the propelling charge will be concentrated into that pocket and, in the case of a soft metal (lead) bullet, will expand the base of the bullet as it moves through the barrel. This meant that bullets did not have to be made large enough to enageg the rifling before they were fired- they'd expand to do so after firing. This increased the rate of fire of the rifled musket to match that of the smoothbore, so the rifled arms replaced the smoothbores in all major armies between 1840 and 1860. The new type of conoidal bullet with a hollow base is generically termed the "Minie Ball" after the French officer who first applied the discovery. The second conversion required mainly smokeless (nitrocellulose-based) powder to replace gunpowder. The smoke produced by gunpowder reduced the effective range of the rifle to how far the infantryman could see, which after a few rounds was about 10 feet - most of the firefights in the US Civil War took place at very close range because you simply couldn't see targets at long range for any length of time. With smokeless powder vision was maintained and fire was maintained at ranges out to half a mile or more - a 800% increase over the average range with smoothbores! Self-contained cartridges and breechloading magazine mechanisms increased the rate of fire enormously, but the dramatic increase in effective range and accuracy alone would have made Napoleonic close-order infantry attacks suicidal anyway: Pickett's Charge in 1863 and Gravelotte in 1870 had already showed what riflemen could do to infantry lines. The infantry attack problem was fiercely debated throughout the last half of the century by military professionals, but it only got worse when the shell-firing artillery and machinegun were added to the defense, and wasn't solved until infantry went completely non-linear and got their own heavy weapons. In game terms, that means we need Riflemen, having a greater attack and defense factor than Musketeers, machinegunners as a defensive infantry force, and with Infantry Assault Tactics (developed by the Germans in 1917-18) the addition of Assault Infantry with attack and defense factors about the same and greater than any previous unit except the machinegunner's defense factor. One problem with all the Civ games has been that there has been no modern infantry unit: after riflemen you get marines, paratroopers and such specialists, or a future unit. The basic infantry of all the armies of the bulk of the twentieth century has been left out of every game since CivII at least, and it is one of my personal major toothgrinders of the games. |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 05, 2001 01:23
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Here is the current tech list. I will also shortly upload the latest version of the advances chart. I think we are about done (I know I am about done-in.), so this one is going to be about the final shape of things.NEW: 1) ADVANCE_DOMESTICATION 2) ADVANCE_WHEEL 3) ADVANCE_ARISTOCRACY 4) ADVANCE_CITIZENSHIP 5) ADVANCE_PAPER 6) ADVANCE_CURRENCY 7) ADVANCE_INFANTRY_TACTICS 8) ADVANCE_ASTRONOMY 9) ADVANCE_STIRRUP 10) ADVANCE_COMPASS 11) ADVANCE_DECIMAL_SYSTEM 12) ADVANCE_MECHANICAL_POWER 13) ADVANCE_MECHANICAL_CLOCK 14) ADVANCE_FLINTLOCK 15) ADVANCE_MACHINE_TOOLS 16) ADVANCE_MILITARY_ENGINEERING 17) ADVANCE_STEAM_ENGINE 18) ADVANCE_CONSCRIPTION 19) ADVANCE_SANITATION 20) ADVANCE_ELETROMAGNETISM 21) ADVANCE_REFRIGERATION 22) ADVANCE_RADIO 23) ADVANCE_TELEPHONE 24) ADVANCE_ROCKETRY 25) ADVANCE_COMBINED_ARMS 26) ADVANCE_PLASTICS 27) ADVANCE_CONTRACEPTION 28) ADVANCE_AUTOMATIC_RIFLES 29) ADVANCE_DEEP_BATTLE_TACTICS 30) ADVANCE_INTEGRATED_MOBILE_WARFARE 31) ADVANCE_JOINERY 32) ADVANCE_ANATOMY 33) ADVANCE_REPEATING_RIFLES 34) ADVANCE_PSYCHOLOGY 35) ADVANCE_EVOLUTIONARY_THEORY 36) ADVANCE_SEISMOLOGY 37) ADVANCE_IMMUNIZATION 38) ADVANCE_AGRO_INDUSTRY 39) ADVANCE_MOLECULAR_SYNTHESIS 40) ADVANCE_HIGH_STRENGTH_POLYMERS 41) ADVANCE_AUTOMOBILE 42) ADVANCE_INTERNET 43) ADVANCE_EQUAL_RIGHTS 44) ADVANCE_SUPERSTRING_THEORY 45) ADVANCE_WOUTER RE-NAMED: 1) AGRICULTURE TO PLOUGH 2) CONCRETE TO ENGINEERING 3) BALLISTICS TO COMPOSITE BOW 4) RELIGION TO ORGANIZED RELIGION 5) BANKING TO PAPER CURRENCY 6) AGRICULTURAL REV. TO CROP ROTATION 7) NAVAL TACTICS TO CHRONOMETER 8) DEMOCRACY TO CIVIL RIGHTS 9) ELECTRICITY TO ELECTRIFICATION 10) NAVAL AVIATION TO FLIGHT 11) TANK WARFARE TO MOBILE WARFARE 12) ADV. INFANTRY TACTICS TO ASSAULT INFANTRY TACTICS 13) ADV. NAVAL TACTICS TO STEEL 14) TOOLMAKING TO METAL WORKING 15) COMMUNISM TO SOCIALISM REMOVED: 1)MONARCHY 2)FASCISM 3)TECHNOCRACY 4)CORP. REP. 5)VIRTUAL DEM.
