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Topic:   Increasing Maximum City Size Format for Better Printing
Troll
Chieftain
The Forum Fur Flyer USA
Jul 2000
posted February 25, 2001 16:30   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
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Here is what dennis_caver had to say...on this particular subject:

The max city size was shipped at 60. One issue with
this is that the Hospital city improvement does not
increase max city size as stated in both manuals.
So add a max city statement for Hospital in buildings
.txt and adjust arcologies and aqua filter.
I recommend the following max city sizes to get to
a max of 102.

Initial 18

Aqueduct 14 (N/C)
Hospital 17
Arcologies 25
Aqua filter 28

Also one will have to adjust the 'overcrowding'
parameter for each transition. For instance, I adjusted
them so that a little 'red growth' remained after each
transition after city size 19. (Except body exchange)
Note: This includes adjusting 'Drug store' and '
Incubation center'.

Dennis


Ok..I adjusted the overcrowding of each size improvement..by 2

Starting with Aqueduct..I left alone per your direction..then I added 2 to Hospital,Arcologies,Aqua Filter, Drug Store & Incubation..but NOT Body Exchange!

I hope this works and By the way..I Thank you so much because there are some of us folks out here who are not happy with CTP:2..shipped version..and I am not a "MODDER"..like the great folks that post scenarios..(Although I hope to attempt one soon one day!!)

I just enjoy tweaking some parameters here and there..to allow me some different fun with the game!!!

Troll

------------------
If they call an orange an orange, why don't they call a banana a yellow?-Christopher Lloyd-Taxi

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dennis_caver
Chieftain
Beaverton, OR
Jan 2001
posted March 01, 2001 14:14   Click Here to See the Profile for dennis_caverClick Here to Email dennis_caver  send a private message to dennis_caver
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Mr Troll,

You might have to adjust the 'overcrowding' a little more
but otherwise sounds good. The cities larger then 72 are
hungry all the time.

Spelelunkers forever,

Dennis

Troll
Chieftain
The Forum Fur Flyer USA
Jul 2000
posted March 01, 2001 19:49   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
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quote:

Originally posted by dennis_caver on 03-01-2001 02:14 PM
Mr Troll,

You might have to adjust the 'overcrowding' a little more
but otherwise sounds good. The cities larger then 72 are
hungry all the time.

Spelelunkers forever,

Dennis

Perhaps..I could alter what food silo does..or cornucopic vats..are suppossed to prevent starvation??

I will report what I can find!!

scorpio10
Settler
Laramie, WY, US
Dec 2000
posted March 31, 2001 05:08   Click Here to See the Profile for scorpio10Click Here to Email scorpio10  send a private message to scorpio10
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I don't know if anyone is still messing around with this, but I've had some success with increasing city sizes without altering the overcrowding info for hospitals, etc... I posted earlier in one of the forums, but here's the gist of what I did:

--> I finally got my game to allow the cities to grow beyond 60 by making some changes in the citysize0.txt file. In the last two city entries I increased the value for the BaseMaxPop setting and then changed the MaxPopulation setting for the last city entry. Changing the workers category seems to decrease the city's productivity, so I stopped messing with that for the time being. <--

I just performed a test in cheat mode, producing all of the pop-related buildings in a city and checking growth and food at every size the editor would allow. My city was still growing (slowly) at size 200 (when the editor stopped allowing me to increase the city size). I think the only reason I had enough food at that point was due to some modification I'd made to the tile improvements, but it looks like these changes allow a city to grow to whatever size the food source can support. I'm at 200+ and still growing...

Martin Gühmann
Chieftain
Berlin, Germany
Mar 2001
posted March 31, 2001 06:00   Click Here to See the Profile for Martin GühmannClick Here to Email Martin Gühmann  send a private message to Martin Gühmann
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It is also not aproblem to make cities +200 by cheat editor you just need to modify these lines in scenarioeditor.ldl:

Pop:CTP2_SPINNER {
# MDS 08/2000
# int xpix 70
# int ypix 112
int xpix 58
int ypix 63
int widthpix 90
int minxval 0
int maxxval 20000
int incxval 1
int xval 1
string statustext "str_SE_PopSpinner"
string tipwindow "str_SE_PopSpinner"
}

Now I am able to create cities with a pop of 20000.

-Martin

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