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  Med-Mod: The nation surrenders

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Topic:   Med-Mod: The nation surrenders Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 16, 2001 05:34   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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one of the cool things that the ww2 scenario had was that when you captured the dutch capital, the whole nation surrendered

could we add this to the med mod, is the same or altered form??

Cannes
Chieftain
Copenhagen, Denmark
Jan 2001
posted January 16, 2001 06:07   Click Here to See the Profile for CannesClick Here to Email Cannes  send a private message to Cannes
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France surrendered when Paris was taken too.
skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted January 16, 2001 16:46   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
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I agree, this would be a nice addition. Thanks markos.
Dale
Prince
Melbourne, Australia
Dec 2000
posted January 16, 2001 17:04   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale Visit Dale's Homepage!
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France didn't surrender. Vichy France surrended. De Gaulle setup government in exile in England.

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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

WesW
apolyton.net/wes
Huntsville, Al., USA
b.02-15-99
posted January 17, 2001 08:57   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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I am wary of inserting this trigger into the game. It would seem to be giving an advantage to the human, who would know to go straight for the AI's capital city rather than having to conquer his entire empire.
This idea may be pretty accurate historically, especially in the early ages of the game, but I don't think the AI is set up to recognize that it must always protect its capital first and foremost.
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 17, 2001 12:20   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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perhaps it could be tweaked: instead of the capital city, a large percentage of it's cities

as a balance measure, you could have that the surrendered cities would have a larger than usual unhappiness due to conquest
(or even better implement the civ2 partizans feature!)

Chris B
Warlord
Canton, CT
Oct 2000
posted January 17, 2001 14:48   Click Here to See the Profile for Chris BClick Here to Email Chris B  send a private message to Chris B Visit Chris B's Homepage!
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Hears another, similar idea. Could you make an unhappy city automaticlly surrender to a invading army without a fight?
Dale
Prince
Melbourne, Australia
Dec 2000
posted January 17, 2001 22:14   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale Visit Dale's Homepage!
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It wouldn't be too hard to setup a MoveUnit handle so that when a unit moves next to a city it checks "surrenderability" (Like that word? I just made it up ) and if it matches criteria change city.owner to current player.

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Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Diodorus Sicilus
Warlord
Steilacoom, WA, USA
May 99
posted January 18, 2001 00:08   Click Here to See the Profile for Diodorus SicilusClick Here to Email Diodorus Sicilus  send a private message to Diodorus Sicilus
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A trigger to surrender if the capital falls is NOT a good idea: aside from the edge it gives the wetware player, it has dubious historical validity: British took both New York and Philadelphia in the American revolutionary War, and nobody surrendered. Napoleon occupied Vienna in 1805 and Berlin in 1806 but still had Austrian and Prussian forces in the field against him in both respective cases.
A better trigger would be an offer of surrender or a drop in Happiness based on the relative resources versus your opponent. I suspect this is already built into the game in some way: on the occasions when I have taken cities from an ai player, if the result gives me a substantial (33% or more, it seems) advanatge in numbers of cities over the ai, it requests a cease-fire. If the trigger for this diplomatic behavior could be linked to a "surrender reflex" on the part of individual cities or the civ as a whole, it would simulate the "collapse of will" you're looking for. For human players, the trigger should cause sudden catastrophic drops in Happiness in cities, especially those with enemy troops near them, and consequent revolts.
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