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Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted January 05, 2001 02:21
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The "Wouter" technology I must say has been invaluable in making my Alexander mod. I think you should keep it in . |
Locutus Prince Apolyton Borg Hengelo/Enschede, The Netherlands Nov 1999
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posted January 05, 2001 05:13
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ROFL! Yeah, that's an advance that will change the history of mankind forever  It allows you to build the Lazy Bastard unit  |
Pintello Warlord Deland, Florida b.02-15-99
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posted January 05, 2001 12:57
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Hi Wes,I have now taken a look at your newest Adv. Chart. It looks really good. The only problem that I can see is that it looks like you can get Railroad without Steam Engine. Also one of the Prerequisites for Railroad is Banking, but I can't find Banking on the Adv. Chart. It also looks like you can get Paper Currency without first getting Paper and that you can also get Printing Press without getting paper. I would suggest making this order change. To get Paper Currency you have to first get Printing Press. To get Printing Press you have to first get Paper. Maybe to accomplish this you could position Paper between Classical Education and Printing Press. Possibly instead of putting Feudalism as the second prerequisite for Paper Currency put Printing Press. That way Paper Currency would still be in the tech tree as a prerequisite for Economics. Another suggestion I would make is to put Banking right after Currency. I would then make Banks available with Banking instead of Paper Currency. I would advocate putting Banking and Banks so early because Bankers are metioned in a couple of Jesus' Parables indicating that they existed as far back in history as 2000 years ago, if not much further. If I had to guess, I would guess that the idea of banks and bankers was developed about the same time that currency became a common medium of exchange. The Banking change listed in the previous paragraph would also allow you to change the second prerequisite for Railroad from Banking to Steam Engine. This would eliminate the problem listed at the start of this post while still permitting you to get Industrail Revolution prior to Steam Engine, which is the historic order anyway. The Industrail Revolution was less dependent on Steam Power than it was Mechanical Power anyway. Hope my 2 cents worth helps. Timothy Pintello
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Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted January 05, 2001 15:21
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Pintello, Here's the thinking behind Banking. Banks go waaaayyy back, but I don't think that's what CTP2 meant with its building. It meant a modern styled bank. Those didn't really start until paper currency developed, which happened around 800 AD in China and 1300 in Europe, I believe. Only with credit and loans done with "funny money" instead of hard coin, did banks really take off and become the things we think of today. So that's why Banking has been replaced by Paper Currency.I like all your other linking ideas. |
Pintello Warlord Deland, Florida b.02-15-99
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posted January 05, 2001 17:11
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Hi Harlan,4 for 5 isn't bad! I know of a lot of professional football teams that would like that kind of record. More seriously though, thanks for explaining the reasoning behind the Bank Improvement. Once you explained the reasoning I can see where it makes good sense in the scheme of things that ya'll are trying to represent with Wes's Mod. Glad you liked my other ideas. Now if we can only get Wes to buy into them we will be set. :-) Regards, Timothy Pintello |
MrFun Prince United States, Iowa Nov 2000
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posted January 13, 2001 01:58
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Hey Wes - your advance list seems interesting.  Gives me some ideas for my own technology tree mod that I have made a rough draft of.  |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 13, 2001 03:34
