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Topic: help on easymod3.3 |  |
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RalphTheMouth Settler CH-8820 Wädenswil Mar 2001
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posted March 21, 2001 06:56
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having problem with starting easymod3.3 for CTP2 (i start it out of the topmost directory of CTP2 and getting the message: error reading civpaths.txt.Anybody can help? Thanks & regards RalphTheMouth |
Paul Emperor Zwolle, The Netherlands Mar 99
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posted March 21, 2001 07:20
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As far as I know Easymod only works with CTP1. |
RalphTheMouth Settler CH-8820 Wädenswil Mar 2001
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posted March 21, 2001 12:06
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quote:
 Originally posted by Paul on 03-21-2001 07:20 AM As far as I know Easymod only works with CTP1.
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Hi Paul Thanks for your quick reply. Do you have any suggestion/idea how I can make my own units (easily) without having to patch 150 text-files? I tried this allready, but I allways got a message, that this unit is missing in some Database!? Thanks a log RalphTheMouth |
Immortal Wombat Warlord UK Dec 2000
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posted March 21, 2001 13:13
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quote:
 Originally posted by RalphTheMouth on 03-21-2001 12:06 PM Do you have any suggestion/idea how I can make my own units (easily)
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Not necessarily easily, but you need to edit: default/gamedata: units.txt, uniticon.txt, newsprite.txt english/gamedata: gl_str.txt Ben
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Chris B Warlord Canton, CT Oct 2000
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posted March 21, 2001 21:51
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What helps me is using the text edxiting software editplus, which counts lines helps you organize and save your files. You can get it at locutus's website. |
RalphTheMouth Settler CH-8820 Wädenswil Mar 2001
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posted March 31, 2001 05:35
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Hi BenThanks for your info. It worked out very fine. Can you tell me, what the various entry's mean in the units.txt. How can a unit attach in the same turn more then once, if there are some movement points left? Thanks a lot RalphThe Mount quote:
 Originally posted by Immortal Wombat on 03-21-2001 01:13 PM Not necessarily easily, but you need to edit: default/gamedata: units.txt, uniticon.txt, newsprite.txt english/gamedata: gl_str.txt Ben
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