Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  cost cutting

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   cost cutting Format for Better Printing
Narishma
Settler

Jan 2001
posted January 16, 2001 16:53   Click Here to See the Profile for Narishma   send a private message to Narishma
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This weekend I went in and cut the costs of just about everything by half. Basically, I dropped the production cost of all buildings and units by half. Wonders and tile improvements I kept the same.

This was partially because I've always felt that production time was always too high, but also to see what the AI did.

After playing through around 100 turns (with no other modification) on Very Hard I've noticed that the computer does a little bit better. All of the computer nation's cities are defended with a decent amount of units (5-12). There are also units wondering around and going after cities. These units tend to be fairly small, but not overly so (usually around 5).

The computer also seems to be using navy. One of the nations built up a fairly large navy of tiremes (al la Greece vs Persia) and invaded me. The remarkable thing was that their first strike the turn after they declared war was to decimate my small navy (I had been been fighting a land war elsewhere) and then ACTUALLY LAND TROOPS and take two of my lightly defended cities. It suprised me when three longships arrived together and all unloaded troops.

Soon Ship of the Lines started showing up and controlled the seas before I developed and built Ironclads. Furthermore, the computer quickly reinforced the cities that it had taken with more units so that I had to launch a decent offencive to take them back.

The main point of this, I guess, is that the AI both started using larger groups and started using navy and naval transports with nothing more that dropping production costs.

The AI is still rather stupid and falls for easy tricks and will not attack if it is being defeated. I have not played far enough through yet to see what it does with air units and carriers, but if I find time this week I will keep playing through.

-Narishma

MrFun
Prince
United States, Iowa
Nov 2000
posted January 16, 2001 19:23   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Very interesting!

Do let me know of your progress, since if this works, it could be one of the more simple modifications to improve AI, even though it's not actually located in the AI directory.

Of course, it doesn't mean that this should be used exclusively - I have implemented other people's ideas as well.

XMon
Chieftain
Tampa, Florida
Sep 2000
posted January 16, 2001 20:19   Click Here to See the Profile for XMonClick Here to Email XMon  send a private message to XMon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I am so glad you tried this! I was considering doing this as well after I finished my current game. I wondered if actually having more units at it's disposal might change the behavior of the AI. It seems to me that CTP2 (as compared to C:CTP) is far slower in producing units and in gaining advances. In CTP I could field much larger forces than I can in the CTP2 game I'm currently playing, with roughly the same amount of cities on the same spot on the tech tree.

I have noticed the AI doing things that others here complain that it will not do. For example, in my game the Polynesians have always been very active in launching naval assaults against the Welsh (both civs being very aggressive about settling all the little islands) and the Indonesians have also started doing this as well. They DO NOT stack boats well except for subs and they DO NOT conduct naval bombardment as well as CTP1 did but they DO load tanks and artillery on transports and land them on small islands to capture the city. And they also DO NOT use aircraft on carriers. Maybe if given the resources to build a proper military then they will use the units a little better.

Yes, MrFun, hopefully this is a simple modification (like giving the AI more time) that will show significant improvement. Keep us posted Narishma.

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site