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Here is the current list of new and altered advances. This one is pretty much final, except for the Future advances that Harlan and Charles are going to come up with. Those advances will got enable anything, however. They will look better than "Future Construction Tech 1", though. I also removed 5 techs from the game: Monarchy, Corp. Rep., Technocracy, Fascism and Virtual Dem. Soon I will post all the emails that I sent out discussing the advances chart with Harlan and Charles. It will enable you to see the development of the chart, and hopefully impress upon you just how good the chart is now, and consequently the immense historical knowledge that those two men have.#### NEW ADVANCES STRINGS #### ADVANCE_AGRO_INDUSTRY "Agro-Industry" ADVANCE_ARISTOCRACY "Aristocracy" ADVANCE_ASTRONOMY "Astronomy" ADVANCE_AUTOMATIC_RIFLES "Automatic Rifles" ADVANCE_AUTOMOBILE "Automobile" ADVANCE_CITIZENSHIP "Citizenship" ADVANCE_COMBINED_ARMS "Combined Arms" ADVANCE_COMPASS "Compass" ADVANCE_CONSCRIPTION "Conscription" ADVANCE_CONTRACEPTION "Contraception" ADVANCE_CURRENCY "Currency" ADVANCE_DECIMAL_SYSTEM "Decimal System" ADVANCE_DEEP_BATTLE_TACTICS "Deep Battle Tactics" ADVANCE_DOMESTICATION "Domestication" ADVANCE_ELETRO_MAGNETISM "Electro-Magnetism" ADVANCE_EQUAL_RIGHTS "Equal Rights" ADVANCE_EVOLUTIONARY_THEORY "Evo. Theory" ADVANCE_FLINTLOCK "Flintlock" ADVANCE_GERM_THEORY "Germ Theory" ADVANCE_HIGH_PRES_CONSTRUCTION "HP Construction" ADVANCE_HUMAN_RIGHTS "Perspective" ADVANCE_IMMUNIZATION "Immunization" ADVANCE_INFANTRY_TACTICS "Infantry Tactics" ADVANCE_INTEGRATED_MOBILE_WARFARE "Int. Mobile Warfare" ADVANCE_INTERNET "Micro-computer" ADVANCE_JOINERY "Joinery" ADVANCE_MACHINE_TOOLS "Machine Tools" ADVANCE_MECHANICAL_CLOCK "Mechanical Clock" ADVANCE_MECHANICAL_POWER "Mechanical Power" ADVANCE_MILITARY_ENGINEERING "Military Engineering" ADVANCE_MOLECULAR_SYNTHESIS "Molecular Synthesis" ADVANCE_OCEANOGRAPHY "Oceanography" ADVANCE_PAPER "Paper" ADVANCE_PLASTICS "Plastics" ADVANCE_PSYCHOLOGY "Psychology" ADVANCE_PUBLIC_EDUCATION "Public Education" ADVANCE_RADIO "Radio" ADVANCE_REPEATING_RIFLES "Repeating Rifles" ADVANCE_ROCKETRY "Rocketry" ADVANCE_SANITATION "Sanitation" ADVANCE_SOLAR_POWER "Solar Power" ADVANCE_STEAM_ENGINE "Steam Engine" ADVANCE_STIRRUP "Stirrup" ADVANCE_TELEPHONE "Telephone" ADVANCE_THERMAL_IMAGING "Thermal Imaging" ADVANCE_WHEEL "Wheel" ADVANCE_WOUTER "Locutus" #### RE-NAMED ADVANCES #### ADVANCE_AGRICULTURE "Plough" ADVANCE_CONCRETE "Engineering" ADVANCE_BALLISTICS "Composite Bows" ADVANCE_RELIGION "Org. Religion" ADVANCE_BANKING "Paper Currency" ADVANCE_AGRICULTURAL_REVOLUTION "Crop Rotation" ADVANCE_NAVAL_TACTICS "Chronometer" ADVANCE_DEMOCRACY "Human Rights" ADVANCE_ELECTRICITY "Electrification" ADVANCE_NAVAL_AVIATION "Flight" ADVANCE_TANK_WARFARE "Mobile Warfare" ADVANCE_ADV_INFANTRY_TACTICS "Assault Tactics" ADVANCE_ADV_NAVAL_TACTICS "Steel" ADVANCE_TOOLMAKING "Metal Working" ADVANCE_COMMUNISM "Socialism" ADVANCE_ADV_URBAN_PLANNING "Urban Planning"
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bladerunner Settler toronto, ontario, canada Jan 2001
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posted January 13, 2001 05:10
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I really like the your tech tree Wes. How can I incorperate it into my copy of call to power. do I need a file to download. If so where can I get it. Also just woundering why you took out corperate republic and virtual democracy? I also had some suggestions. You sould put the invention of the weel. Also you should add mathimatics which would lead to science that would eventually lead to astronomy. |
bladerunner Settler toronto, ontario, canada Jan 2001
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posted January 13, 2001 05:12
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oops I saw that the weel was in there. Sorry. |
bladerunner Settler toronto, ontario, canada Jan 2001
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posted January 13, 2001 05:14
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that should read wheel not weel. Man my typing sucks. LOL |
