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Topic: inventing the wheel for the third time (locutus?) |  |
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kaan Settler Denmark Mar 2001
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posted March 30, 2001 04:02
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to prevent that i go about fixing stuff that is already fixed i would like to hear about bugfixes that are not in this list. - The AI rarely clean up pollution even if it is ecotopian, fixed. - Sea city sprites bug fixed. - Mayors (and the AI) dont use entertainers to cure unhappines, fixed like described in ../../Forum47/HTML/000063.html?2 by richard. - Increased the number of special units the AI will build like suggested in diplomod. - Increased the AI timeslice mostly like suggested by MarkG in ../../Forum44/HTML/000082.html?20 - no warning when somone begins building Aristotles Lyceum, fixed as described in ../../Forum44/HTML/000282.html?1 by Locutus. - tank can enter cargo helicopter bug fixed as described in ../../Forum44/HTML/000120.html?3 by Rebel Rick - fixed some citynames for the Vikings, specially Stavanger that appeared twice. - Hotseat and PBEM buttons enabled, warning: no human-human diplomacy support. cant remember where or who but it was in the forum somewhere. - remove building from buildque when wonder that gives free buildings in all cities is build, fixed.
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Locutus Prince Apolyton Borg Hengelo/Enschede, The Netherlands Nov 1999
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posted March 30, 2001 06:06
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Well, as you can read in the Multiplayer forum I'm working on fixing the no human-human diplomacy problem with PBEM and Hotseat (it's been a while since I lasted posted an update, but I'm still working on it and it's beginning to shape up quite nicely, if I may say so myself). It doesn't seem like you're trying to reinvent the wheel with any of these points. |
kaan Settler Denmark Mar 2001
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posted March 30, 2001 07:12
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nice to know, i was planning on working something out with that human- human diplomacy, but since you are already on the case then ill focus elsewhere :-) | |