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Topic:   Experience with AI Format for Better Printing
Gwap
Chieftain
Largs, Scotland
Jan 2001
posted January 12, 2001 04:44   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to GwapSend a Message to UIN: 108363510
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Ok, This could perhaps help someone studying to "fix" the AI:

Playing Gigantic world on Hard with 6 Civs.
I hold about 10-12 cities on one reasonable sized island (shared with other civ). Am at war with a third civ (in fact, they sneaked me without formal declaration of war). Now, yesterday evening, they actually landed a settler accompanied by an infantryman off a longship in the middle of my cities. Not a clue where they thought they were going, because all the room left open is marsh, tundra or otherwise rubbish.

But it did land a protected settler.

And the protection didn't help

------------------
Nostalgia isn't what it used to be

ACOLKitty
Warlord
With my lips firmly planted on Ming's ass.
Nov 2000
posted January 12, 2001 23:29   Click Here to See the Profile for ACOLKitty   send a private message to ACOLKitty
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I have seen this quite a bit. In one of the files there is a code that tells the AI to protect settlers with another unit.

It doesn't do it in the beginning but starts about the same time when longships appear.

My last game the Koreans and Persians tried to cross my land with units, I would attack and find a settler as the second unit.

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