Starfighter08 Chieftain Luzern,Switzerland (GMT +1) Nov 2000
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posted January 13, 2001 05:19
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What happened to the governements you removed (I already saw that "Aristocracy" could replace "Republic")?Somebody mentioned "Imperialism" as a governement which I feel it's more like a doctrine than a form of gov. Does the "Paper Currency" mean that you leave "Banking" away completely? What happens to the E-Bank then? Just my two cents. PS: I'm indeed impressed by the historical knowledege of Charles and Harlan |
Pintello Warlord Deland, Florida b.02-15-99
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posted January 13, 2001 12:38
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Hi Wes,Your proposed new techs and renamed old techs look good. I look forward to seeing how they work out in you tech tree. I have just one question, what does the Locutus tech give you and what are its prerequisites?  Regards, Timothy Pintello |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted January 14, 2001 00:05
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In answer to a few questions... The government advances were left out because Wes noted astutely that the governments could be included in other Advances, like Aristocracy (Monarchy), or Nationalism (Republic) - thus saving about 10 advances that would otherwise enable governments only. Banks are included as Improvements (Buildings), but not Banking the Advance. Banks are available with Paper Currency, because the advent of paper currency and "instruments of credit" made modern international banking and trade financing possible. Mathematics isn't listed as a separate advance because the applications of mathematics are included all over the ancient and classical ages: Masonry, Engineering, Astronomy, etc. One of the most critical later changes in mathematics is included: Decimal Theory is Wes's title for the 'Arabic Numerals' notation system (actually originated in India), which made modern mathematical notation possible. Imperialism was indeed a government policy instead of a government, which is why it disappeared from the Tech Tree. I argued for an advance of Absolutism to enable Absolute Monarchies and a Versailles Wonder (A CtPII version of Philosopher's Stone: everybody likes you and you get embassies everywhere) but I don't think either will make the final cut - at least in this edition of Med Mod: The Next Generation Voyages Continuing Saga... |
bladerunner Settler toronto, ontario, canada Jan 2001
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posted January 14, 2001 01:47
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Sounds good. So what do i need to download to get this new tech tree. |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 14, 2001 13:08
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The tech tree will be included in the next Alpha text update at my webpage. Also, check out the Tech Tree chronology I just finished posting. It will answer a lot of questions you might have, as well as provide you with reading material for the entire rest of the day,  |
Kestrel Warlord Melbourne, Victoria, Australia Jul 1999
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posted January 15, 2001 02:01
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Wes,Your current tech tree (05 Jan 2001) looks excellent, incorporating many of the advances neglected by the standard offerings. As far as I can determine (from your advances chart) the sequence of your basic infantry units & advances works thus - ARCHER - (Enabled by Composite Bow) ARQUEBUSIER - (Enabled by Gunpowder) MUSKETEER - (Enabled by Flintlock) GRENADIER - (Enabled by Conscription) RIFLEMAN - (Enabled by Repeating Rifle) MODERN INFANTRYMAN - (Enabled by Automatic Rifles)
