Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  Sea City sprite bug observations

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Sea City sprite bug observations Format for Better Printing
kaan
Chieftain
Denmark
Mar 2001
posted April 09, 2001 16:26   Click Here to See the Profile for kaanClick Here to Email kaan  send a private message to kaan Visit kaan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It seems that this bug has nothing to do with age.txt citystyle.txt or agecitystyle.txt because it appears only when nano assembly is discovered (and that is also the tech that enables sea engineer). if you change the tech required for sea engineer the bug still only appears with nano assembly. does anyone have any idea how to fix this?

how to try it out:

start a new game with no mods.
goto scenario editor and give yourself virtual democracy (diamond tech).
give yourself two sea engineers and use one to build a sea city right away.
goto scenario editor and give yourself nano assembly.
build the second sea city and see the difference.

-klaus

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 10, 2001 03:08   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I knew it that it has to do with some of the techs. I in CityMod the bug appears also in the diamond age but it is age six not five.

-Martin
[This message has been edited by Martin Gühmann (edited April 10, 2001).]

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 12, 2001 13:30   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Now I tried it. I moved the undersea tunnels to an extra advance. Therefore the problem doesn't lie in the advance.txt, in the unit.txt either. It has to do with the undersea tunnels. If you replace enabling advance of undersea tunnels by another advance, nano assembly won't cause the problem anymore, but the undersea tunnel enabling advance.

-Martin

kaan
Chieftain
Denmark
Mar 2001
posted April 13, 2001 13:16   Click Here to See the Profile for kaanClick Here to Email kaan  send a private message to kaan Visit kaan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
well i did some experimenting with tileimp.txt and i found out that if you remove the terraintypes kelp and reef from underwater tunnels the bug is gone !!!!

as a side note: it doesnt matter what tilesetindex you use for undewater tunnels, i set them to 400 instead of 500 and it still display correctly.

well thats a day gone with finding that out ;-)
ill continue tomorrow.

-klaus

Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted April 13, 2001 16:58   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Klaus: I wasn't able to remove the bug. How did you it exactly? I removed TERRAIN_WATER_KELP and TERRAIN_WATER_REEF from undersea tunnels the effect is that every city that is build on theese terrains isn't effected by the bug. On other terrains the bug still appears. I also saw that a undersea tunnel put next to a ocean city on a kelp is directed to the city, but the city itself is not on an undersea tunnel.

There is another idea the problem can also be located in the terrain.txt, but I have no proof only the hint that gives me the behaviour of the seacities.

A reply to a side note: Actual every road type use something like 17 or 18 single tilesetindices, not only the one that can be found in the tileimp.txt.

-Martin

kaan
Chieftain
Denmark
Mar 2001
posted April 13, 2001 18:04   Click Here to See the Profile for kaanClick Here to Email kaan  send a private message to kaan Visit kaan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
hmmm you are right about that, that is strange, ill look at it tomorrow
Martin Gühmann
Warlord
Berlin, Germany
Mar 2001
posted May 09, 2001 10:25   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Now I tried the same thing with FixMod. The bug appears also there FixMod doesn't fix the problem. We thougt it is a bug related to the diamond age. But the real bug could be called undersea tunnel bug, because every seacity built on a tile on that a undersea tunnel can't be build is not affected by this bug. It seems that a abilty of building a undersea tunnel on a sea tile turns this sea tile into a land tile.

We were all cheated by the cheat editor.

-Martin

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site