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Topic:   Very (too) nice AI? Format for Better Printing
Gwap
Chieftain
Largs, Scotland
Jan 2001
posted February 06, 2001 09:43   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to GwapSend a Message to UIN: 108363510
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I am currently playing at Very Hard on Gigantic with 8 Civs.

Ok, now there are 7 civs, because those nice Australians gave me all their cities when I asked them nicely.

Running


    // Dale's diplomacy script to make AI do diplomacy with itself.
    //
    // Modified to include BlueOrange's FRENZY AI script.
    //
    // Version 2 - 14-Jan-2001


Am I alone in thinking this a bit too nice? who of you would happily give away all his cities (will the game allow you to do that???)

Is this fixed in version 3?

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted February 06, 2001 13:42   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
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The version 3.2 final has fixed this problem. They don't give you $&^# now And that's a good thing
Dale
Prince
Melbourne, Australia
Dec 2000
posted February 06, 2001 17:44   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale Visit Dale's Homepage!
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Yeah, you can't get squat.

Also, I put in special code so if it sees it's Omni on the other side of the screen it won't even give him maps.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Gwap
Chieftain
Largs, Scotland
Jan 2001
posted February 12, 2001 11:44   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to GwapSend a Message to UIN: 108363510
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Thanks. I think I'll be installing that

Another thing I recently noticed. They ask me money for improvements.

But I guess that the "I give you advance and you give me money" whereby the money never arrives is a hardcoded "feature"?

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted February 12, 2001 13:57   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
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I figured that you tried to screw me Dale I still haven't had them give me anything, the AI must just hate me even if I've fallen off the pace or if I'm leading the pack... so I've said screw them. Here comes my tanks..... That'll teach them.

The vendictive ruler

Dale
Prince
Melbourne, Australia
Dec 2000
posted February 12, 2001 16:30   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale Visit Dale's Homepage!
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Don't ya wish you could code slic for individual users? You could put in all sorts of traps and stuff to trigger depending on who was playing. Now THATS evil!

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Gwap
Chieftain
Largs, Scotland
Jan 2001
posted February 14, 2001 07:07   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to GwapSend a Message to UIN: 108363510
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I'm sure that if Firaxis keep half an eye on this forum they are bound to put an easter egg or two in for several of us in Civ3

(if(Apolyton_member){
disable_bugs();
}


AllenJ
Settler
Zagreb, Croatia
Nov 2000
posted February 14, 2001 13:33   Click Here to See the Profile for AllenJClick Here to Email AllenJ  send a private message to AllenJSend a Message to UIN: 104429835
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I'd say rather
if (apolyton_member) {
disable_bugs();
}
Dale
Prince
Melbourne, Australia
Dec 2000
posted February 14, 2001 18:17   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale Visit Dale's Homepage!
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Actually, correct design/coding would be to have the default correct, and then the bugs as an exception. Eg:

if(!(player[0] == APOLYTON_MEMBER)) {
EnableBugs();
}

But others you could have are:

code:

if(player[0] == Dale) {
AddGold(player[0], 1000000000);
}

if(player[0] == Dale) {
GiveAdvance(player[0], ADVANCE_TANK_WARFARE);
}


Though it would spoil the game.

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Gwap
Chieftain
Largs, Scotland
Jan 2001
posted February 16, 2001 05:05   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to GwapSend a Message to UIN: 108363510
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Hmm, I thought the game already did that, but with the assumption that all players were called Dale

------------------
Nostalgia isn't what it used to be

Steve5304
Prince
Racine ,WI USA
Jan 2001
posted February 17, 2001 15:27   Click Here to See the Profile for Steve5304Click Here to Email Steve5304  send a private message to Steve5304 Visit Steve5304's Homepage!
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Dale whats the big idea with the "Nader" Personality.Please Explain this one and why isnt there a Bush/Gore personality?
David Murray
Warlord

Dec 2000
posted February 18, 2001 08:32   Click Here to See the Profile for David MurrayClick Here to Email David Murray  send a private message to David MurraySend a Message to UIN: 35528855
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quote:

Originally posted by Steve5304 on 02-17-2001 03:27 PM
Dale whats the big idea with the "Nader" Personality.Please Explain this one and why isnt there a Bush/Gore personality?

The writing team for CTP2 were liberal-minded...you can tell it if you read through the great library...why do I know? As they say, it takes one to know one.

The best bit of CTP2 *must* be the great library--it's very informative and it is also a great read, truthful, historically accurate and in many cases up to date...I think it's one aspect of the game no one has ever really bothered thinking about.

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