Please correct me if I have got this wrong... (I know the Med Mod is a "work in progress") Assuming that the Tech Tree of 05-Jan-2001 is accurate I would still be inclined to add the following extra military advance to your tech tree to better mirror the changes in tactics over last thousand years or so. Maybe this advances should be a 'simple' advances (i.e. requiring less research or "Cost in science points" than some of the other, more complex ones such as "Deep Battle Tactics") Bayonet. (& Infantry Drill) Advance : At the end of the 16th century foot-soldiers adopted a more flexible battle array and abandoned their closed ranks, initiating the line formation, which foreshadowed the extended order for infantry. The addition of the Bayonet to the Flintlock Musket in 1670 spelt the end of the Musketeer / Pikemen combination on the medieval battlefield. The Bayonet is widely recognized as being one of the decisive weapons of the 2nd millennium, both from the extra advantage it conveyed to the foot-soldier in close-quarter combat or when ammunition had run out, as well as from its psychological impact on the enemy. A line of disciplined advancing British infantry, bayonets drawn, screaming their battle cries in the 18th century struck fear in the hearts of the enemy and often caused the opposing ranks to break and run with nary a shot being fired. Such an advance should allow an "Infantryman" unit equipped with Flintlock & Bayonet (the unit should perhaps combine the best advantages of Pikemen & Musketers or slightly better attack & defense than a standard Musketeer) - Maybe this is what you intended with your "Grenadier" unit, but that is currently enabled by Conscripton. If "Grenadiers are the assault infantry of their age, and an elite unit" shouldn't they be enabled by something other than Conscription ? Reason ? In the middle of the last Millenium after the invention of smallarms Musketeers formed the bulk of an infantry regiment's soldiers. They usually outnumbering the pikemen two or three to one. They were armed with a smoothbore matchlock or flintlock musket and a sword. Their role was to weaken the enemy from a distance with fire power, prior to the pike block advancing to contact. When the pike block advanced they drew swords or used their muskets as clubs and advanced along with them. Prior to the development of the Bayonet a regiment's musketeers had no effective defence against enemy cavalry and depended on the "pike block" for protection against their charge. Pikemen were often held in reserve while the musketeers weakened the enemy with their firepower. When the pike moved forward to engage the enemy infantry it meant that the crucial point of the battle had been reached. Either the enemy looked to be ready to break and a determined charge would see them off or support was needed to reinforce the musketeers. In any event the pikemen had to be prepared to move forward, often through a hail of musketry, to come to grips with the enemy. The slow rate of fire and lack of bayonets meant that without pike support Musketeers were very vulnerable to cavalry attacks. Thus, it wasn't the development of the flintlock over the match-lock/harquebus or wheel-lock per se that revolutionised the infantry wwarfare of that period , but rather the bayonet (and the change in infantry tactics that went along with it). Also, whilst Conscription in Modern times was first employed by Napoleon in the Early 19th century (although there were the beginnings of Citizen Militias during the French Revolution, though not necessarily well trained), we did not really see en-masse conscription of a civilian populace until the advent of the First World War. Prior to this most armies were made up of professionals and eager volunteers in times of crisis. Traditionally conscript armies are generally less effective than professional or volunteer armies. Should Conscription therefore enable a slighter cheaper (and slightly less effective) infantry unit (e.g a "Conscript" or "Reservist" unit) which is available to be built at the same time as a professional infantry unit (whether Grenadier or Riflemen) ? This would allow players to build up small (more expensive) professional armies or alternately keep cheaper conscripts in reserve - as existing units or units that can be mobilised more quickly in time of war / peril. Perhaps the Conscript/Reservist Unit/s could also have an early analogue (enabled after Flintlock & Bayonet) & a later more powerful analogue (Enabled after the repeating rifle). Also (referring to your post in the other thread - dated Wednesday, January 03, 2001 ) regarding a discrete precursor advance for Pikemen - What about "Medieval Warfare" ?
