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Topic:   Help with EnableAdvance for units Format for Better Printing
Steph
Settler
Mazamet, France
Dec 2000
posted February 24, 2001 13:40   Click Here to See the Profile for StephClick Here to Email Steph  send a private message to Steph
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I have added all the units to my mod (I have about 150 units), and made a new tech tree.
At first, I thought I will use two advances to enable some units. This way, Atomic bomb would require only fission, nuke fission and rocketry, ballistic subs fission and submarine warfare, etc.
I am currently implemting my tehc tree in the game. And it doesn't work! If if use several EnableAdvance lines in my units.txt file, the game loads fine, but only one of the avdance is taken into account.
Any idea?
XMon
Chieftain
Tampa, Florida
Sep 2000
posted February 24, 2001 23:02   Click Here to See the Profile for XMonClick Here to Email XMon  send a private message to XMon
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To do that you will probably have to create new advances. Make up one new advance which will enable the "ballistic sub" and have the pre-requisites for that advance be 1) fission and 2) submarine warfare. I believe that advances can require two pre-requisite advances but, apparently, units cannot.
Steph
Settler
Mazamet, France
Dec 2000
posted February 25, 2001 03:54   Click Here to See the Profile for StephClick Here to Email Steph  send a private message to Steph
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That's what I thought... But if I use this method, I will have a LOT of techs. I already have about 200. Is there a limit?
Immortal Wombat
Warlord
UK
Dec 2000
posted February 25, 2001 15:20   Click Here to See the Profile for Immortal WombatClick Here to Email Immortal Wombat  send a private message to Immortal Wombat
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There is no limit to techs or units. Wonders and buildings are limited to 64 I think.
Steph
Settler
Mazamet, France
Dec 2000
posted March 04, 2001 04:10   Click Here to See the Profile for StephClick Here to Email Steph  send a private message to Steph
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I'm not sure about the no limit for units. I think sprites are limited to 200, thus limiting the nb of units (except if youn use the same sprites)

I know using to advances as prerequesite for a unit can't be done with the unit.txt file only. Can it be done with SLIC?
Like unit is buildable only if player has a given tech?

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted March 05, 2001 00:09   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
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Some people have gone ahead and made it so that it is possible only to build a unit if there are proper buildings in the city... so I can't see why checking for a tech would be any different... not that I'm strong in slic coding.
WesW
apolyton.net/wes
Huntsville, Al., USA
b.02-15-99
posted March 05, 2001 05:01   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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From what I can tell, the multiple preqs for units works, it is just that the unit becomes available if you have "any" of the preqs, rather than all of them, as you think it would.
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