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Topic: Sprite Numbers |  |
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skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted January 23, 2001 13:52
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Wes,Any chance of you putting together something here listing which sprite numbers go with which units in your mod (and possibly assigning new numbers for the new available units)? I wanted to add some of BlueO's units to my defaut installation directory structure as well as your units but they conflict. I have been looking at the new units in the DB and they all conflict with each other. This makes it pretty much imposible to add new units without renumbering everything in all the related files. It seems to me we should have a new thread tracking all the sprite numbers so people would be able to tell what number to assign to their new sprites. This way there would be no conflict and all the new units could easily be added to the default structure (for people such as myself which are tired of screwing around with all the load game errors and want them in the default directories). Since your mod is the defacto standard and you kind of already started this with it, it only seems logical to base all numbering on it. Possibly, Markos could make it a sticky thread and we could keep it updated as new units are added. In particular, I would like to see the CtP2 units, CtP1 units, Harlan's units (WW2, etc), BlueO's Hi-Tech and misc Amazon/Rogue and the existing other units in the CtP2 DB. Oh, and the WW2 scenario new units. Just a thought but it would sure make life a lot easier, especially if it was done before all numbering got totally out of control.
[This message has been edited by skorpion59 (edited January 23, 2001).] |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 23, 2001 16:07
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I've added the ctp1 graphics to the db (just for you ). Later tonight, I'll sift through all the graphic files and I'll create that list that you want. There's maybe a few hundred total units and shouldn't take that long. I'll renumber the ones and repost them tomorrow with the non-conflicting unit numbers, and post a copy of the list in the forum. This should correct any problems people are having and make every unit available to everyone without having to do much more than a cut and paste of the tgas and spr to the correct files.Rich - I need a break from the bmp map anyways... it's very painful to do all that work. Thank goodness for MP3s, or I'd have gone nuts by now.  |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 23, 2001 19:28