Also (2), what about the Longbow which is also recognized as being one of the decisive weapons of the 2nd millennium ? The longbow, was a cheap, low-class weapon. It had a higher rate of fire than the crossbows of the period as well as a longer range as well as being much simpler and cheaper to produce. The English longbow broke the stalemate of medieval cavalry battles, the showers of heavy quarrels easily punctured the heavy plate armor of knight and foot-soldier alike. English use of the longbow decimated the French knights at the battle of Agincourt, allowing the English to defeat a vastly superior French force. (A turning point in warfare - The Longbow and the Pike basically spelt the end of the age of the Knight in Europe). The longbow remained the standard infantry weapon in the English army until the end of the 16th century when Smallarms arrived in a big way. Is there room for a Longbowmen Infantry Unit in CTP2 Med Mod II ? Maybe it is another Unit that could be enabled by an advance such as "Medieval Warfare". Happy idea sifting. Rgrds, Kestrel18 |
Kestrel Warlord Melbourne, Victoria, Australia Jul 1999
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posted January 15, 2001 02:20
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YET MORE on "The Bayonet & Infantry Drill" lifted holus bolus from www.britannica.com "About 1670 the bayonet was invented, causing pikes to be discarded and homogeneous infantry to be created throughout Europe (though the expression "to trail a pike" lingered for another century). Apart from predicaments when it had to form squares in order to confront attacking cavalry, infantry now fought in very long, thin formations. Throughout the 18th century a lively debate was carried on concerning the best ways to employ these formations, but basically each side organized its forces in two lines separated by perhaps 300 to 400 yards and moving forward one behind the other. Though the precise arrangements varied from one army to the next, inside each line the units were organized by platoon, company, and battalion. Advancing toward each other, each side would hold its fire for as long as possible in order to close range and obtain a better aim, and then, acting upon the word of command, the opposing lines would fire salvo after salvo into each other. The final step consisted of fixing bayonets and storming the enemy--although, since one side usually broke, actual hand-to-hand fights seem to have been rare.
The plug bayonet, as the first type of bayonet was called, had some serious defects; once it was inserted into the muzzle, the gun could not be fired, and if driven in too tightly, it could not easily be removed. Before 1689 a new bayonet was developed with loose rings on the haft to fit around the muzzle. This design was in turn superseded by the socket bayonet introduced into the French Army in 1688. This new bayonet had a sleeve that slipped over the muzzle and was held in place by a stud on the barrel that locked in a right-angled slot in the socket. The blade was normally triangular in cross section. With minor alterations, the socket bayonet remained the basic form. To maximize efficiency, Infantry drill was invented. Standards, often modeled after Roman ones, were introduced to help units align themselves, and tactical movements were carried out to the sound of trumpets, bugles, and drums--the latter an Oriental innovation apparently brought to Europe about 1500. In this age the military ideal was to achieve maximum reliability and efficiency by training troops to operate in a machinelike manner. This implied much tighter discipline and organization, which in turn required a shift toward the type of regular, professional forces that alone were capable of achieving them. The development of repeating firearms greatly reduced the combat value of the bayonet. Nevertheless, it was retained through World Wars I and II, though shortened into an all-purpose knife, equipped with a hand grip and carried in a scabbard when not affixed to a rifle." |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted January 15, 2001 04:09
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Kestrel, You make some interesting and informed points. However, I have to disagree with your comments about the Longbow, a very misunderstood weapon. These is a highly overrated weapon that not only wasn't one of the most important weapons of the last two millenia, but isn't even from the last two millenia. True, it was very effective in a few battles in France, but that was because of the element of surprise. Its overrated because of the general over attention to the history of England.The longhow has a much longer history. It was used widely in India way back (its included in my Alexander the Great scenario for instance). There is no technological difference between a longbow and any other composite bow, its just longer! The reason it wasn't more widely used is because of the incredible strength it takes to use such a bow- one needs many years of training, and typically kings didn't have the patience and the resources it took to invest in a type of soldier that wouldn't pay off for decades. This is one reason why its use didn't sweep Europe after Agincourt, or spread from India. The Longbow was a step up from a regular bow, but so was the Crossbow. And that bow was the real death knell of the Knight. So much so, there were repeated efforts to have it banned. It was cheaper to keep an army of crossbowmen, took much less training to use, and in its own yet slightly different way, was as effective as the longbow. This is why the crossbow did sweep Europe, when the longbow died out even in England after a relatively short time. The crossbow has a much more ancient history than people realise, too. It was invented by the Chinese, and was their standard archer type since the BCs. The Romans used the crossbow for a short time too, but its higher technological level left it forgotten during the Dark Age. The crossbow is definitely a key unit type and technology the game should have, not the longbow.
