Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  Editing the cities trying to fix the ocean problem

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Editing the cities trying to fix the ocean problem Format for Better Printing
OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 24, 2001 15:49   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Okay, I had a few free moments before I got back to the bmp project. I tooled around and added another city type. I wanted to fix the problem with sea colonies. So I added city type 4. Okay, not a big deal. Then went to test it and the problem is that the computer doesn't distinguish between land or water for ciites... a small problem if you ask me. Anyone know of a way to make it distinguisht that, I know how they did it in the past but what was in CTP isn't in CTP2... it's just a bit frustrating. No?

Rich

Mister Pleasant
Settler
New Orleans, LA 70130
Jan 2001
posted January 25, 2001 00:00   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My guess is that in the agecitystyle.txt file, the program simply ignores the type-field. First off, the computer does distinguish sea and land cities as the flags 'CantBuildInSea' and 'CantBuildOnLand' in the buildings.txt file work fine. Further, if you replace '0' with '1' on the type bit in the 1st age - the game still displays land cities with the regular sprites. It looks as though the computer just grabs the sprite information from the first line that matches the cities information (size, age, etc.) without respect to the type-field. You can have all cities look like sea colonies or look like land colonies - the computer will just nor use that type-field. After a few hours work, I'm convinced that the problem is in the actual coding and cannot be fixed in the text files.
OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 25, 2001 14:52   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
That was my conclusion too... dam activision... they step out and leave something so obvious left undone and unfixable.... like that doesn't just scream incompetence. I thought they did not a half bad job but when something so bloody obvious is still unfixed... dam now I'm pissed off again. Time to take a vacation I think...

Rich

Mister Pleasant
Settler
New Orleans, LA 70130
Jan 2001
posted January 25, 2001 18:42   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If only there were a SLIC function for changing the style of a city! Then sea colonies could be set to a fourth style (i.e. sea colonies) that is the same for all ages. But I can't find any function that would do the trick. If anyone sees a way to do a SLIC work around, let me no.
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted January 30, 2001 06:18   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No, SLIC can't do this.
Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site