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I've moved the list up to this position so others can quickly see what the spr list numbers are. This has been updated on 02/08/01 and will be updated as new #'s are taken.# CATTLE 1 SPRITE_SETTLER 2 SPRITE_SWORDSMAN 3 SPRITE_SLAVER 4 SPRITE_MOUNTED_ARCHER 5 SPRITE_SAMURAI 6 SPRITE_CATAMARAN 7 #CORACLE SPRITE_HOPLITE 8 # CATTLE 9 SPRITE_DIPLOMAT 10 SPRITE_CATAPULT 11 SPRITE_CLERIC 12 SPRITE_ARCHER 13 SPRITE_FIRE_TRIREME 14 SPRITE_KNIGHT 15 SPRITE_LONGSHIP 16 SPRITE_PIKEMEN 17 SPRITE_WEREWOLF 18 # MORARU_KYONSHI SPRITE_CULVERIN 19 SPRITE_CAVALRY 20 SPRITE_SHIP_OF_THE_LINE 21 SPRITE_INFANTRYMAN 22 SPRITE_LAWYER 23 SPRITE_FASCIST 24 SPRITE_ABOLITIONIST 25 SPRITE_CARRACK 26 SPRITE_MACHINE_GUNNER 27 SPRITE_ANTIAIR 28 SPRITE_IRONCLAD 29 SPRITE_TROOP_SHIP 30 SPRITE_SUBMARINE 31 SPRITE_STEALTH_FIGHTER 32 SPRITE_BATTLESHIP 33 SPRITE_SECRET_AGENT 34 SPRITE_FIGHTER 35 SPRITE_AIRCRAFT_CARRIER 36 SPRITE_URBAN_PLANNER 37 SPRITE_TANK 38 SPRITE_MARINE 39 SPRITE_NUKE 40 SPRITE_DESTROYER 41 SPRITE_TELEVANGELIST 42 SPRITE_CARGO_HELICOPTER 43 SPRITE_CRUISE_MISSILE 44 SPRITE_EMPATHIC_DIPLOMAT 45 SPRITE_INTERCEPTOR 46 SPRITE_JET_BOMBER 47 SPRITE_CYBER_NINJA 48 SPRITE_MOBILE_SAM 49 SPRITE_CORPORATE_BRANCH 50 SPRITE_STEALTH_BOMBER 51 SPRITE_SCOUT_SUB 52 SPRITE_PARATROOPER 53 SPRITE_CYBERATTORNEY 54 SPRITE_SPACE_PLANE 55 SPRITE_MOBILE_SUBNEURAL_AD 56 SPRITE_SPY_PLANE 57 SPRITE_AT_ARTILLERY 58 SPRITE_SEA_ENGINEER 59 SPRITE_MOREY_STRIKER 60 SPRITE_KRAKEN 61 SPRITE_PLASMA_DESTROYER 62 SPRITE_DREADNAUGHT 63 SPRITE_ECO_TERRORIST 64 SPRITE_HOVER_INFANTRY 65 #SPRITE_SPACE_ENGINEER 66 SPRITE_JAVELINEER 67 # EB UNIT SPRITE_INFECTOR 68 SPRITE_CRAWLER 69 SPRITE_PLASMATICA 70 #SPRITE_STAR_CRUISER 71 SPRITE_ZULU_WARRIOR 72 # EB UNIT SPRITE_HOVER_MARINE 73 #SPRITE_SPACE_BOMBER 74 SPRITE_ECO_RANGER 75 #SPRITE_WORMHOLE_PROBE 76 SPRITE_LEVIATHON 77 SPRITE_FUSION_TANK 78 SPRITE_NUCLEAR_SUBMARINE 79 SPRITE_PT_BOAT 80 SPRITE_ELEPHANT 81 SPRITE_SELF_PROP_GUN 82 #SPRITE_ALEXANDER 83 #SPRITE_DARIUS 84 #SPRITE_GENERAL 85 SPRITE_BANDIT_HORSEMAN 86 #SPRITE_TRIREME 87 # ALEX CATAMARAN SPRITE_HEAVY_SWORDSMAN 88 # ALEX PHALANX SPRITE_LONGBOWMAN 89 # ALEX ARCHER2 SPRITE_CITY 90 SPRITE_SPACE_CITY 90 SPRITE_OCEAN_CITY 90 #SPRITE_SAMURAI 91 #SPRITE_SAMURAI2 92 #SPRITE_SAMURAI3 93 # 94-100 Apolyton Pack units SPRITE_HORSE_ARCHER 94 SPRITE_PRIVATEER 95 SPRITE_MISSILE_CRUISER 96 SPRITE_ATTACK_HELICOPTER 97 Sprite_BlueCatapult 98 ## sprite nos. 101-125 reserved ## for Ctp1 and WW2 scenario units. #GU101.SPR - atank SPRITE_BOMBER 101 # battle #GU103.SPR - bf109 SPRITE_GERMAN_TANK 104 # panzer2 SPRITE_GERMAN_TANK2 105 # panzer3 #GU106.SPR - r35 #GU107.SPR - somau SPRITE_BRITISH_FIGHTER 108 # spitfire SPRITE_DIVE_BOMBER 109 # stuka SPRITE_RIFLEMAN 110 # brown marine SPRITE_KNIGHT 114 SPRITE_HOWITZER 115 SPRITE_LEGION 116 SPRITE_CANNON 117 SPRITE_WAR_WALKER 118 SPRITE_MUSKETEER 119 SPRITE_BOWMAN 120 SPRITE_HOVERTANK 121 SPRITE_SWARM 122 SPRITE_PHALANX 123 SPRITE_WARRIOR 124 SPRITE_TRIREME 125 ## sprite nos. 126-150 reserved ## for BlueO's units ## sprite nos. 151-175 reserved ## for Tom Davies' units SPRITE_SPY 151 SPRITE_NOBLE 152 SPRITE_SLINGER 153 SPRITE_LIGHT_CAVALRY 154 SPRITE_HEAVY_CAVALRY 155 SPRITE_CHARIOT 156 SPRITE_BRONZE_SWORDSMAN 157 # UNUSED SPRITE_SPEARMAN 158 SPRITE_FYRDMAN 159 SPRITE_BERSERKER 160 SPRITE_ARQUEBUSIER 161 SPRITE_BOMBARD 162 SPRITE_COG 163 #reserved for WWI Tank SPRITE_MONITOR 165 SPRITE_STORM_MARINE 166 # Mongol SPRITE_AIRBORNE 167 # PARTISAN #reserved for Seige Engine ## sprite nos. 199 and down reserved ## for Miscellaneous units Sprite_BrownCatapult 197 SPRITE_FRIGATE 198 SPRITE_CARRIER 199
