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  Med-Mod: Generals?

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Topic:   Med-Mod: Generals? Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 23, 2000 05:03   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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Wes, how about puting in Generals like in the Alexander and WW2 scenarios?
Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 23, 2000 12:47   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
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Does anyone know how to get these to work? i havent figured it out.

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History is written by the victor.

WesW
apolyton.net/wes
Huntsville, Al., USA
b.02-15-99
posted December 23, 2000 23:12   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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I left spaces in the newsprite text for the Alexander generals and the different Samurai from the Magnificent scenario, in case someone wanted to add them. Right now, I don't know how the AI is taught to use them. I also don't know about buiding them either.
I think that the generals are something better fitted to scenarios, but I left the option open in case we figure something out. If someone wanted to jump in and make this their pet project, then more power to you. There are certainly enough areas of the game for people to take an interest in developing.
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