Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  How to Modify City Graphics?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   How to Modify City Graphics? Format for Better Printing
Hassan
Settler
Sugar Land, TX, USA
Mar 2001
posted March 14, 2001 02:46   Click Here to See the Profile for HassanClick Here to Email Hassan  send a private message to HassanSend a Message to UIN: 15229029
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm really new at modifying CTP Data(but not civ data!), and I can't find a good explanation of how to modify City sprites in CTP II. The Diamond Age Cities suck, IMO, and I'd just prefer to replace them with the genetic age sprites. Can anyone tell me how to go about this? (Also, can you point me in the right direction, concerning outright creation and implementation of City sprites?) I'm experienced with sprite editing but I'm confused with all the files w/ CTP II.

-Eric (Hassan)

Immortal Wombat
Warlord
UK
Dec 2000
posted March 14, 2001 15:55   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal Wombat
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
You can either edit the sprites by taking screenshots, or somehow else and remaking the sprites as city sprites like units, but a simpler way would be to change the text document to use gentic age sprites instead of diamond ones. Copy/paste the genetic age sprite identification into the diamond age block.
I'm sure someone else could explain this better...
Hassan
Settler
Sugar Land, TX, USA
Mar 2001
posted March 15, 2001 02:14   Click Here to See the Profile for HassanClick Here to Email Hassan  send a private message to HassanSend a Message to UIN: 15229029
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've already edited the text to make Diamond Age look like the genetic age. It was really easy, but I don't understand where to find the sprites, and where to put them once I make them. I want the remake the Genetic Age sprites to difrentiate between the Diamond and Genetic Ages in a more subtle way. ie: such as makeing red Diamond Age cities...
Immortal Wombat
Warlord
UK
Dec 2000
posted March 15, 2001 12:34   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal Wombat
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The sprites are all in: call to power2/ctp2 data/default/graphics/sprites
however, there is no way to edit these files, so you will have to re-make them from scratch. You will probably have to take screenshots and cut out the bits you want, then make them into sprites again using the spritetool.
I'm not exactly sure of the details of this process, as the documentation is primarily for units, but the readme from the spritetool download should give more help.
OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted March 15, 2001 17:11   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Also in the database under graphics are the images already cut out just need to be resized and added into a spr file. The link is #>

Martin Gühmann
Settler
Berlin, Germany
Mar 2001
posted March 19, 2001 16:03   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
You can put the cities on an pure black terrain usual I do this.

Just add these lines to the terrain.txt in ..\ctp2_data\default\gamdata\ folder:


TERRAIN_SPECIAL3 {
TilesetIndex 27
Icon ICON_TERRAIN_DESERTS
InternalType: Special
CanDie
GLHidden

EnvBase {
Score 10
Food 0
Shield 0
Gold 5
Defense 0
Movement 200
Freight 100
DeadFood 0
DeadShield 0
DeadGold 0
}

EnvCity {
Score 0
Food 10
Shield 15
Gold 15
Movement 50
Freight 50
}

EnvRiver {
Score 30
Food 5
Shield 5
Gold 5
Movement 50
Freight 50
}

MovementType: Air
MovementType: Land
}

############################################################

Than you can screencapture the city graphics.
It easy to separate them from pure black terrain. And there is no need to resize them they have the correct size. Just put the screenshots into an sprite file but do not foreget the shadows. If you want to make red diamond sprites foreget the images in Apolyton database. Harlan gave us only the city graphics of CTP1 and his own graphics for castle and pyramid style but he foregot graphics for the industrial age.

-Martin

Hassan
Settler
Sugar Land, TX, USA
Mar 2001
posted March 21, 2001 22:22   Click Here to See the Profile for HassanClick Here to Email Hassan  send a private message to HassanSend a Message to UIN: 15229029
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No, I meant I was going to make red Genetic Age Cities to represent the Diamond Age... That's OK though, I was intending on taking my own screen captures. I want to thank you all for helping me with this. I won't be modifying the graphics this month, but by mid to late April, I'll probably have found the time to edit the graphics. I'll post a message on the forum once I begin my modifications.

-Eric (Hassan) McIntyre

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site