[This message has been edited by OmniGod (edited February 08, 2001).] |
skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted January 24, 2001 12:56
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Thanks Omni, I wil spend some time also going through the numbers. I went through the Amazon and other units last night and put them in my default structure. All errors were gone, including the errors when opening the cheat menu. It is to bad they have to be integers. Using names would of made it so much easier. |
hexagonian Prince hither and yon Jun 99
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posted January 24, 2001 14:42
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Anyone making a chariot sprite????? (or a siege tower) |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 24, 2001 15:46
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I believe there is one... just have to look around my computer to find it... |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 25, 2001 09:01
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Sorry, guys, I didn't read this thread until right now.Just last night, I went and re-worked the sprites for the Med mod, doing all the stuff you guys have talked about here. I did not put explanations for the Ctp2 sprites that I have somply re-named. Here is the newsprite text: # CATTLE 1 SPRITE_SETTLER 2 SPRITE_SWORDSMAN 3 SPRITE_SLAVER 4 SPRITE_MOUNTED_ARCHER 5 SPRITE_SAMURAI 6 SPRITE_CATAMARAN 7 #CORACLE SPRITE_HOPLITE 8 # CATTLE 9 SPRITE_DIPLOMAT 10 SPRITE_CATAPULT 11 SPRITE_CLERIC 12 SPRITE_ARCHER 13 SPRITE_FIRE_TRIREME 14 SPRITE_KNIGHT 15 SPRITE_LONGSHIP 16 SPRITE_PIKEMEN 17 SPRITE_WEREWOLF 18 # MORARU_KYONSHI SPRITE_CULVERIN 19 SPRITE_CAVALRY 20 SPRITE_SHIP_OF_THE_LINE 21 SPRITE_INFANTRYMAN 22 SPRITE_LAWYER 23 SPRITE_FASCIST 24 SPRITE_ABOLITIONIST 25 SPRITE_CARRACK 26 SPRITE_MACHINE_GUNNER 27 SPRITE_ANTIAIR 28 SPRITE_IRONCLAD 29 SPRITE_TROOP_SHIP 30 SPRITE_SUBMARINE 31 SPRITE_STEALTH_FIGHTER 32 SPRITE_BATTLESHIP 33 SPRITE_SECRET_AGENT 34 SPRITE_FIGHTER 35 SPRITE_AIRCRAFT_CARRIER 36 SPRITE_URBAN_PLANNER 37 SPRITE_TANK 38 SPRITE_MARINE 39 SPRITE_NUKE 40 SPRITE_DESTROYER 41 SPRITE_TELEVANGELIST 42 SPRITE_CARGO_HELICOPTER 43 SPRITE_CRUISE_MISSILE 44 SPRITE_EMPATHIC_DIPLOMAT 45 SPRITE_INTERCEPTOR 46 SPRITE_JET_BOMBER 47 SPRITE_CYBER_NINJA 48 SPRITE_MOBILE_SAM 49 SPRITE_CORPORATE_BRANCH 50 SPRITE_STEALTH_BOMBER 51 SPRITE_SCOUT_SUB 52 SPRITE_PARATROOPER 53 SPRITE_CYBERATTORNEY 54 SPRITE_SPACE_PLANE 55 SPRITE_MOBILE_SUBNEURAL_AD 56 SPRITE_SPY_PLANE 57 SPRITE_AT_ARTILLERY 58 SPRITE_SEA_ENGINEER 