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Topic: Diplomod 3.3 and AI |  |
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herwin Settler Sunderland, UK Jan 2001
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posted March 06, 2001 13:08
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Does diplomod 3.3 reflect Richard Myers's comments that were posted here? |
Dale Prince Melbourne, Australia Dec 2000
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posted March 06, 2001 19:41
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In what sense? I've read through all the comments relating to AI and diplomacy, and implemented what I see as necessary to bring some intelligence and thought to it. But what specifics were you thinking of?------------------ Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
herwin Settler Sunderland, UK Jan 2001
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posted March 07, 2001 03:10
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quote:
 Originally posted by Dale on 03-06-2001 07:41 PM In what sense? I've read through all the comments relating to AI and diplomacy, and implemented what I see as necessary to bring some intelligence and thought to it. But what specifics were you thinking of?

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Richard had identified some bugs in the Activision implementation. Are those fixed in diplomod 3.3?--I'm interested in whether diplomod 3.3 addresses known problems other than the lack of diplomatic interaction between AIs so that it is a suitable default configuration. Otherwise, I might as well play SMAX until Civ3 comes out. Thanks, ------------------
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Dale Prince Melbourne, Australia Dec 2000
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posted March 07, 2001 03:17
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Some of the problems with diplomacy are hard-coded problems. IE: the research pact bug. I have tried to counter/elliminate as many as I could, as well as try to enhance the diplomacy activities of the AI. Unfortunately there are some that I can do nothing about. IE: the pay-for-advance bug.------------------ Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
herwin Settler Sunderland, UK Jan 2001
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posted March 08, 2001 12:02
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quote:
 Originally posted by Dale on 03-07-2001 03:17 AM Some of the problems with diplomacy are hard-coded problems. IE: the research pact bug. I have tried to counter/elliminate as many as I could, as well as try to enhance the diplomacy activities of the AI. Unfortunately there are some that I can do nothing about. IE: the pay-for-advance bug.

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I'm currently running with diplomod 3.3. I'll report any serious problems. Wish me luck! |