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 15, 2001 13:18
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As to the Flintlock and Musketeer, I am using the unit as having the bayonet. You could probably put a few advances in the game in this time period to picture the development of the firearm, but I only had room for a couple, and I picked what I thought the most important one was, or at least one that was as good as any other. I didn't happen upon any particular advance which signaled the development of the Grenadier, but it is a unit type needed in the game, and I put it with the best advance available at the time period where I needed something. Sometimes you can't find "exactly" the right thing at the right place, and other times you have to choose between gameplay and historical accuracy. The bayonet would probably have worked about as well as Conscription, but Harlan was insistent about Conscription needing to be in the game, so I chose that to put in the game, and that was the point where the Grenadier needed to go, so there you have it. |
Kestrel Warlord Melbourne, Victoria, Australia Jul 1999
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posted January 15, 2001 19:11
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Fair enough - I was basing the inclusion of those two weeapons / technologies based on my reading of the book :"Decisive Weapons: The Technology That Transformed Warfare" by Martin Davidson, Adam Levy wherere they claim the six were : THE LONGBOW (and the training of the commoners to use it as a feature of english society of that time) THE BAYONET (and the Infantry Drills that went with it) THE PANZER AND THE T-34 THE P-51 MUSTANG THE BELL 'HUEY' UH-1 HELICOPTER THE HARRIER But as you say opinions are (and will always be) divided on the subject and you can't include everything in CTP2 and gameplay is really the most important feature. Good Luck in your ongoing efforts. |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted January 15, 2001 23:22
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Kes, always check your sources. I'll wager any amunt that the author you cite is English/British. No other way could he list the longbow and the Harrier as "decisive weapons of history"! As to the bayonet, it was originally strictly a defensive weapon, as stated it enabled the musketeer to fight off charging cavalry. Attacking with the bayonet was a later development: the matchlock musket was so clumsy that even with a bayonet fixed, troops prefered to toss them aside and attack with a short sword, or 'hanger' which all infantry carried until late in the 18th century. Weapons drills for using, firing, and loading muskets were devised and perfected by Maurice of Nassau and Gustaphus Adolphus of Sweden early in the 17th century, for matchlock-armed infantry. Those firing drills took 42+ movements and in practice restricted each man to about 1 round per minute. Why? Because of safety considerations. Each matchlock has a glowing match hanging from it, spare matches on the man, and packets or containers of loose gunpowder all over him. This also meant that the matchlock formations had to be very loose: 3 - 4 feet for each man, so that you didn't set your neighbor to either side on fire or blow him and his powder charges up. By contrast, the mechanical lock musket, or flintlock, or 'fusil' to use the late 17th century term, allowed firing drills to be simplified so rate of fire went up to a sustained 2 - 3 rounds per minute and up to 5 - 6 rounds for a single "mad minute", and formations to be tightened up to the infamous "shoulder to shoulder" lines of the id-eighteenth century. Result: an effective doubling or tripling of firepower and the adoption of movement drills for the infantry company and battalion that turned them into real maneuver units instead of mere 'blocks' of pikes or muskets. The bayonet, despite all the ink spilled over it, was always mainly a psychological weapon. Larrey, the French surgeon to Napoleon's Guard, said that in 20+ years' service he rarely ever saw a bayonet wound. Statistics gathered by the Russians at Borodino, the Crimea, and the Turkish War of 1877-78 indicated that even in the Napoleonic flintlock smoothbore period bayonet wounds accounted for less than 3% of all casualties. Gunpowder was the killer: the bayonet was to scare them off or to inspire your own men to go forward in the face of enemy fire. On the longbow - crossbow thing, a couple of points: the longbow not only took long training and practice, it was not particularly effective against plate armor. Except at point-blank range, it was unlikely to penetrate. What made the English longbowmen effective was that they were trained not only as individuals but also as units, with a definite chain of command that had the ability to direct, control, and regulate their fire. This meant that they could deliver an effective "fire shock" against an enemy, switch to important targets as required, and sustain their fire insead of running out of arrows in the first flush of enthusiasm. It also meant that longbow units are going to cost to maintain: not only do they have to be trained, they have to work together under known commandes to develope those unit skills, and that requires that someone pay them for their time and to sustain their families. The crossbow, by contrast, is easy to train people on, but the steel-bow weapons of the late medieval period were very expensive to manufacture - spring steel ain't easy without modern metallurgical techniques, and they used relatively complicated metal trigger mechanisms as well. Consequently, at the level of CtPII (army), neither weapon has a definite superiority over the other, and the longbow has the advantage of being (for the period) easily identifiable with a single group/nation, while the crossbow remained largely a support weapon and has no particular modern identification with anything but William Tell. Sad, but true. |