59 SPRITE_MOREY_STRIKER 60 SPRITE_KRAKEN 61 SPRITE_PLASMA_DESTROYER 62 SPRITE_DREADNAUGHT 63 SPRITE_ECO_TERRORIST 64 SPRITE_HOVER_INFANTRY 65 #SPRITE_SPACE_ENGINEER 66 SPRITE_JAVELINEER 67 # EB UNIT SPRITE_INFECTOR 68 SPRITE_CRAWLER 69 SPRITE_PLASMATICA 70 #SPRITE_STAR_CRUISER 71 SPRITE_ZULU_WARRIOR 72 # EB UNIT SPRITE_HOVER_MARINE 73 #SPRITE_SPACE_BOMBER 74 SPRITE_ECO_RANGER 75 #SPRITE_WORMHOLE_PROBE 76 SPRITE_LEVIATHON 77 SPRITE_FUSION_TANK 78 SPRITE_NUCLEAR_SUBMARINE 79 SPRITE_PT_BOAT 80 SPRITE_ELEPHANT 81 SPRITE_SELF_PROP_GUN 82 #SPRITE_ALEXANDER 83 #SPRITE_DARIUS 84 #SPRITE_GENERAL 85 SPRITE_BANDIT_HORSEMAN 86 #SPRITE_TRIREME 87 # ALEX CATAMARAN SPRITE_HEAVY_SWORDSMAN 88 # ALEX PHALANX SPRITE_LONGBOWMAN 89 # ALEX ARCHER2 SPRITE_CITY 90 SPRITE_SPACE_CITY 90 SPRITE_OCEAN_CITY 90 #SPRITE_SAMURAI 91 #SPRITE_SAMURAI2 92 #SPRITE_SAMURAI3 93 # 94-100 OPEN ## sprite nos. 101-123 reserved ## for WW2 scenario units. GU101.SPR - atank SPRITE_BOMBER 101 # battle GU103.SPR - bf109 SPRITE_GERMAN_TANK 104 # panzer2 SPRITE_GERMAN_TANK2 105 # panzer3 GU106.SPR - r35 GU107.SPR - somau SPRITE_BRITISH_FIGHTER 108 # spitfire SPRITE_DIVE_BOMBER 109 # stuka GU110.SPR - blue fascist GU111.SPR - brown fascist GU112.SPR - german fascist GU113.SPR - green fascist GU114.SPR - yellow fascist GU115.SPR - blue machine gunner GU116.SPR - german machine gunner GU117.SPR - green machine gunner GU118.SPR - yellow machine gunner GU119.SPR - blue marine SPRITE_RIFLEMAN 120 # brown marine GU121.SPR - german marine GU122.SPR - yellow marine SPRITE_PILLBOX 123 ## sprite nos. 124-150 reserved ## for Ctp1 units. SPRITE_WARRIOR 124 SPRITE_TRIREME 125 SPRITE_LEGION 126 SPRITE_CANNON 127 SPRITE_WAR_WALKER 128 SPRITE_MUSKETEER 129 SPRITE_HOWITZER 130 SPRITE_HOVERTANK 131 SPRITE_SWARM 132 SPRITE_PHALANX 133 ## sprite nos. 151+ reserved ## for player-created units SPRITE_SPY 151 SPRITE_NOBLE 152 SPRITE_SLINGER 153 SPRITE_LIGHT_CAVALRY 154 SPRITE_HEAVY_CAVALRY 155 SPRITE_HORSE_ARCHER 156 SPRITE_BRONZE_SWORDSMAN 157 # UNUSED SPRITE_SPEARMAN 158 SPRITE_FYRDMAN 159 SPRITE_BERSERKER 160 SPRITE_ARQUEBUSIER 161 SPRITE_BOMBARD 162 SPRITE_COG 163 SPRITE_FRIGATE 164 SPRITE_MONITOR 165 SPRITE_PRIVATEER 166 SPRITE_CARRIER 167 SPRITE_MISSILE_CRUISER 168 SPRITE_ATTACK_HELICOPTER 169 SPRITE_DRAGOON 170 # CHARIOT SPRITE_AIRBORNE 171 # PARTISAN SPRITE_STORM_MARINE 172 # OPEN
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 25, 2001 09:08
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Btw, Harlan, did you ever get the Pillbox to work in the game? I have taken it out of the mod right now, though the sprite is still included.The last three units listed are sprites that I am going to eventually replace with future units. |
skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted January 25, 2001 10:22
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Thanks Wes, that gives us a big start on this.The Pillbox sprite is not used at all. Activision changed it to a tile improvement.
