Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  What file determines how far apart AI Settles?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   What file determines how far apart AI Settles? Format for Better Printing
Troll
Warlord
The Forum Fur Flyer USA
Jul 2000
posted March 12, 2001 07:11   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I am working on making a setup where I give all civilizations 40 settlers, then exclude settlers and urban planners, also alter risks.txt file to assure no one find any in ruins.

I want to make it so that ai wont build all 40 settlers within a space say a meant for 25 cities....

Could anyone tell me what file determines this distance?

Thanks

Yours in civin

Troll

------------------
Hebrews 11:1

Now Faith is the substance of things hoped for and things unseen

Steve5304
Prince
Racine ,WI USA
Jan 2001
posted March 15, 2001 01:18   Click Here to See the Profile for Steve5304Click Here to Email Steve5304  send a private message to Steve5304 Visit Steve5304's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
Go buy Europa-Universalis the AI in that one is really good.
Troll
Warlord
The Forum Fur Flyer USA
Jul 2000
posted March 15, 2001 06:26   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Steve5304 on 03-15-2001 01:18 AM
Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
Go buy Europa-Universalis the AI in that one is really good.


Well...THE ONLY Game I ever had any success with proposals was when I play a 2 city per civ game...then I got all the proposals I wanted maybe 90%...

I will continue to tweak maybe finding a decent or "acceptable" medium?

Troll

------------------
Hebrews 11:1

Now Faith is the substance of things hoped for and things unseen

Skeeve
Warlord
Washington Township, NJ USA
Mar 2001
posted March 15, 2001 10:48   Click Here to See the Profile for SkeeveClick Here to Email Skeeve  send a private message to Skeeve
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Troll... I found an answer to your question about how to get the AI to space cities further apart.

It was on the CTP2/Suggestions Board in the "Things to include in patch2" thread. (I think that was the name). It's the biggest thread on the board, so you cant miss it. (about 78 messages).

(Reading through those messages will take a while, though).

------------------
My reach exceeds my grasp!

Steve5304
Prince
Racine ,WI USA
Jan 2001
posted March 15, 2001 13:01   Click Here to See the Profile for Steve5304Click Here to Email Steve5304  send a private message to Steve5304 Visit Steve5304's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
good luck then troll
Hannibal Ad Portas
Chieftain
IOW UK
Feb 2001
posted March 15, 2001 14:06   Click Here to See the Profile for Hannibal Ad PortasClick Here to Email Hannibal Ad Portas  send a private message to Hannibal Ad Portas
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Troll

open stratgy.txt,look at a line near the bottom of each strategic state
it will look like this

// minimum distance between settled cities
// (eg. new cities must be founded atleast 2 cells from nearest cities collection border)
MinSettleDistance 4

// cells with settle scores below this threshold will not be used
MinSettleScore 600

//
if you check out terrain.txt you will find each tile has a value used to determin if its a good place to settle.hope this solves it for you.

Hannibal

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site