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Topic: Where are the Patrol Boats? |  |
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HisMajestyBOB Settler VA, USA Jul 2000
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posted February 02, 2001 20:15
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Where is the file where I can edit the patrol boats? I looked in 'ctp2_data\default\gamedata\units' but didn't find it.------------------ Long live the King! |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted February 02, 2001 21:18
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What do you want to edit? the characteristics are found in ctp2_data/default/gamedata/units.txt. The sound files and tgas are found in uniticon.txt. Other than that, there is the info about the units in the english/great_library.txt. Hopefully that helps. |
Alpha Wolf Prince Chicago Illinois Nov 2000
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posted February 02, 2001 23:10
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PT boats are UNIT_FRIGATE. I went crazy trying to find the darn frigates  ------------------ History is written by the victor. |
Flash Settler Carbondale, Illinois, USA May 99
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posted February 03, 2001 05:56
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Hey Alpha, What happens if you change the UNIT_Frigate to UNIT_PTBoat in all the right files, think it will cause problems. I want to use sailing frigates and Ships of line |
Alpha Wolf Prince Chicago Illinois Nov 2000
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posted February 03, 2001 14:34
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Just shows how one thing can mean different things to people. When I first saw frigate, I envisioned a modern missile frigate since there's a gap there in naval units.I would think that you could copy frigate into a new ptboat unit, then change the icons/sprite used by the frigate to match your sailing ship. You have to modify the uniticon file to point each unit to the files, and then rearrange unitbuildlists if you want the AI to build them. Change gl_str to add ptboat and change frigate to frigate. i think thats all you have to do. ------------------ History is written by the victor. |
Immortal Wombat Settler uk Dec 2000
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posted February 04, 2001 07:52
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Alternatively, you could add the sailing ship frigate as UNIT_OLDFRIGATE or something like that, and just call it "frigate" in gl_str.txt. This would save you altering two different unit files |