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 25, 2001 16:57
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Thanks, Don, that explains some things. I guess that means I would have to include the two tilesets from the WW2 mod, which would add 2megs to it zipped. Given the potential problems with AI usage, I think I will just forget about it.As for the sprites, you should be able to use any 3-digit number for them, which leaves more than enough space. The sprites I have in the med mod are all from Tom Davies, Harlan and Lev. Setting aside numbers 151 to 200 for sprites from those guys should be plenty. I just remembered Harlan's and Gemini's WWII units pack. If you two want to stake out blocks for yourself, then we will go by that. For those others of you who make sprites, like BlueO, I would suggest you figure out how many sprites you are going to make, and stake a claim to a block of numbers for yourself. I would suggest blocks of 25, starting at 201, unless you know you will be making more than that. That leaves spaces for 32 other people, which I think will be plenty. Does this sound ok to everyone? We can have Mark or someone put this into a form to send to people who want to post sprites on Apolyton, and if OmniGod would go by it for his site as well, then I think we could set a standard for numbering. [This message has been edited by WesW (edited January 25, 2001).] |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 25, 2001 17:05
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Sounds good Wes... I'll modify the files in the db to go with that and update my site with the numbering set. So how many do you want Blue?Rich BTW - any Apache helicopters out there?  [This message has been edited by OmniGod (edited January 25, 2001).] |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 25, 2001 20:44
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The Attack Helicopter is based upon the Hind. |
BlueO Chieftain
Dec 2000
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posted January 25, 2001 21:31
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25 should be enough. What number block am I? so I can change the id number of my sprites. |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 26, 2001 10:25
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Blue, I think you are the only other guy so far to make Ctp2 sprites, so you can have 201-225 if you want. |
Morgoth Warlord England Jul 1999
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posted January 27, 2001 03:43
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Wes What numbers should I use for any of my units?Blue O - have you tried compressing your sprites? The files I downloaded were massive so I guess you're using uncompressed files to create the Sprite. |
BlueO Chieftain
Dec 2000
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posted January 27, 2001 16:21
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quote:
 Originally posted by Morgoth on 01-27-2001 03:43 AM Wes What numbers should I use for any of my units?Blue O - have you tried compressing your sprites? The files I downloaded were massive so I guess you're using uncompressed files to create the Sprite.
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Yup, I am using uncompressed files, however, that's not the reason the sprites are so huge. When I was making those sprites, I kept getting no pixel associated with the alpha error. Browsing through the ctp1 creation forums, someone mentioned that pure black pixels are evil, so wanting to fight evil, I made all pure black pixels in the alpha image to 1,1,1. That worked, but the end result is the huge spirte you see. But recently, after much trial and error and sheer luck, I discovered how to make a spirte using pure black evil pixels! Alas, its too late for the poor sprites I've already uploaded, but I'm using the new technique to make three new sprites for version 1.03 of my mod. I even remade one of the old sprites and was overjoy to find that its size has being reduced from 3meg to 300k.  By the way, I renumbered my sprites to the 201->225 block and changed the newsprite.txt to reflect that. I keep getting gu00.spr not found on asset tree error.
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Paul Emperor Zwolle, The Netherlands Mar 99
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posted January 27, 2001 16:38
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I believe that CTP1 had the same error message when using sprite numbers over 200. It looks like CTP2 has the same problem. |
skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted January 27, 2001 19:43
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Dang, that is going to blow the whole concept. Possibly, first come, first served then????Anybody have an alternate idea?
