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Topic:   Battlescene Sprite Animations Format for Better Printing
skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted January 30, 2001 16:44   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
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Where does the Battlescene Sprite Animations come from?

I assumed the sprite creator did this but the DB says the Amazon units are not animated. However, when you use them, they are animated and quite good. Can anybody shed some light on this for me?

heardie
GGS Co-Webmaster

Aug 1999
posted January 30, 2001 19:22   Click Here to See the Profile for heardieClick Here to Email heardie  send a private message to heardieSend a Message to UIN: 55652350 Visit heardie's Homepage!
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Yeah they are in the *.spr files.
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 31, 2001 05:16   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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Yeah, this announcement surprised me as well since they are indeed animated. Maybe he was referring to movement animations? I always disable those since they slow down the game too much.

(Oh, and yes, all animations are part of the sprite file)

Morgoth
Warlord
England
Jul 1999
posted January 31, 2001 16:13   Click Here to See the Profile for MorgothClick Here to Email Morgoth  send a private message to Morgoth
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Skorpion59
When you create a sprite there are a number of 'scenes to create (or not).

First thre is the movement - the first of whcich is the default 'view when stationary'

next there is the Idle scene - not normally used but CTP2 used this hence the poin south SE direction or SW direction once everything has moved ( compard with CTP1)

Then youe hav the battle scenes.

And finaly the death or victory scene this is the face SE scene only and this is why in the battle sceeen if someone is the left hand team which point NE facing - the death scene jumps back to a SW or SE facing.

There is also a special set of movements but I've never created them.

Finally the shadows that re created are why sometims a shadow exists after a unit has dissappeared uder the death scene (easily avoided but probably still there in CTP2 like CTP1)

Hope this explains things - PS the size variation in the Sprite is becasue of the number of GIF files used to create and depends on the base size of the Gif file (normally 3-4K each)

skorpion59
CTP Maps Webmaster
Tulsa, Oklahoma, USA, (GMT -6)
May 99
posted January 31, 2001 20:10   Click Here to See the Profile for skorpion59Click Here to Email skorpion59  send a private message to skorpion59Send a Message to UIN: 92173697 Visit skorpion59's Homepage!
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Thanks for the info, it is much appreciated.
Morgoth
Warlord
England
Jul 1999
posted February 01, 2001 14:46   Click Here to See the Profile for MorgothClick Here to Email Morgoth  send a private message to Morgoth
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Must remember to switch on the spelling verifyer Hope you understood most of that!
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