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Topic: what does these do ?? (from const.txt) |  |
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joe77 Settler Seattle, Washington US of A Jan 2001
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posted January 05, 2001 22:40
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a few questions on some lines I found in Const.txt..I was wondering if anyone knew what they did ...ASSASINATION_HAPPINESS_EFFECT -5 # unhappiness caused when a ruler is assasinated ASSASINATION_HAPPINESS_EFFECT_TIMER 5 # how long the above lasts MAX_PARTY_COST 500 # most than can be spent on a party MAX_PARTY_CHANCE 0.5 # the chance of hearing gossip at a party GOSSIP_MAP_RADIUS 10 # When a map is revealed through gossip, a circle is formed HEAR_GOSSIP_CHANCE 0.02 # How likely a diplomat next to a capitol is to hear gossip WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10 WORMHOLE_SPEED 10 WORMHOLE_RETURN_TIME 5 WORMHOLE_VISIBLE_TO_ALL_TURNS 5 RIOT_LEVEL 73 I also found these following lines and wondered if perhaps they should have their values increased :: FRANCHISE_EFFECT 0.1 # How much production a franchise steals GOLD_FROM_PIRACY 30 CAPTURE_CITY_ADVANCE_CHANCE 0.5 # chance of gaining an advance when capturing a city (assuming they have advances you don't) WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10 WORMHOLE_SPEED 10 WORMHOLE_RETURN_TIME 5 WORMHOLE_VISIBLE_TO_ALL_TURNS 5 ASSAULT_DESTROY_BUILDING_CHANCE 0.1 # chance of an assault on a city destroying a building BOMBARD_DESTROY_BUILDING_CHANCE 0.1 # chance of a bombardment on a city destroying a building BOMBARD_KILL_POP_CHANCE 0.1 anyhoo thx
-Joe |
joe77 Settler Seattle, Washington US of A Jan 2001
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posted January 05, 2001 22:41
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oops that wormhole stuff should be in the second section...I goofed  |
lago King King King King Ace Nov 1999
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posted January 06, 2001 02:18
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The Wormhole constants are meaningless. Activision didn't clean out all of the CTP1 stuff from the files. Building the Wormhole Probe (sounds painful) was one of the steps to winning by building an alien life form IIRC. Maybe this is where Dennis Rodman came from.Gossip is also unimplemented I believe. |
Triumphus Romanus Chieftain Jacksonville, Florida Nov 2000
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posted January 06, 2001 10:57
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While I will honestly say, I have no real idea what they do, i can give my best guess, based on my own tinkering with various files.ASSASINATION_HAPPINESS_EFFECT -5 # unhappiness caused when a ruler is assasinated **I assume this affects a cities happiness when someone has been assasinated(-5 points?)** ASSASINATION_HAPPINESS_EFFECT_TIMER 5 # how long the above lasts **Happiness reduction lasts 5 turns?** MAX_PARTY_COST 500 # most than can be spent on a party **not sure exactly, guess a diplomatic reception costs 5oo gold** MAX_PARTY_CHANCE 0.5 # the chance of hearing gossip at a party **Dont think gossip is used in CTP2** GOSSIP_MAP_RADIUS 10 # When a map is revealed through gossip, a circle is formed **dont think gossip is implemented in ctp2** HEAR_GOSSIP_CHANCE 0.02 # How likely a diplomat next to a capitol is to hear gossip **dont think gossip is implemented in ctp2** WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10 WORMHOLE_SPEED 10 WORMHOLE_RETURN_TIME 5 WORMHOLE_VISIBLE_TO_ALL_TURNS 5 **wormhole stuff is from ctp1, isnt used in ctp2** RIOT_LEVEL 73 **under 73 happiness, a city is likely to riot?** Thats my best guess. Most stuff in these files seem pretty straight forward, but not all.
[This message has been edited by Triumphus Romanus (edited January 06, 2001).]
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 07, 2001 20:42
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Look at the const.txt in the latest version of the Med mod II text portion. I have gone through the Const.txt and marked the lines which I believe to be unused, and those which I think are over-written by lines in other files. |
Alpha Wolf Warlord Chicago Illinois Nov 2000
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posted January 07, 2001 21:50
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Thanks Wes, I've been wondering which flags werent used.------------------ History is written by the victor. |
Flash Settler Carbondale, Illinois, USA May 99
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posted January 09, 2001 02:54
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Question, Did Activision just not clear these statements from CTP1 or can we activate them? For instance putting the space layer back? |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 09, 2001 22:45
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I tried moving the flags around one time, and received errors about flags not being found at their expected line. Apparently, these flags are linked to lines in the exe., and someone would have to go into the exe and remove stuff from it before you could get rid of the unused flags in the const.txt. This may involve adjusting the sequence of all the expected flags in all the texts, so I can see why the over-worked people at Activision didn't do it. It would have been nice if they could have marked the obsolete ones, however.Just because these lines are still in const.txt doesn't mean that the exe code they call is still in use. |