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 27, 2001 23:58
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I did a test, and got the error, too. Damn. Well, I think that there will still be enough numbers to go around unless you want to add all the WWII stuff from Harlan and Gemini. We might just have to play it by ear.Right now, I think I will take away some of the spots reserved for the WW2 units, many of whom were the same sprite with only a color change. I can switch the number of reserved spots for Ctp1 units down to fill in the gap, and the same with Tom's units. This should still leave plenty for Blue and anyone else who wants to join in. The 94-100 spots can be left for odd units that people might want to put in sometime in the future. Once I get this new setup in place, I will turn things over to Omni, since this would seem to fit into his jurisdiction, so to speak. One good thing came out of all this; the test I used was on the Archer, and the Ctp1 unit came up the first time I tried, and I noticed that there is quite a bit of difference in the two. Therefore, I am going to use the Ctp2 Archer in place of the Slinger as the Ancient age ranged unit, and put the Ctp1 unit as the Classical age unit. I will leave the Slinger in as a ranged companion to the Warrior. |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 28, 2001 13:57
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Ok, here is the new newsprite.txt. Below is a copy of the letter I sent to Rich regarding it.Hi, Rich. Here is the text. I will let you handle this from now on, unless I have forgotten something. BlueO has numbers 126-150, so you can tell him to number his units however he wants to using that block. I don't know how many more units Tom will end up making, though I doubt it would be more than the 25 allotted to him. Anyway, I decided to start at 199 and work down for miscellaneous units that people send it, or if Blue runs out of spaces in his block. Tom can just keep going up, and hopefully we will not meet the misc. units coming down. Wes # CATTLE 1 SPRITE_SETTLER 2 SPRITE_SWORDSMAN 3 # CTP2 EXTERNAL NAME WARRIOR SPRITE_SLAVER 4 SPRITE_MOUNTED_ARCHER 5 SPRITE_SAMURAI 6 # CTP2 EXTERNAL NAME SWORDSMAN SPRITE_CATAMARAN 7 # CORACLE SPRITE_HOPLITE 8 # CATTLE 9 SPRITE_DIPLOMAT 10 SPRITE_CATAPULT 11 SPRITE_CLERIC 12 SPRITE_ARCHER 13 SPRITE_FIRE_TRIREME 14 SPRITE_KNIGHT 15 SPRITE_LONGSHIP 16 SPRITE_PIKEMEN 17 SPRITE_WEREWOLF 18 # MORARU_KYONSHI (PREVIOUSLY UNUSED) SPRITE_CULVERIN 19 # CTP2 CANNON SPRITE_CAVALRY 20 SPRITE_SHIP_OF_THE_LINE 21 SPRITE_INFANTRYMAN 22 SPRITE_LAWYER 23 SPRITE_FASCIST 24 SPRITE_ABOLITIONIST 25 SPRITE_CARRACK 26 SPRITE_MACHINE_GUNNER 27 SPRITE_ANTIAIR 28 # CTP2 (PREVIOUSLY UNUSED) SPRITE_IRONCLAD 29 SPRITE_TROOP_SHIP 30 SPRITE_SUBMARINE 31 SPRITE_STEALTH_FIGHTER 32 SPRITE_BATTLESHIP 33 SPRITE_SECRET_AGENT 34 # CTP2 SPY SPRITE_FIGHTER 35 SPRITE_AIRCRAFT_CARRIER 36 SPRITE_URBAN_PLANNER 37 SPRITE_TANK 38 SPRITE_MARINE 39 SPRITE_NUKE 40 SPRITE_DESTROYER 41 SPRITE_TELEVANGELIST 42 SPRITE_CARGO_HELICOPTER 43 SPRITE_CRUISE_MISSILE 44 SPRITE_EMPATHIC_DIPLOMAT 45 SPRITE_INTERCEPTOR 46 SPRITE_JET_BOMBER 47 SPRITE_CYBER_NINJA 48 SPRITE_MOBILE_SAM 49 SPRITE_CORPORATE_BRANCH 50 SPRITE_STEALTH_BOMBER 51 SPRITE_SCOUT_SUB 52 SPRITE_PARATROOPER 53 SPRITE_CYBERATTORNEY 54 SPRITE_SPACE_PLANE 55 SPRITE_MOBILE_SUBNEURAL_AD 56 SPRITE_SPY_PLANE 57 SPRITE_AT_ARTILLERY 58 # CTP2 WAR_WALKER SPRITE_SEA_ENGINEER 59 SPRITE_MOREY_STRIKER 60 SPRITE_KRAKEN 61 SPRITE_PLASMA_DESTROYER 62 SPRITE_DREADNAUGHT 63 SPRITE_ECO_TERRORIST 64 SPRITE_HOVER_INFANTRY 65 #SPRITE_SPACE_ENGINEER 66 SPRITE_JAVELINEER 67 # EB UNIT (PREVIOUSLY UNUSED) SPRITE_INFECTOR 68 SPRITE_CRAWLER 69 SPRITE_PLASMATICA 70 # CTP2 UNUSED #SPRITE_STAR_CRUISER 71 SPRITE_ZULU_WARRIOR 72 # EB UNIT (PREVIOUSLY UNUSED) SPRITE_HOVER_MARINE 73 # CTP2 UNUSED #SPRITE_SPACE_BOMBER 74 SPRITE_ECO_RANGER 75 #SPRITE_WORMHOLE_PROBE 76 SPRITE_LEVIATHON 77 SPRITE_FUSION_TANK 78 