|
Author
|
|
Topic: roads |  |
|
joe77 Chieftain Seattle, Washington US of A Jan 2001
|
 |
posted January 12, 2001 23:20
|
 |
 |  |
its seems to be assumed that the computer goes to the strategies.txt file under "Roads utility bonus" to determine how much roadage to build...my question is what changes should I make to interest the computer in building more roads...its currently set at "200"..200 what ? is that 200% ? 200 tiles ? 200 flying purple whombats ? I must know! some dude named Dale was tinkering with it and said he amde the changes and the ai doubled up all its roads...what value did you change that 200 to dale ?? anyone got any ideas ? ***update*** well I went in and changed all the roadutilitybonuses in strategy.txt to a value of 800...honestly..though the computer did build roads and doubled up a few...it didnt do it where it counts..near the city..and it didnt double up hardly ever...maybe a circut of 4 doubles once or twice every civilization  I'm going to set it back to 200 as I'm afriad of hidden side effects...the changes just were not worth the risk... I'm having a conversation with my self here arnt I? weeee! [This message has been edited by joe77 (edited January 13, 2001).] [This message has been edited by joe77 (edited January 13, 2001).] |
Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
|
 |
posted January 13, 2001 21:06
  |
 |
 |  |
wheeeee. I haven't been online in over a week so i cant help you.F'g esat connection  just decided to join you in your exciting one person conversation to show you you are not forgotten. 
------------------ " mind over body " |
joe77 Chieftain Seattle, Washington US of A Jan 2001
|
 |
posted January 14, 2001 00:29
|
 |
 |  |
<--- summons up a harmonious(sp?) tune"dont walk in front of me, as I may not follow...dont walk behind me, I may not lead...just walk beside me and be my friend and together we will work to get the AI on the mend.." heh |
Dale Chieftain Melbourne, Australia Dec 2000
|
 |
posted January 16, 2001 01:51
 |
 |
 |  |
Joe:I put the RoadUtilityBonus to 1000, and added roads to all the sections in ImprovementLists.txt. You'll see the proper code for roads under section roads. I put it in all the other sections (growth, production, etc) and like I said, it made a few more roads. My theory was that if the AI saw 'this' tile as a good growth tile it would build a farm and a road. ------------------ Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Floris O Chieftain Voorschoten, Holland Dec 2000
|
 |
posted January 16, 2001 03:49
 |
 |
 |  |
Well, the AI seems to be very inconsequent about building roads. In one game one AI made tons of roads connecting at least all its cities, and another built only a few tiles of road. I guess you have to change numbres in every stratgey in strategy.txt |
Weslow Settler Bartlett,Tn,USA Jan 2001
|
 |
posted January 17, 2001 18:06
 |
 |
 |  |
Is it possible to make the computer build a road completely around each of their cities? Then all that they need is to connect the cities. |
Dale Chieftain Melbourne, Australia Dec 2000
|
 |
posted January 17, 2001 19:35
 |
 |
 |  |
I suppose you could just use slic to tell the computer to build terrain improvements in every neighbour of the city. Then you'd get a road right around.------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |