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Topic: Annoyance |  |
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MrFun Prince United States, Iowa Nov 2000
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posted January 15, 2001 22:54
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Ok, I think the chance rate for receiving a new city from Ruins is appalling! I get TOO MANY new cities!So, I went to the risks.txt document under the Default/gamedata directory and deleted the following line under each Hut type: CITY_HUT_CHANCE Guess what? It still happened. I want to eliminate the chance of receiving new cities altogether (Settlers, I will leave intact). So what else am I missing or overlooking in eliminating the new city chance from the Ruins? Thanks for any help guys. |
Floris O Chieftain Voorschoten, Holland Dec 2000
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posted January 16, 2001 03:52
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That is a strange story, but what use is it to delete the line when you keep the settler cahcne intact? If you get a city, simply disband it; you'll get a settler. Same thing. |
MrFun Prince United States, Iowa Nov 2000
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posted January 16, 2001 15:23
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Like I said - it's an annoyance - not a crisis. But yet, something that I would like to eliminate.I ALWAYS prefer getting a new Settler from a Ruin rather than a new city. The reason is that the annoyance comes from running out of city names after I disband a city, and the annoyance of burning an extra calorie and extra finger movement to actually disband the city.  So again - what other text or SLIC file am I missing? I already made the modifications in risks.txt to no avail. Thanks for any help. |
Jerk Chieftain Green Bay, WI USA Nov 2000
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posted January 17, 2001 05:51
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Have you tried changing the chance to 0.00 instead of just deleting the line alltogether? If that doesn't work I suppose it's possible to slic script something to prevent the new city from forming and then placing a settler down. Here is a semi-tested slic solution:
code:
HandleEvent(CreateCity) 'GCreateTest' pre { if (value[0] == 2 && value[1] == -1) { CreateUnit(player[0], UnitDB(UNIT_SETTLER), location[0], 0); return STOP; } }
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted January 17, 2001 07:55
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quote:
 Originally posted by MrFun on 01-15-2001 10:54 PM So, I went to the risks.txt document under the Default/gamedata directory and deleted the following line under each Hut type: CITY_HUT_CHANCE
 | deleting the line is totally wrong. you should set it to 0 |
MrFun Prince United States, Iowa Nov 2000
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posted January 17, 2001 10:51
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Hey thanks Jerk and Mark - but I honestly do not have blonde roots - honest!  |
Alpha Wolf Prince Chicago Illinois Nov 2000
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posted January 17, 2001 13:57
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if you are still getting cities then you arent playing the difficulty level that you think you are. I have the same problem. i only play on impossible with the nastiest barbarians so thats the only setting that I set to never get cities. WHen using cheat mode, it changes the setting to the easiest risk. No matter what I try, it doesnt always change back via the cheat menu. So if I stumble across a city, i'll look and sure enough I'll have no barbarians either. which means that even tho the setting says the most difficult risk, it isnt. If you start a new game at that point and look at the risk setting you'll see that it'll be on the easiest level. Appears to be a bug in the cheat menu. Thats why whenever possible i avoid the cheat menu now, or save the game a few turns before using it then completely exit the game and reload that turn. They musta figured that if we needed to cheat, then we couldnt handle the higher risk. Funny thing is that sometimes, it works perfectly, but mostly it doesnt. And this is a surprise..why?  ------------------ History is written by the victor. |
MrFun Prince United States, Iowa Nov 2000
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posted January 17, 2001 21:32
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I play at Medium. |