Dale Prince Melbourne, Australia Dec 2000
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posted January 16, 2001 00:37
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I always thought the English Longbow (as opposed to other European longbows) used a yard-arm arrow and could punch a hold straight through a breastplate.------------------ Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Kestrel Warlord Melbourne, Victoria, Australia Jul 1999
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posted January 16, 2001 00:46
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Folks,I can accept all that you say about the Bayonet and the Longbow (and yes, those authors were British) and I can see good reason for not including them in the CTP2 Med Mod list based on all the other possible Units and Advances out there. But with respect to the Grenadier : "Grenadier - (late 16th century) soldier particularly selected and trained to hurl grenades. Exceptional strength and courage were needed for hurling the grenade, and accidents were not uncommon. Grenadiers earned higher pay, received special privileges, and were distinguished by their height, dashing uniform, and tall, mitre-shaped headdress (shako). Armed with heavy hatchets for chopping through barricades and other obstructions, they were employed particularly in siege and trench warfare. During the 18th century there was a gradual decline in the use of grenades, but grenadiers were retained as elite troops." Given that the Grenadiers were elite volunteers - why should they be enabled by Conscription ? |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted January 16, 2001 01:31
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Diodorus, I have to disagree about neither the crossbow or longbow having an advantage over each other, and your statement that this weapon was largely "merely a support weapon". Here's what Encyclopedia Britannica has to say (edited down from the www.britannica.com entry):Crossbow: The leading missile weapon of the Middle Ages, consisting of a short bow fixed transversely on a stock, originally of wood; it had a groove to guide the missile, usually called a bolt, and a trigger to release it. The crossbow, or arbalest, was an important technical achievement that enjoyed the further distinction of being outlawed (at least for use against Christians) by the Lateran Council of 1139. Its origins are obscure, but its earliest appearance in Europe was in the technologically advanced Italian cities of the 10th and 11th centuries. Despite the introduction of the English (or Welsh) longbow, with its quicker rate of fire, the crossbow continued its reign as the supreme hand missile weapon until, and even for a long time after, the introduction of firearms. In addition to its power, it owed its long success to its versatility (it could be fired from a reclining position or from behind a parapet) and its less bulky ammunition. The slower rate of fire (compared with the longbow) may also have been an advantage in some situations. Not until the late 15th century did it definitely give way to the harquebus. ---- A good entry, except for the sentence "its origins are obsure", which staggerly cuts out over 1000 well known years of its history. The effect is to present it as a weapon invented in Europe in the middle ages, which it clearly isn't! These are the kind of biases still common in historical writing, and the book on the the 6 most decisive weapons in history clearly shows this kind of bias. Its funny how some things in history are remembered or overemphasized and others forgotten, and strange how the longbow falls into this first category and crossbow in the latter. An example of a completely forgotten weapon: paper armor, which was preferred to metal armor in Asia through the end of the middle ages. Hard to believe, paper better than metal, but I'm not pulling your leg. If we were all Chinese, the tech tree would look very different. Also, the point mentioned in the Britannica entry that the crossbow was the supreme missile weapon long after the gun was created is a point that most people don't realize. Early gun weapons were so wildly inaccurate and inconsistent that usually only a smattering were included in armies, for psychological effect. If only we had a good Crossbow sprite...
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 16, 2001 09:41
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Ah, Harlan vs. Charles. I KNEW this was going to happen sooner or later. Can I be the referee, and say "Let's get it on!"? We need to get some examples here, guys. Either of you familiar with the makeup of armies in the Crusades period? How about the Spanish campaign against the Moors? Joan of Arc vs. the English? | |