SPRITE_NUCLEAR_SUBMARINE 79 SPRITE_PT_BOAT 80 # CTP2 FRIGATE SPRITE_ELEPHANT 81 # ALEX ELEPHANT_WARRIOR SPRITE_SELF_PROP_GUN 82 # CTP2 ARTILLERY #SPRITE_ALEXANDER 83 #SPRITE_DARIUS 84 #SPRITE_GENERAL 85 SPRITE_BANDIT_HORSEMAN 86 #SPRITE_CATAMARAN 87 # ALEX TRIREME SPRITE_HEAVY_SWORDSMAN 88 # ALEX PHALANX SPRITE_LONGBOWMAN 89 # ALEX ARCHER2 SPRITE_CITY 90 SPRITE_SPACE_CITY 90 SPRITE_OCEAN_CITY 90 #SPRITE_SAMURAI 91 #SPRITE_SAMURAI2 92 #SPRITE_SAMURAI3 93 # 94-100 Apolyton Pack units SPRITE_HORSE_ARCHER 94 SPRITE_PRIVATEER 95 SPRITE_MISSILE_CRUISER 96 SPRITE_ATTACK_HELICOPTER 97 ## sprite nos. 101-125 reserved ## for Ctp1 and WW2 scenario units.
#GU101.SPR - atank SPRITE_BOMBER 101 # battle #GU103.SPR - bf109 SPRITE_GERMAN_TANK 104 # panzer2 SPRITE_GERMAN_TANK2 105 # panzer3 #GU106.SPR - r35 #GU107.SPR - somau SPRITE_BRITISH_FIGHTER 108 # spitfire SPRITE_DIVE_BOMBER 109 # stuka SPRITE_RIFLEMAN 110 # brown marine #SPRITE_KNIGHT 114 SPRITE_HOWITZER 115 SPRITE_LEGION 116 SPRITE_CANNON 117 SPRITE_WAR_WALKER 118 SPRITE_MUSKETEER 119 SPRITE_BOWMAN 120 # CTP1 ARCHER SPRITE_HOVERTANK 121 SPRITE_SWARM 122 SPRITE_PHALANX 123 SPRITE_WARRIOR 124 SPRITE_TRIREME 125 ## sprite nos. 126-150 reserved ## for BlueO's units ## sprite nos. 151-175 reserved ## for Tom Davies' units SPRITE_SPY 151 SPRITE_NOBLE 152 SPRITE_SLINGER 153 # UNUSED SPRITE_LIGHT_CAVALRY 154 SPRITE_HEAVY_CAVALRY 155 SPRITE_CHARIOT 156 SPRITE_BRONZE_SWORDSMAN 157 # UNUSED SPRITE_SPEARMAN 158 SPRITE_FYRDMAN 159 SPRITE_BERSERKER 160 SPRITE_ARQUEBUSIER 161 SPRITE_BOMBARD 162 SPRITE_COG 163 #reserved for WWI Tank SPRITE_MONITOR 165 SPRITE_STORM_MARINE 166 # MONGOL SPRITE_AIRBORNE 167 # PARTISAN #reserved for Seige Engine ## sprite nos. 199 and down reserved ## for Miscellaneous units SPRITE_FRIGATE 198 # HARLAN'S WWII UNIT SPRITE_CARRIER 199 # HARLAN'S WWII UNIT [This message has been edited by WesW (edited February 02, 2001).] [This message has been edited by WesW (edited February 02, 2001).] |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 30, 2001 00:26
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New additionSPRITE_CHARIOT 169 |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 30, 2001 17:52
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The Chariot is already plugged in at 156. |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 30, 2001 21:15
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dope.. I'll change the file to 156... I didn't even see it... my faux pas. |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted January 31, 2001 04:30
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I've got a problem. I started renaming sprites today, in the hopes of using the new sprite numbering system, and getting rid of the save game problem from my scenario. However, I ran into a snag. I renamed the Catamaran sprite from 99 to 87 in the newsprite.txt file, and then deleted the 99 sprite in my scenario folder, since there should be a 087 sprite in the default folders of the same thing (when I started out, I didn't realize all the CTP1 sprites were there). However, when I start the game up, it claims the 99.spr is missing. I can't see why it would even be looking for the 99 sprite, since no file refers to it anymore. I can only guess that the info about the 99 sprite is hardcoded into the scenario file now somehow. This could wreak havoc with people who want to use my scenario and other scenarios, unless I can get over this problem somehow. Any ideas? |
skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted January 31, 2001 20:25
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Aren't problems fun?????This goes back to CtP1 and I had forgotten about it. When you save map-related scenarios, it saves information pertaining to all the files which were used. In CtP1, the only way to undo this was to start over from scratch with the correct files in place. I looked through the .c2g file but didn't see any easy way to fix this, so far.
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Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted February 01, 2001 01:18
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Double plus damn. I was afraid of that! Scenario makers, beware. |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted February 01, 2001 04:25
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Yea! I think I may have found a workaround to my bug. Turns out the scenario file only checks to make sure the sprites put into the scenario sprite folder is being used at all, you can still change which unit is using it. So I fobbed off the sprite numbers to units that aren't in the game, and then replaced their sprite with the smallest sized ones possible. Then I used the numbering system posted earlier in this thread. Seems to work. Not pretty, since I'll now have all these useless tiny sprites in the sprite folder, but works. |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted February 02, 2001 06:04
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A problem with this numbering system is it cuts out all of the CTP1 sprites, except a few Wes is using. Some of those have some significant differences. Personally, I need to use two for the Alex scenario, so I'm staking out 194 for the CTP1 Knight, and 195 for the CTP1 Phalanx. |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted February 02, 2001 11:49
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The phalanx from CTP is #123 the knight isn't included so it can be added but make it 114 since 101 to 125 is reserved for WWII and CTP sprites. |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted February 02, 2001 15:09
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Situations like Harlan's are why I left room to add a few more units. Also, I went ahead and changed the name of the Ctp2 Trireme to Catamaran, to avoid conflicts if people want to have both units. If you add more Ctp1 units which share the name of a Ctp2 unit, you will have to change the Ctp1 unit to something else, and note its original name with a comment. I will go back and do this for all the other units I have re-named as well. [This message has been edited by WesW (edited February 02, 2001).] |
Immortal Wombat Warlord UK Dec 2000
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posted February 02, 2001 17:09
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Sorry to be a pain, but was there not an unused combat engineer sprite in ctp? Its not in the list and I have found a use for it. If it were included I would be very grateful. Thank YouBen |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted February 06, 2001 00:47
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What sprite # was that and what is it? You are just a bit vague.... |
Immortal Wombat Warlord UK Dec 2000
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posted February 06, 2001 16:20
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Sorry if I was a little obscure, I think the combat enginner was ctp sprite number 37, but it was never used in the game. It looks like a woman with a metal detector, (and God knows what Activision added it for, it isn't anything like any military unit past or present) but I am using it in a mod and having a space alocated for it would be very useful.Thanks |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted February 06, 2001 19:12
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Check out the modification page, and the Ctp1 sprites link. That should tell you. |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted February 06, 2001 19:49
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A combat engineer... okay lets see if you can provide the tga's for this sprite since I doubt most people even know it exists it'll find a place in the numbers as 113. |
Immortal Wombat Warlord UK Dec 2000
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posted February 07, 2001 14:34
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Thanks Omni.Um, how do I get the TGAs from the *.zfs files ? |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted February 07, 2001 15:18
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All you need to do is take screen shots of the image and crop it to the size of the tga's. I'm not 100% sure what the size is but I know it's in the forum somewhere.... getting a number isn't as easy as it sounds is it  |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted February 07, 2001 21:20
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I used hypersnap to make the tgas. Play the unit's video with Media Player (you will need Ctp1 installed to do this) and capture the image you want. All pics use a 4-to-3 ratio: 160x120, 32x24, and 24x18. |
Immortal Wombat Warlord UK Dec 2000
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posted February 08, 2001 12:53
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Thanks Wes and Omni, I always wondered how it was done...Ben |
hexagonian Prince hither and yon Jun 99
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posted February 08, 2001 13:51
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What about the Catapults from CTP1???Blue Catapult - Apolyton Pack Brown Catapult - fan created Currently I'm using 'ol Blue at #180 and the brown one at #181 |